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AllenWL

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Posts posted by AllenWL


  1. A plane crashes in the border of the US and Canada, where do you bury the survivors?

     

     

     

     

     

     

    Answer: Why on earth would you bury the survivors? D:

     

     

    (side note: how do you make a spoiler tag?)

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  2.  I tended to go for flint/steel, but it still failed about as often as it worked. Not because I'm tired but because it's a finicky business.

     

    So if you where trying to do it while tired, it will fail more than normal. It already has a fail chance, I'm just saying being tired should raise that chance.

     

    (side note: I just need a random pick, and a few blocks, and maybe some food to take on the nether. My nether 'preparation' is more like, 'hey, do I have a pick? Yep, lets go')

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  3. /me uses the newly restored command blocks to blow everything up again and uses a unreversable power to stop hacks, cheats, any form of resurrection, rebuilding, and restoring.

    Then eats a salad

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  4. --

    I think your way to include the Nether is believable. The problem here is that it would lag everything. And Moress, I see you are right. And greek fire isn't made from netherrack. It is made from highly-flammable pine resin and sulfur.

     

    I know greek fire isn't made of netherrack, nothing is made of netherrack except nether bricks.

    But well, greek fire is really hard to put out unless you have lots of dirt/sand, and netherrack is a thing that burns for all of eternity and a day.

    So we could use netherrack ability to say, make a fire that doesn't go out for a long time

     

    On the lag  thing we could make it so nether mobs don't spawn unless you are near, or just make it so they don't spawn on their own, and load the nether with blaze, gast, and wither spawners.

     

    Or we could do the cubic chunk thing. If I recall correctly, if you make a chunk a 16x16 cube, you could cut down on lag because it will only load the area around you, so the nether will not get loaded until you go down enough, and that would cut down on the lag

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  5. My idea for stamina was slightly different from yours.  I think hunger and thirst already do a fair job representing long term and mid term respectively. I wanted a rapidly gaining stamina system, to represent short term fatigue.  If you have ever played skyrim or LoZ:SS than you know what sort of short term stamina I am referring to.  Perhaps a small difference would be that I think there should be a cap on the point stamina could be easily regened to.  This cap could be determined as a function of hunger, health, thirst, level, and time after using the stamina.  And this may be getting silly, but the stamina could increase logarithmically, slowing down as it gets closer to the cap.

     

    Ways stamina could impact the game

    1.) Sprinting for infinite distances is nerfed.  Makes foot races more fun, transport infrastructure more important, (bridges, tunnels, maybe even roads) but more importantly in increases the need for a horse.

    2.) Swimming is nerfed, No more swimming between continents, any long distance swimming is impossible, making boats more necessary.

    3.) Fighting would have the highest impact and could be a way to make the higher tier swords and armor more valuable.  Iron can be strong, but slow, and Steel can be lighter, meaning you get more mileage out of it. Bows would consume stamina to keep drawn, making timing when firing a bow much more important.  Fighting in heavy plate armor would be tiring, perhaps encouraging mounted fights.  It would make PvP and PvE more tactical, a much needed feature in vanilla.  (Basically make TerraFirmaCraft mount and blade)

    4.) This isn't in TerraFirmaCraft, or slated to be added, but I'd like to climb trees.  If you could use up some of your stamina to go up a tree.  Maybe ctrl to climb and shift to be able to move around on the leaves.  And while we are off topic moving through leaves should be a lot slower, not cobweb slow, but slow enough to get stuck. Maybe 60-70% base speed.

    5.) Stamina would be an example of what I like to call an emergent problem.  As you progress in the game, managing stamina becomes more of an issue (Heavy armor, long distances to travel to ore nodes, heavier weapons to swing), but you will have more options on how to deal with it (special recipie improves stamina regen, horses, boats, more weapon choices).  This enables strategy, and gives the game more flavor after you have survived the first few nights.

     

    Things to note:  Crafting, mining, chopping, digging, etc. I don't think should have a stamina price tag attached.  Those things are tedious enough.  I can imagine a system where you have to stop every minute and rest for 10 seconds while mining, not very fun.  You might be able to convince me with a compelling argument, but I strongly oppose it interfering with those systems.

