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About soulion

  • Rank
    Wood Cutter
  • Birthday 03/12/2001

Profile Information

  • Gender Male
  • Location murica,F YEA
  • Interests metal urgy,bee keeping,butchery,blacksmithing,farming
  1. Do you check the forum everyday?

    Its rather saddening to see what this has become, I think it has something to do with Bioxx and the devs being busy with everything.
  2. Apiculture in TFC2?

    I actually keep bees,and bee swarms are actually very docile,you can stick your hand in them and stuff.
  3. IRL skills/hobbies that are in TFC discussion

    pottery and wood carving?could i see some of your works?i think wood carving and pottery is neat but i lack any form of art and style
  4. Im not sure if this is considered off topic,if it is i apologize to the staff and they may take it to off topic with my former permission. But,who here has skills in real life that are in TFC such as blacksmithing/metal urgy,animal hubandry,stone knapping,leather working,alchohol brewers, farming,hunting,butchering and so on? I will start,i am into farming,blacksmithing/metal urgy,animal husbandry,butchery,and into hunting somewhat.If i didnt mention it but its in TFC go ahead and share!I would love to see other peoples hobbies and skills. EDIT:If you have any works that you have made,feel free to show it off on here!
  5. Apiculture in TFC2?

    This what i usually agree with many suggestions in the forums,because everyone has different opinions about them,add ons give the player a choice to choose what they want and dont.
  6. Apiculture in TFC2?

    there was a lot of things i didnt touch on about the bees,i am a bee keeper IRL actually.i just wanted some light shown about bees in tfc,but thank you for feed back!
  7. Apiculture in TFC2?

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes. Answering "no" to the above question will result in your post being deleted. Honey bees might be nothing significant in TFC2 if they are added,but would be fairly interesting to get into. Why should honeybees be added? To give the player something of a challenge to do in tfc if they are bored,give honey in a way to add to the flavor of food to help it suit your players taste,say your player likes sweeter foods but has bitter food so they use honey to counter it,it could also give a way to increase fertility of certain plants and give you a more bountiful harvest,it could also give honey in a way of food preservation for fruits(fact of the day:honey never spoils,they have found still edible honey in a egyptian tomb),the honey could be the start of a medicine system in tfc,as it is a natural anti biotic, and also raise awareness about honeybees and there fragile state of today. What should honeybees be like if they were added to tfc? -Hives at the start of the game will be in hollow trees in temperate biomes,and near the equator they could be in holes and in trees with out much cover. -a beginning player can use smoke to evacuate the bees and take the beeswax and honeycomb,making it a delicacy and a somewhat of a food source of food that never spoils,this is easy to do,but it will destroy the bee colony and they will die.the player can also have a farm with flowering species and the bees will increase your harvest,and will do better as well. -Later in the game the player can possibily make use of skeps that could be made of clay and straw,and could be made with a weaving system later on if ever implemented.The player can collect swarms(could be done by shaking into burlap bag,swarms are docile usually), which are seeds of a existing hive and put it in these skeps,or have a small chance of them moving in depending on distance from a existing beehive.But,again,harvesting bees from these skeps result in destroying the entire hive.these skeps are also more likely to swarm due to being in a small space.hollowed logs could also be utilized like skeps. -once the player has wood working tools,they can start building top bar hives and can have a frame management system,the pros of this means theres more sustainability with the honey bees with movable combs on bars.but a con is its more complicated than just burning the bees out,you must leave some honey with the bees in colder climates to survive the winter. -the player could wear thick clothing and primitive veils to protect themselves from bees,and with the player being around 1000 HP,a single bee sting could take 1 HP,and with it taking over a thousand bee stings for it to be life threatening,it plays perfectly in,but it could suck if they have an 200 HP player. -The bees could look like what they are in forestry,or atleast in that way,it would be rediculous for them to be mobs,there are over 40,000 bees in a could see bees as an ambience feature(possibly we could have other insects as an ambience feature as well?that might be a later topi of mine.)if you see bees coming after you and bouncing off you,that means you are considered a threat and you will take random 1 HP damage that will increase in frequency unless your wearing a suit,and will leave you alone after you go a certain distance. I hope i have made a good thesis for implementing honey bees in TFC2 and hope the developers will look into it.
  8. Resuggesting topics from TFC1

    Thank you kitty,i appreciate the quick response time,i shall now reform a new and improved idea of apiculture for TFC2,i dont wanna get in trouble with rule 5 again
  9. Resuggesting topics from TFC1

    Would it be within the rules to say,bring back up a forgotten topic in the TFC 1 suggestions that might have a fighting chance of being implemented in TFC2? Or would this be under rule #5?I apologize if i have overlooked the rules.(this would have been better but my computer suddenly restarted unexpectedly and i lost 2 good paragraphs of stuff and i am done with patience because of that )
  10. Regional Difficulty

    okay this debate is already over,im realllyyyy late,but i have another idea,if we could control the spawn point like someone said earlier,maybe with these tougher monsters roaaming about the more you trek east or west,it could give the players an limit or on how far they could go,this could be good or bad depending on peoples opinions though,but its possible for tfc2,but i believe this would be better as a add on of some sort,and let people choose if they want it.
  11. Apiculture ...* And more soon *...

    People have harvested honey from beehives for around 15,000 years,so why not add it into terrafirmacraft. I dont see really any specialty about this other than sending a message about honeybees starting to die out(just like how you made jungle trees sterile) and maybe a way of pollination of crops and also to get honey and wax(candlemaking?) too. How you first work with bees is you smoke them out of there homes(trying to harvest them early game is suicidal) and then you take the comb out,though you just killed about 40,000 lives in the process,later on in the game you can start trying to make them your temporary friends making fixed comb hives for them,such as hollow logs,skeps, and clay pots. And then you figure out a way to make top bar hives so you can keep them with you for a little while longer and you dont kill them. The mechanics of the typical bee hive are: -They have 3 different kinds of bees,the queen,who is the most important and the only egg layer,the drone that mates with the queen,and the worker,who are the ones that do all the work,such as stinging you,making honey,and building combs -When the hive thinks they are doing fabulous(or there too over crowded,but that can be fixed only with the topbar hives they will start building swarm cells,which are cells with queen bees in it that is going to take over the colony,while the old queen flies away with most of the honey and a handful(more like enough to fill a basket ball) of the bees and fly out to find a place to make a colony,but you can take action and take these bees and put them in a bee hive of your own,or let them come to it more like. -If you live in a place that isnt warm all year around,you have to leave some honey for your bees to survive the winter or else they will die out. -Bee hives will slowly build up and get stronger if you let them do what ever,which means keeping them in top bar hives are more profitable. There are quite a few more things i could say about apiculture,but im kinda doubting they will make it to TFC2 because it can be considered pointless pretty much.The only reason im putting this suggestion up is to help raise honeybee awareness,as it is predicted they will not survive in the current conditions they are in,meaning that 1/3 or 2/3 of the populations food in america.Feed back is appreciated guys and mind my dull humor as well too
  12. Two Friends looking for a small server. These guys seem like a good server
  13. animals breed naturally

    animals can die of starvation,and im also saying the predators will breed as well,keeping the population down,but its unbelievable that a species has to depend on steve to actually survive,and must love him before they love each other
  14. animals breed naturally

    This might make TFC more believable than having them pop up out of no where,also i find it rediculous to have the sheep like me before they like eachother
  15. In-game-name: sou1ion Main interests:agriculture have you played TFC before?:i played it since last year Age:13,i can be very mature and not a CoD squeaker, Build style: medeival style,i love castles How long have you been playing minecraft for?:about 3 years