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akbalox

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Everything posted by akbalox

  1. Challenge vs. Annoyance

    I stopped just to say... POWDER KEGGS!!!! LOL
  2. How not to play Terrafirmacraft

    Laugh Out Loudly alone for hours!
  3. Wiki Consolidation

    Like this new metal page! (links for alloys solve my only problem whit it)
  4. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    yay really seems to be reys minimap related, but the olnly mess I did was your addon, I even delete all config, but it still crashed me (I have a bunch of other mods(inv tweks,smart move, water sac,optifine) I was with my composite in hand when it crashes... By the way I'm very gratefull you've made some bandages for us to patch up our arrowed asses Kingsblood generating properly (sadly I have to travel 1000 blocks to generate something)
  5. Hello, first topic I try to make, Thanks for your attention! I've seen a lot of tpcs over ore and mineral searching, and this is an attempt to start a wide discussion on layer/ore related thinking Let's start with the basics, for helping the newbyes The Wiki link!! http://terrafirmacraft.com/wiki/Ores_%26_Minerals So, understand that? No? Well, happened to me first time too... Just, so many stone, where to look so? where's copper, tin, Bismuth an all those ore? In fact it's not easy to find it! I'll get the starter to stablish some terms just for easy understanding of everyone layers are top-middle-bottom (try to refer all of them) please refer the y-cordinate refer the searching-prospecting method (like digging straitgh or cave diving,why did you dug there?) Let's be helpfull to noobs! We all have been sometime! Share your miner stories!!
  6. Last comment wins

    "Hey look everyone! There's one for everybody!" –Ploob, goblin astronomer
  7. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Yay!! I was all I want that crossbow,I want that bandages!! ...but I've just got mismatched ID's and a crash report... (tryed even to delete all config but didn't work) I've managed to work around the crash by destryng both my bow and arrows ingame, but now the old bow recipe is not making the crossbow (it say mismatched ids like before, but load the world properly) bolts are proper crafted from arrowheads I've made in an arrowhead mold. Last edit {SOLVED} the crash report still valid, i wanna say my bow and arrows was in my toolbar(I even see a crossbow frame before crash) at last, I just installed NEI to see the crossbow recipe, tottaly different!! liked it! ---- Minecraft Crash Report ---- // Oh - I know what I did wrong! Time: 10/09/13 00:16 Description: Rendering entity in world java.lang.IllegalStateException: Already tesselating! at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:480) at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:470) at reifnsk.minimap.WaypointEntityRender.draw(WaypointEntityRender.java:141) at reifnsk.minimap.WaypointEntityRender.func_76986_a(WaypointEntityRender.java:92) at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312) at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281) at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:500) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1115) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:480) at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:470) at reifnsk.minimap.WaypointEntityRender.draw(WaypointEntityRender.java:141) at reifnsk.minimap.WaypointEntityRender.func_76986_a(WaypointEntityRender.java:92) -- Entity being rendered -- Details: Entity Type: null (reifnsk.minimap.WaypointEntity) Entity ID: 12 Entity Name: unknown Entity's Exact location: 374,14, 145,62, -11578,24 Entity's Block location: World: (374,145,-11579), Chunk: (at 6,9,5 in 23,-724; contains blocks 368,0,-11584 to 383,255,-11569), Region: (0,-23; contains chunks 0,-736 to 31,-705, blocks 0,0,-11776 to 511,255,-11265) Entity's Momentum: 0,00, 0,00, 0,00 -- Renderer details -- Details: Assigned renderer: reifnsk.minimap.WaypointEntityRender@471e437b Location: -140,83,-30,46,4462,76 - World: (-141,-31,4462), Chunk: (at 3,-2,14 in -9,278; contains blocks -144,0,4448 to -129,255,4463), Region: (-1,8; contains chunks -32,256 to -1,287, blocks -512,0,4096 to -1,255,4607) Rotation: 0.0 Delta: 0.61483943 Stacktrace: at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312) at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281) at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:500) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['akbalox'/1, l='MpServer', x=374,14, y=145,62, z=-11578,24]] Chunk stats: MultiplayerChunkCache: 9 Level seed: 2936256844465242051 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-4,145,252), Chunk: (at 12,9,12 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 3145838 game time, 3878612 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 14 total; [EntityPigTFC['Pig'/34, l='MpServer', x=389,69, y=144,00, z=-11570,41], EntityPigTFC['Pig'/35, l='MpServer', x=387,94, y=144,00, z=-11575,63], EntityBat['Bat'/2, l='MpServer', x=375,66, y=26,88, z=-11582,13], EntityPigTFC['Pig'/33, l='MpServer', x=386,38, y=144,00, z=-11575,41], EntityClientPlayerMP['akbalox'/1, l='MpServer', x=374,14, y=145,62, z=-11578,24], EntityPigTFC['Pig'/38, l='MpServer', x=386,16, y=144,00, z=-11563,84], EntityPigTFC['Pig'/4, l='MpServer', x=375,06, y=144,00, z=-11570,09], EntityPigTFC['Pig'/39, l='MpServer', x=389,66, y=144,00, z=-11567,31], EntityPigTFC['Pig'/5, l='MpServer', x=379,44, y=144,00, z=-11575,56], EntityPigTFC['Pig'/36, l='MpServer', x=385,00, y=144,00, z=-11563,47], EntityPigTFC['Pig'/6, l='MpServer', x=380,53, y=144,00, z=-11576,56], EntityPigTFC['Pig'/37, l='MpServer', x=390,53, y=144,00, z=-11566,06], EntityPigTFC['Pig'/29, l='MpServer', x=383,88, y=144,00, z=-11564,66], EntityPigTFC['Pig'/28, l='MpServer', x=383,09, y=144,00, z=-11565,97]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18) -- System Details -- Details: Minecraft Version: 1.6.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_25, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 152329472 bytes (145 MB) / 685899776 bytes (654 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 1 total; -Xmx2G AABB Pool Size: 154 (8624 bytes; 0 MB) allocated, 28 (1568 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 62 FML: MCP v8.04 FML v6.2.52.837 Minecraft Forge 9.10.0.837 Optifine OptiFine_1.6.2_HD_U_C4 13 mods loaded, 13 mods active mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.2.52.837} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.10.0.837} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PlayerAPI{1.1} [Player API] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RenderPlayerAPI{1.2} [Render Player API] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available leatherwatersac{1.5.b77} [Leather Water Sac] (1.6.2_LeatherWaterSacTFC_1.5.b77.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ExtraFirma{1.0} [ExtraFirma] (extrafirma-universal-pre1-1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available inventorytweaks{1.56} [inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartMoving{14.3} [smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartRender{1.1} [smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available terrafirmacraft{0.77.10} [TerraFirmaCraft] (TFC-0.77.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Launched Version: 1.6.2-Forge9.10.0.837 LWJGL: 2.9.0 OpenGL: Intel® HD Graphics 2000 GL version 3.1.0 - Build 9.17.10.2932, Intel Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: English (UK) Profiler Position: N/A (disabled) Vec3 Pool Size: 172 (9632 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used Made some snaps For that Crossbow!!
  8. Where Are The Chickens?