     

    The reason I don't like the quick-drain, quick-refill stamina system is because to me, it seems more like a minor nuisance and I don't think it'll fit in with the game.

    Most quick-drain stamina I saw drains/refills in about 5 seconds. I don't think I'd like having to stop swinging my sword every five seconds or so just wait for it to fill up

    And while I agree swimming is a bit crazy, I don't want to drown after swimming for 4~5 blocks. Plus, a quick-drain stamina would be more of a problem in the start of the game, when you need to run more than fight, when you have no horses or boats to ride.

     

    A long term stamina will be something you can forget at first, but as time passes and fatigue sets int, you'll need to worry about it more. And know that noone whats to stop building a house because they have to rest after all that jumping, or because they want a stone castle and it takes too much stamina to move all that blocks.

    As I said, I want the stamina to empty slowly. You won't have to stop every minuet because of exhaustion, that'd be silly, and useless, not to mention boring. Stamina should drain slow enough so you can mine for 20~30 minuets before feeling the effects. So you can mine for 3(in game) days(or a hour) nonstop before collapsing, if you choose. You'll just need to sleep every night to keep top condition, but you can skip a night or two without too much trouble.

     

     

    Also, sleeping to restore stamina, as much as it would make sense, shouldn't be added for the simple reason of servers.  You can't have a game dependent mechanic based on coordinating every member of a multiplayer server.  Once again you could convince me otherwise.  I could hear an argument for simply being in a bed restores stamina, like how it instantly sets spawn.  But that would require being able to "sleep" during the day, and carrying a bed around with you just takes up one more inventory slot.

     

    Like I said, I'm thinking of a stamina bar that drains slowly. Unless you run everywhere and do tons of stamina-draining things, you most likely will not need to sleep in the daytime(I mean, how many naps do you take normally? I never sleep in day time, and I shouldn't have to sleep every in-game hour). And yes, I was thinking staying in bed should restore stamina(not instantly, but at a pretty fast rate). Not because of servers but because if you needed to skip the night(a.k.a sleep in a wool bed) to get stamina, it will prevent you from recovering stamina effectively until you get a saw and a sheep, and will also make the straw-&-rawhide bed(in 7.8) useless for everything but setting your spawn

    Being able to sleep on the ground(no effect whatsoever other than recovering stamina, no spawn-setting or night-skipping) would be very nice, but not needed.

     

    So you don't need to carry a bed around unless you plan to do lots and lots of things that drain stamina like nuts(and if you can sleep on the ground, definitely don't need to),

     

     

     

    (Might I say I dislike the quote system on this forums, it seems to break sometimes and it's not always easy to tell when the quoted text ends.) 
    = = = = =
     
    I see what you mean but of those, the firestarter/flint&steel is probably more important and used than tilling with a hoe. At least for me - I till plots where I find a large spread out body of water with near-level land and get to work. Then I'll track nutrient usages and rotate crops. (I even have signs up telling me what to rotate after each planting.) 
     
    In short, one use of a hoe on a plot should be pretty much all I need to do. But starting fires is usually one of those things done at rest and not really in a hurry. I think. So these things are kind of not really impactful.
     
    What could happen is if you're tired you simply burn alot more food/water doing "strenuous acts" such as tilling, cutting wood, mining, digging, or running. Say, double the usual rate if you're incredibly tired, 150% when reasonably tired. 

    (You probably don't have the TFC theme. Go to the bottom of the page, click change theme, choose TFC)

     

    Well, starting a fire by rubbing two sticks together takes lots of effort, time, and lots and lots of fast, tireing rubbing. Not easy to do when tired.

    And if you ever used a flint & steel, you'll know you have to strike it hard if you don't you don't get sparks(and getting the sparks to say is a whole other matter), but you can still damage the flint & steel. And all you need to do is keep your stamina up in the 'average' state, and I don't think it should be hard to do so. But the draining more hunger/thirst if you get tired and try to do hard acts is a good idea. Normally, if you use up all your energy, your body starts burning fat to make more energy, so it makes sense too

     

    I almost guarantee it will get either less use or no use at all. "Heavy" armors don't seem to have a point to me short of keeping an exploding creeper from killing you. A mob of . . . mobs . . . is still going to take you apart heavy armor or no if you can't get away. It's why I adopted the words "armor is useless most of the time" when running around in Vanilla. If I have a lot of leather, then I'll wear stuff. If not? I'll save my armor for the Nether.

