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AllenWL

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Posts posted by AllenWL


  1. Personally, I find TFC fun, but less challenging and more slow/grindy/damn-why-do-I-have-to-walk-1000+-blocks-just-to-get-my-self-some-flux?-annoying

    Which is why I prefer playing on servers.

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  2. A group of my fastest most maneuverable ships use a hit-and-run tactic, drawing out your ships before dodging through a asteroid belt.

     

    Then a group of motherships and heavy fighters ambush your ships from behind while the retreat is covered by the asteroid belt and my strike ships mover around in the asteroid belt, using the asteroids to dodge and hide attacking any ships that attempt to pass.

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  3. I dug up a thing about wagons I wrote a few weeks(?) ago

     

    Wagons can be used on the road, but be slower and (possibly, if mechanics allow) tire the animals faster and/or wear down the wheels/axle faster.

    Rail-wagons(no idea what to call it) could be wagons used on rails, and be faster, and (again, if mechanics allow) tire the animals less and/or not wear down the wheels/axle as fast.

    Also, since it goes along a pre-set rail, you won't need to worry about directions and it'll be a lot smoother journey then wagons.(simply put, you don't have to worry about getting distracted and driving into a tree, or off a cliff, or into the river.)

     

    There could be 'normal' wagons for both player and item transport, passenger wagons, for player only transport, and item wagons, for item only transport.

    'normal' wagons will carry less players/items then passenger or item wagons. All wagons will have two front seats for a driver and navigator/guard/whoever

     

    You should be able to tie a few animals behind wagons(maybe just on item and/or 'normal' wagons)

     

    To go deeper on the topic, wagons would be two blocks wide, three and a half blocks long and one and a half blocks tall, not counting the horse & harness.

    The main body of the wagon, where you load the items/players sit will be roughly three blocks long, and there will be a half-block-length-ish seat in front of the wagon for the driver(and possibly one more person)

     

    A 'normal' wagon will have four cargo slots and two passenger seats.

    A passenger wagon will have 6 passenger seats, and a item wagon will have 6 cargo slots.

    Each cargo slot will basically be like a single block, holding one chest, one ingot pile, one barrel, one large vessel, or four pottery.

     

     

    Wagons should be able to go up a full block, but going up a full block should slow down the wagon very much(not a problem with the rail-wagon though), and(if possible) wear down the wheels/axle and tire the animals faster.

    Going down more than a full block should be possible, but very costly as you won't be able to go back, and it should be very damaging to the wagon, animal, and whatever is on the wagon(maybe have some items/barrels/vessels spill out? Minor damage or falling out of their seats for players?)

     

    So while you could use wagons without a road, making a road will be much advised and better, especially for places you frequent. And obviously, you'll need bridges to cross rivers.

     

     

    I like the idea of a 'carpentry' skill. That would allow us to make certain things without trying to fit everything into a 3x3 block or using tons of crafting recipes for every piece we need or something. 

    The body of the wagon could be made using carpentry and several planks.

    I think wheels should be separate, and slowly wear down with use. There would be a wooden wheel, very basic and lowest speed, but made with wood on the carpentry bench, and metal wheels made on a anvil which would be faster and have more durability.

    If a wheel wears down and breaks, the wagon will stop, and need a new wheel before it can move again.

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  4. But you would still need at least one log and one straw per brick, even if you dry all eight, you would be using 8 logs and enough straw for 2 thatch for 8 bricks. If each brick is a block, that might be better, but most likely, each brick will need to crafted into blocks so it'll just be better to make a log house and watch where you put your kiln.

     

    Can't you say, give wet mudbricks a timer like saplings or torches, and have them turn into dry mudbricks when the timer runs out? Just have certain things, like access to the sky, or weather it is raining or not effect whether or not it'll dry, and I think it'll be plenty beliveable

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  5. How about the deeper and bigger the place the bobber fell to, the bigger the fish? I mean, if we walk forty meters away from a puddle then throw a line into the puddle, I don't think we'll be able to catch big fish. Also, this way, people will also be more likely to actually throw the line further into the water(since the further you go, the lake/river/tends to get deeper) and not just fish while 20 meters from the pond.

     

    Edit: Also removes the slight unbelievability of getting fishing in a small puddle and getting 0.1 oz of fish, then moving away, throwing the line to the exactly same place, and... bam, a 10oz fish.... or something.

     

    Would also be cool if you are within a certain distance from the bobber, you can't catch fish(like, the fish don't come near because you're scaring them off.)

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  6. Oh yea? Let's see if your warship can match my fleet!

    *Brings over a entire fleet, totaling 11 motherships, 100 battleships, and 634 destroyers from yet another galaxy*

    Open Fire!

    *All ships fire, completely demolishing your warship and leaving barley enough wreckage to make a toothpick*

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  7. I'm interested in blacksmithing, but I live in the middle of a city in a apartment. Not much places to get metal or a place to smith, never mind anywhere where I can get anything that'll heat metal hot enough. Plus, I'm a minor. Don't think my mom will let me go off to smith myself a knife....

     

    But I have made random figures and things by bending/cutting/folding paper clips and wires together when I can get my hands on them.

    Once made a ship out of tin foil and large amounts of wire, but left it behind when we came over to Korea.

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  8. For the butchery, I find that breeding a lot of pigs or loads of chicken then slaughtering them all works fine. Fishing or squid-killing is more resource-friendly, but once you get a nice farm, it's not much of a worry anyways, and other then pigs and chicken breeding like, well, pigs and chickens, they are also easier to kill and gather drops from then squids and is faster and a gives a lot more meat than fishing. 

     

    If you use fence for a fencing, it tends to stop mobs suffocating in walls. Or just right-click with a chisel to turn them into non-solid blocks. Or leash them all to the center.

     

    Also, I find animals a lot easier to tow when you're holding grain as they actually go along with your dragging. Kinda useless in a pen full of animals though...

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  9. Every level on xp boosts your base health and hunger(and I think thirst too)

    For example, if you have enough xp levels, it's theoretically possible to have no nutrition but more health than a guy with full nutrition but no xp levels.

     

    Besides, do you want to raise your butchery/agriculture/smiting after hours of hard work, hundreds of animals, thousands of crops, and tons of ingots, just to loose them all because you got careless when mining and made a giant cave-in?

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  10. You know, I would like it if you could put food in large vessels/barrels and seal it to preserve it at a lesser rate then small vessels(say, half the preservation of small vessels), but not be able to put small vessels in large vessels or barrels, so you can either put it in small vessels for more preservation but also more cumbersome inventory managing, or put it in large vessels//barrels for less preservation but easier inventory managing.

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  11. I think cattail roots are edible, and dandelions are very edible. Leaves, flowers, stem and roots can all be eaten in many ways.

    Along with those, I think it would be nice if mushrooms where also edible. Also, getting roots and edible seeds from grass would be nice.

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  12. We could make one of those club-sword thingys that where used by (I think) Incas, or obsidian arrowheads for obsidian arrows, which could be less retrievable than stone arrows, but slightly stronger.

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  13. I would like clay tablets.

    We could write on them, and if you make a mistake, you could put it in your crafting bench to 'wipe' it, erasing all text.

    You should be able to read what's written even without firing it, but once fired, you would be able to put it up on walls like signs, but with more text.

    It would be more useful in writing down messages, rules, notices, etc then signs since you would be able to put in more words per tablet, but the words would be smaller, so sings will be better for things that require less words but need to stand out more, such as building names, town names, etc.

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