    Hemisquare !!! superb!! Love it!!! HAhahahah
  9. Post your TFcraft Pictures

    Workshop!][ Cave diving sightseeing Beatyfull glitchy thing! Water, on a ravine, over lava (dooooown there it is) OOhhh Yeaah, so I'll got some beauty obsidian!! No, wait, damm shit!!!
  10. All about stone layers and Ore searching

    Here is mine, ! Most of the top layers of basalt I've found in the game are plenty of native copper! (usually non copper bearing on the mid-bott) It's just a matter of marking where you find the small nuggets and dig down in the middle of the area, prospect a little if you don't manage to dig right on the thing after digging 20-25 stone (y120-125) assuming you're near 144y surface
  11. how common are ravines?

    Yeah TFC starts on surface, you'll surely die underground in the stone age But I've seen some tetra in a ravine botton once
  12. Dead body [idea for TFC]

    yeah no stoneage respawning, (cave men didn't live much, tough) But I wasn't reeealy serious in this sugestion rsrsr Yeah just like this, if you die without a totem you're not the same people anymore I think stone and brass got easyer than sheep in the 77and, last resource for who don't want to die is just esc and peacefull
  13. Harsher Winter

    A new food storage system could a good way to get food decay, fresh food and stored food being different items both can't be stored inside chests or vessels. So lets say we put our food in barrels, when you put a full stack of food in a barrel, it gets a "damage meter" in the GUI full, this damage meter decays with time, if you take stored food from damages decay new fresh food added to the barrel replenish decay If you put stored food back in a barrel it does damage to decay as if Fresh food put in a new barrel 1/64 (decay bar max = 64fresh food in a new barrel) If you take stored food of a barrel it damages the decay bar like -0.75/64(or like % filling of decay bar/64) If you add fresh food to a barrel it replenish decaing bar just a bit more than taking damages 0.76-0.80/64 if you add stored food to a barrel it do damage to the decay -0.50/64 (heavy damage, to avoid exploiting mixing fresh and stored food for eternal food) and probably the meal table should not store food anymore we'll have to write down the recipes like everyone!
  14. where's the kaolintie?