     
    Since the Nether/End don't exist here, there's precious little call for "suiting up". Of course, this is just my view of the matter. 

     

    Well, personally, I thought the nether was the easiest part of vanilla minecraft.

    But, anyways, there is always pvp, and a mob of mobs cannot take you apart if you have good enough armor(it's not like you get hundreds, just 20~30 max), and so you don't need armor. Leather will take little resources to make, and won't trouble you as much, so why not wear it? better safe then dead, and who knows when you can get attacked by baby zombies? But like you, this is just my opinion

     

    Logistically, I don't see how *carts* could work, but pack animals are almost sure to work once they're solved. And that would be interesting since I could also almost guarantee they'd be the first casualty in an attack since they'd be invariably weaker and easier prey for things to take down unless you actively defended it. 

     
    And if I had to clear out caves I'd use the time-tested method . . . of going the heck away and letting stuff despawn or move out into tunnels I could take them at my leisure with little risk. Why charge in and risk dying when you could just get them to come to you through a 1x2 hall and fight them one at a time? 

     

    Horse armor, and just taking them a bit of a ways off and leaving them there while you attack.

    I mean, say, 50 or so blocks off, there are horses with empty saddlebags, and right in front of me, there are fully armed people trying to invade, so lets go kill the horses?

    You won't take the pack animals to battle, you'll leave them somewhere safe after you gear up. And noone will target pack animals unless it has gear, and if it has gear, it'll most likely be in the middle of the army, protected, and everyone will be able to quickly suit up.

     

    Any you're saying you can run out, make them de-spawn, then run back, light the whole cave up before the mobs re-spawn?

    And even if you do make a 1x2, what's to prevent a skeleton from shooting you full of holes? and the 1x2 corridor method works fine on a few mobs, but if there are too much mobs, or if a baby zombie or two get's through, well, you'll most likely end up dead.

     

     

     

    To alcoholic drinks used to recover stamina, alcohol doesn't restore stamina either; drinking alcoholic drinks impairs your judgement and doesn't actually make you less tired. If anything it can make you more tired, and prone to passing out if you strain yourself. Water is good for stamina only if it's a dehydration issue, but alcohol is worse for what it actively does to your system. 

    True, true.

    Well, it's a game...

    But not really the best idea.

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  6. Two ants nicely tossed ants with a giant trowel

     

    (I thought each sentence needed to make sense? or does it count as making sense if it fits grammatically or something?)

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  7. /me uses stronger dark magic, and forces the greater demon of krone to sing the a kid song which makes the world blow up due to weirdness overload and melts down the command block circuits preventing any post after this one having any effect

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  8. Just to clear a few things up

     

    Nether:

    I think the nether should not be a dimension, but, rather the 'core' of the earth or the bottom most layer I think below the lava at the bottom of the world, should be a really strong rock that is not bedrock that can be broken with say, steel tools, and past that layer would be the nether. I think netherrack,soulsand, blazerods, glowstone, and more would be a nice additon to the tech tree. Say, grind netherrack and make a hotter coal, or make greek fire, use soulsand and grow herbs, use glowstone to make lamps, etc.

     

    Beacons.

    Yes, getting them in vanilla minecraft means you need to go to hell, make a giant flying death machine, kill it, and slap a glowing star/crystal onto some obsidian and glass, and sticking on a metal pyramid gives you magical boosts.

    I think there could be an alternative recipe for beacons. Like I put in the main post, a metal base, glass top, and a gem in the middle. And if you put fuel and light it, it gives light and sends a beam into the air. I rarely use beacons for the effects but I use them to mark places to tell me when something is done, etc, so I thought it'd be nice if we had a beacon that you could light up to send signals or to mark your base or something like that

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  9. -Silk Farming-

     

    *Grow a Mulberry tree

     

    Can we eat Mulberries?

