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TonyLiberatto

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Everything posted by TonyLiberatto

  1. Who would go to the trouble of purifying water just so they could drink a bit less? There is water everywhere and is just not worth the trouble.I see your point, don't get me wrong, I am usually in favor of adding things that contribute to the sense of realism, but unless the Dev's decide to add diseases to the mod there is just no sense in adding Hygiene. The whole system would need to be implemented at once, Like so many other suggestions to the mod, If you want to add something you also need to add a need and a use. The whole thing could be called Hygiene and General Health: It could encompass things like medicinal plants, bandages, purified water, cooking food properly, washing and bathing, anti-septic cleaning of wounds and more. All that would only make sense if the player actually got injured and took time to heal. Now I ask you would you really like to play the game if it was like that? So you fall in a ravine, no death, but you broke an arm, it would take time to heal, lets suppose minimum a week in game time. Them if you use some bandages that would accelerate the process, It could work, but the balance would be very hard. For the water, you would need a chance of getting sick anytime you drink um-purified water. the sickness would give you weakness so you can't mine or fight. Them you need to prepare some medicinal teas to get better. As you can see is not just one thing, is a whole system. As far as coding goes they would need to add medicinal plants and have them generate in the world. A system for boiling water and making tea, with all the utensils and the mechanic of doing it. The conditions for getting sick and tracking them, with a timing for how long you been sick. Also a Hygiene bar.
  2. Even though is true that water purification was done as early as 2000 BC, it was completely abandoned by the Dark Ages. Experiments in water purification did not restarted until mid 1600. Another issue is that to have a need for water purification we would need to add diseases, something that the Dev's have said in the past they would not do it. They do have the right to change their minds, but I would not suggest something counting on that.
  3. Pagan Religion/Sacrificial System

    I like that mod, but I think it would work better as an addon for tfc instead of added to the mod itself.
  4. Pagan Religion/Sacrificial System

    One way that this idea could work would be to first use the word offering, instead of a sacrificing. It should also give an immediate reward. Trying to change crop yielding for one player or group of players depending on some action would be extremely complicated. Some simpler ways: An offering to a god of Fire for example would give you a heat resistance armor. Offering something to a water god would give you an under water breathing Helm. So on and so forth. You got the idea. Give something and get something back, but it needs to be an item.
  5. Exclusivity of Trades / Classes

    Totally Agree with Darmo. I know it is realistic, and many times I strive for realism in the game, but this is still a game. It would be like in real life 2 centuries ago, so your Father is a butcher? You will be a butcher no choice there. I really do not like the idea of some random event to pre-determine what kind of Skill or Tech tree I have to fallow, or be in disadvantage compare to people who actually got the skill they are following.
  6. [0.79.29] DarkAgeCraft Off Line

    welcome to the serverRemusSarginhave fun. Please register in our forum.
  7. [Not TFC Issue] SMP runs as vanilla

    Or just rename the world in the server properties, It will create a new world with that name.
  8. Metal corossion

    I get very afraid with this kind of proposition. I immediately think of the cutting decay system for food. The comparison is valid, food decays and metal oxidizes. The assumption that every day 0.0001% of food is lost for decay or the same amount of metal for oxidizing would just mean another grinding. What corrosion meant for people in the middle ages was that every time you use a tool you had to clean, dry and oil. As long as metal was kept dry and oiled it would last forever. In the same relation, grains kept in a sealed dry container last for many years. I would hate to see a system where we have to constantly worry about metal corrosion and have to clean and oil every single metal every day. The game does not keep track if you used that particular tool or not,
  9. [0.79.29] DarkAgeCraft Off Line

    Welcome to the server. Please register in our forum and have fun.Totalminerman23
  10. I can't enter in the server

    What server? Have you try contacting the server Admins? Does the server has any additional mods?
  11. [0.79.26] TerraFantasyCraft

    Love the pack. thanks a lot the music is beautiful.
  12. Exclusivity of Trades / Classes

    I played Skyrim and hated the whole grinding for skill levels. I really hope we do not follow that system for tfc2.
  13. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverbio1990 and Bobscake
  14. [Not TFC Issue] SMP runs as vanilla

    Open the server properties and change the world name, that will force the sever to create a new world, if all other settings are correct it will create a Terrafirmacraft World. What happens is that when you first set the server it will create a world before you have a chance to upload the mods, so it will be a Vanilla world. If you like the name for the world just delete the whole world folder and restart the server.
  15. Purpose behind rhinos and elephants?

    I agree better not to open that can.
  16. [Medieval RPG] The town of Kurmingham

    This tread is old the server has been reset, We are using more or less the same mods and addons, so if you want make and application in the Darkagecraft tread for whitelisting. Here:http://terrafirmacraft.com/f/topic/6387-07926-darkagecraft-now-with-3-servers-new-map/
  17. [0.79.29] DarkAgeCraft Off Line

    I just whitelist you again. Let me know if it works. remember I copy and past the IGN so make sure Caps are right, they matter. Erath
  18. Mud Bricks

    The Decorations addon adds the mud bricks Here:`http://terrafirmacraft.com/f/topic/7694-tfc-07923-decorations-addon-for-tfc/
  19. Suggestions For NEI?

    OK I may be wrong, but it gives me the impression that you got the wrong version of code chicken core. You java could be updated also, you are using 1.8.0_25 and I am using(build 1.8.0_65-b17) I recommend you to create a new instance of the game and download fresh mods.
  20. Suggestions For NEI?

    You need to Install regular NEI and Code Chicken Core The correct versiond for 1.7.10 can be found here:http://chickenbones.net/Pages/links.htmlremember to change the version in the top for 1.7.10. Then Download the NEI addon for TFC compatibility, Here:http://terrafirmacraft.com/f/topic/6733-tfc-07923-terrafirmacraft-nei-plugin/ Sorry I cant help you with AromaBackup, maybe someone else will.
  21. [0.79.29] DarkAgeCraft Off Line

    Welcome to Stoneagecraft_fox__ andJamezGamez
  22. Terrain generation

    And once again I ask what is wrong with a finite world? Who needs an infinite world? For what I hear it would also help with the possibility of finite water. So what if the player has to wait longer before playing? As long as we can choose the size of the world before hand I believe it would work.
  23. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverErath
  24. Exposure to nature/life

    I play Ark and really enjoy the environment challenge part of the game. I think the issue is how to handle Inventory, so we can have changes of clothes always with us without cluttering our inventory.
  25. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Answering "no" to the above question will result in your post being deleted. I know we have a config option so ores are not destroyed. Problem is when you are mining and using your Support beans and so careful, but you can hear cave ins around you, no idea where they are. When you finally find the ore half of it was broken in cave ins and have already despawn. I think a better solution would be to have falling blocks not break ores.