    You want fun!? Get some armor, weapon, bow and GUTS and cave dive like a crazy Tolkien dwarve!! (battle axes would make me so happy down there!!) If you look long enough in +- 60y caves prospecting all the way you'll find yourself settled after log hours of hardcore fun (I recommend switching to peacefull when in danger, cause it's quite hard to find your stuff again) PS. I just never grind, too boring.. Quote: Rares4life *I use an elastic band around the left mouse button of a second wireless mouse that I can turn on/off and a heavy stapler + blue tack over my "W" key. You could do something fancy with AutoIt but I'm old school. Really oldschool!!!!
  15. Dead body [idea for TFC]

    ____________________________________________________ I sometimes feel you just want this mod made REALLY hard, I'm whith you 0/ the body/respawn thing can be worked around I think, by making corpses non entity (just like a block) I like the idea of a respawn toten too, good use for gems, but remenber NO magic allowed on TFC, so it can't be enchanted And I'm to a random position respawn if you don't have it (assuming the corpse sistem is there) Just like if you respawn as other people in the world (you're not revived) The totem should be called something like a Idol god, and have a sacrifice spot, so if you want to be respawned you have to kill a baby sheep in that spot!!(yeah near impossible respawn) It could have multi level totens (like a crappy one, made of natural stone, some brass and gems, revives you almost death,slow,blind,nausea,for like 2 days! the others going up improing your respawn stats) high tier totems shoud be made of really rare things like gold and diamonds, or maybe giving use for some of the useless alloys, like brass I've put on the 1st tier The totens can get angry if they're "uncharged"(you've been respawned and didn't sacrifice the sheep for the next) So it starts to spawn monsters for some time, and end up exploding like a powder keg if stays hungry for too many time (I've think of that to avoit exploit of it like a mobspawner, but could just dissapear too.. I've read that again and looks like code impossible... (but I reaaly don't know coding) good idea anyway, posting!
  16. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Great addon!! a powerfull bow Was just needed in TFC, but Bioxx and Dunk probably have more complex thigs to add to TFC, like fully new sistems (Pottery and Leatherwork Just popped out recently, maybe will arise that dreamed food decaing/preserve sistem) I just love your bow, in fact it's the only thing I actually use (Untill I got badass to do my metal coated worksho´p)( But, I really want to dye the arrow feathers, would come handy to retrieve them, I've been limited for mid range with your arrows so i don't loose them... and, I work with stonecrafting and malachite have bands of lighter and darker green,It could be narrow straigth ligh dark bands on 4 sides and circles on the other axis,(working like a wood block, If possible) the way it's now looks just like a green granite...Or quartz http://en.wikipedia.org/wiki/File:Ermit%C3%A1%C5%BE.jpg
  17. Optimization Help

    yeah, I just configure kite similar to this last post My pc have only onboard gf card (crappy 64M) 4G ram Intel corei3 I use most of the settings on optifine off (all the visual block efects) putting off lava/water animations saves A lot of fps here FPS maX Open GL on max (don't understand why but this makes +20 on my fps But this made a big difference!!!!! The thing probably wont get good at all if you are running in a 32 bit java Instance You have to configure the launcher to open the right java, but I really don't know how to do it! If you cant configure the launcher to open the 64 bit java I've just work around it by having the 64bit java only in my machine But this made me install a 64bit navigator too (Waterfox) (PS. if you're all this uninformed, I don't believe, but here goes You can't put a 64bit program on a 32bit machine, check your sistem first)
  18. You're just hearing that lava sound and suddenly something collapses!

  19. Optifine standard/light version should help you, it makes possible to reduce quality even more, saving some desired FPS Good luck
  20. Bismuth Bronze?

    smalll ores worth 10, ores worth 25, 100 is an ingot
  21. Green pepper bell won't create seeds

    nope, you can get green bel both from yellow or red bell, just harvest early, it's just the other peppers, but green
  22. Post your TFcraft Pictures

    http://imgur.com/T1ZkBc6 some place to call home
  23. Big List of Mobs

    Bunch of thieves, just like zombie hordes but faster,and fighting, if they kill you, they grab your things and run In fact I would like if mobs in TFC were human like
  24. where's the kaolintie?

    I've found Kaolinite in very huge slate top -claystone botton caves, good pocket vein around 60y