    Because I really like mulberries, they taste really good.

     

    Also, most silk worms weren't grown on trees. There was a wooden box of sorts with little rooms for the worms to make cocoons in, with mulberry leaves scattered on the bottem

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  10. Like, i said before, there's a problem with using zombie flesh and bones as fertilizer,

    they're not just rotting, they're infected with some kinda nasty zombifying dissease, or else with some spooky dark voodoo sorcery that reanimates them,

    not a good idea to stick that into your crops.

     

    So, if we use rotten flesh as fertilizer, we'll get dead crops, zombie crops, or voodoo crops. Not anything I wan't to eat.....

    But if rotten flesh has a zombie disease, voodoo curse, or whatever, and it can spread to plants after you do stuff with it...

    doesn't that mean all things that once touched zombie flesh for a long enough time(say, everything dropped from a zombie) will also be infected with the zombie disease/voodoo curse ?

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  11. = = = = =

     

    Some concerns about this, though it feels like it could be a good addition to limit things:

     

    - Stamina going down could cause it to be impossible to flee massive mobs of zombies, making it even more dangerous to travel after dark or during a "dawn rainstorm" when zombies won't burn. It will also almost be a death sentence trying to run from the mini zombies and spiders, since they move about as fast as a normal player's movement rate.

     

    Well, what I'm thinking is if your stamina is say, 700~900, you'll be able to escape, as long as you are close to shelter. If you're stamina is over 900(energized), you'll be able to outrun spiders and baby zombies. However, you won't be able to run for say, 10 minuets straight(half a minecraft day. I mean, who runs for 12 hours straight non-stop), and will start to slow down and get penalties. So sometimes, it'll be better to try and fight off the mobs with your knife instead of running, because if you try to run, you might get tired and die, and sometimes, it would be better to run then fight because you'll most likely make it to safety if you make a run for it now. 

     

     

    - Do not like the idea of a "fail potential" for actions while exhausted. For one, it adds random chance to a fairly unforgiving system already - things break and wear down. And unlike in Vanilla, tools are not simply replaced. Clay and metal are nonrenewable resources which play a vital (if not key, for clay) role in how you progress and what you can do. Having a chance to run down even faster with no potential to escape can make breaking out of the Stone Age into Bronze Age (as I privately think of it) much . . . much more difficult.Kereminde, on 23 Jan 2014 - 07:08 AM, said:

    I don't think all tools should fail. Only some tools, such as a firestarter, a hoe, flint and steel. I mean, even if you are really tired, chopping wood or digging isn't really something you can fail to do. However, lighting a fire with flint & steel/fire starter, tilling ground, those things are hard to do if you are really tired, they require you to give constant force until the job is done, not just swing swing swing done. You need to dig the hoe in and drag it, really put your force into hitting the flint & steel, and if tired, you might not be able to do it correctly.

     

    - If heavy armor reduces stamina fast, what qualifies as "heavy" armor? And is there an alternative "light" armor metal can be used to make, such as ringmail, or is leather armor all the "light armor" there is? Would require some thought further on this. I generally think I'd go without armor for -most- of TFC due to mobs not being a problem except at night. I rarely go out with armor on in Vanilla since I prefer outrunning to fighting.

     

    Yea, The armor thing would work if we got more armor. As of now, all out armor, other then leather, is plate armor, and considered heavy. But they, it would give a use for leather armor.

    You'll use leather armor for exploring, caving, mining, etc because it won't make you tire out as fast, so you'll be able to carry on longer. But you'll use metal armor for fighting, clearing out caves, etc because you don't need to go far. It would also mean in pvp battles, there could be players, or if implemented, carts and wagons that carry all the heavy gear and armor, so the players don't get exhausted before they even reach the enemy.

     

     

    - Eating food to replenish stamina makes food more of a useful thing. Could it be done that food restores -different- stamina and hunger levels, so a food which is crap at restoring hunger is great for refilling stamina? Essentially asking - is it possible to adjust the foods to allow for "energy food"? (Mostly because it does kind of bug me Soybeans are ridiculously weak as food compared to Cabbage, for something which has a lot going for it in comparison. Yet I realize the yield of Soybeans means any higher would make them broken if found early.)

    Well, I was thinking it'd be nice if we had food like fruits, alcohol, you know not easy to get, but not too hard? I guess some low-hunger foods like beens, garlic, etc would be nice for stamina regen as well. sweets like cookies, cake chocolate, or having a coffee tree/beans to make coffee would be great for stamina-only foods I think

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  12. Now, what most people agree on, is that magic should not be a part of TerraFirmaCraft. In fact, there is even a suggestion thread that says TFC should not have magic. The developers also are not in favor of adding magic.

     

    We're not really in favour of magic of any sort, but it's dangerous to give ultimatums like "NO MAGIC EVER".
     
    if there is "magic" it wouldn't be related to combat, so no enchanting or spells or any of that. Maybe another dimension or two, since you can't explain that as anything but magic.
     
    But this got me thinking, what is 'magic'? 
    What should be considered fine, and what should be considered too 'magic' to have in TFC?
     
    Well, obviously, no spellcasting and wands and fireballs, no glowing swords that set people on fire. But what can be added?
     
    I think four(or is it five?) things need some talking about. And by that, I mean
    1. Brewing
     
    2. Golems
     
    3. The Nether and the End
     
    4. Beacons
     
     
    1. Brewing
    Is brewing something that can be added, or is it too 'magic'?
    There has been alchemists, which-doctors, shamans, and weird medicine and salves and potions for a long time.
    And lets face it, we don't use 100% of our muscles and brain, so a potion/herb tonic/drug of some sort that boosts your strength by allowing you to use the muscles you don't normally use? Not realistic, maybe, but it's believable.
    We use ointments/medicine/salve/etc that speeds up healing, so a salve/potions that makes you heal/heal faster is not unbelievable.
    Plus, brewing is getting herbs and other ingredients and mixing, drying, etc to get the full potential out of them, and removing(or adding) harmful properties. Not really magic if you think about it.
     
     
    2. Golems
    Having golems could be a great help. They could defend your base, be used to kill mobs in a trap, whatever.
    Of course, golems could be inanimate objects come to life by the magical powers of the pumpkin, in which case it is magic.
    Or, it could be an automation of some sort. This will mean all golems have to be made of metal, but they will be man-made, and believable.
    However, there is the problem of TFC's timeline, as they could be viewed at too advanced.
     
     
    3.Nether
    The nether, while woefully empty, easy to beat, and lack much resources, It opens up the possibility of glowstone, redstone lamps, plus beacons, the wither, etc. Dimensions could be added, but most likely not. I think the nether should take up the very bottom of the world, separated by a very hard stone that requires steel to break(or something). Nether mobs and materials would open up a whole new window of possibilities.
     
    4.The End
    The End, enderdragon, dragon egg, and endstone.
    All are really aesthetic more than useful. But who doesn't want to fight the enderdragon in their red-steel gear?
    And everyone likes dragoneggs.
    Plus, like the nether, the end could open up a new tech tree.
     
    5. Beacons.
    A magic beacon that gives buffs to people near it if it is on top of a giant metal pyramid. 
    Not really believable in any way. But I think beacons should be added(maybe a iron base, glass, and a gem, light it on fire, feed it fuel, and the gem focuses the light of the fire through the glass lens or something like that). It looks nice, and could make for fast, long distance, communication, or a decoration. We really need another light source other than torches anyways
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  13. Well, that depends, really. Sometimes, going in a new direction might be benefiting, and may help in going forward. However, going in a new direction means that at least for the time being, you are straying from your intended course, and if you cannot return to the intended course after going in a new direction, it would be better to go forward. However, if going forward is a useless, or hopeless cause, it would be better to cut your losses and go in a new direction rather than continue on. But then again, sometimes, it would be best to continue forward rather than turn, even if going forward will result in losses, as sometimes, there is simply no other options other than to go forward. There is also the fact that before you head off in a new direction, you have to consider if it is the best option, and you should not be just trying to avoid going forward. simply said, it depends on the situation.

     

    Does anyone disagree?

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