Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

TonyLiberatto

Members
  • Content count

    1,750
  • Joined

  • Last visited

Everything posted by TonyLiberatto

  1. [Rule #5] Crash server when login

    Terrafirmacraft Dev's only give official support to Forge Servers. someone may still read the log file and decide to help you. I try doing it but could not really figure what was wrong. Usually if the server crashes when a specific player logs is because there is some chunk corruption where that players is supposed to spawn. I was able to figure that problem once in my server by installing an offline teleporter that allow me to move the player to another location. That will not solve the problem but it may help diagnose. If you move the player and thus are able to connect to the server, you will at least know that the problem is isolated to one chunk or region file. One easy way to figure if the problem is on the mods and plugins or the world file, would be just to rename the world file and let the server create a new world. If this fixes the problem would be one step in narrowing the problem. Hope I helped.
  2. [TFC 0.79.29] Cellars Addon

    Maybe you could consider adding the last picture with the door positions to the initial post. Many inexperienced players would benefit from that. Is common in my servers for admins to have to travel to help players identify why their cellars aren't working. Once again Thanks for this wonderful addon. I really love it.
  3. Settlements and Human Mobs

    I love your ideas and concepts, and have for long time asked for a compatibility addon for Millenaire. Since what you are asking is in essence very similar to that tmod. In the end even though I like it I also think something this big would be better off as a addon for Terrafirmacraft than to be included in the main Mod. So far people that know how to code have tell me that to try and create a compatibility addon for Millenaire would a huge effort. To try and create an addon from scratch with what you described maybe even a bigger project. As with most things in codding, not impossible as long as someone decides to dedicate enough time and effort to it. After all one can Hope and Dream.
  4. there is no TFC for 1.8. Terrafirmacraft was developed and updated to 1.7.10. The changes in Minecraft from 1.7.10 to 1.8 are so big that the mod would need to be completely rewritten. As a result Bioxx decided to stop the development of Terrafirmacraft and instead use his time and effort on producing a new Mod TFC2 that will have some similarities with Terrafirmacraft but also some brand new features and mechanics. So for now you can continue to play Terrafirmacraft using Minecraft 1.7.10 and wait for the new TFC2 that will be compatible with 1.8 or even 1.9.
  5. [0.79.29] DarkAgeCraft Off Line

    Welcome to the server Squirrelzz . Have fun.
  6. [0.79.29] DarkAgeCraft Off Line

    Welcome to the server Mauwer . Please register in our Forum and have fun.
  7. Scrap Metal

    Totally agree Darmo. In my experience even in multiplayer with a good size town ( we once had a townwith 12 players ) Is very rare to need to look for more than one vein of a particular ore. Exceptions for Copper and Iron. Again only in the case of big towns. In single player one mine for each ore will supply all the metal the player will need to advance to red/blue still. This is one of the topics where I used to have an opinion but changed my mind as I realized how the game works. When I first started playing TFC it used to bother me that the tools would just go puff when they reached the end of their durability. It was just not realistic. Then I started to learn a bit about Java and coding. Not enough to make a mod but enough to appreciate how much work is involved in making one. So for starters to change this feature the Dev's would need to create a new item for every single differenttool and weapon we have in the mod. One item for the broken copper sword and one item for the broken blue still chisel. Than we need a feature to allow the remelting of that broken item. For balance it would give only half the metal used on the original tool. I just do not believe is worth the time of the Dev's to create such a feature. I have no idea how people dealt with such things in the medieval times or before that. Now a days if my hammer breaks I just go and get another one. Did people really used to bring broken tools to the town smith to remelt then? Or would they just toss it away and buy another one? I know we have junk yards for scrap metal in real life. But they work in a industrial scale. I think is outside of the time period for TFC. Just think about. You are out exploring or mining. One of your tools breaks. Are you really going to waste one of your inventory slots to bring that tool back home? My inventory slots are more precious than half an ingot of material. If the intention and argument is just to make the mod more realistic, I would ask the Dev's instead to code plant fibers to tie the stone tools to their handles.
  8. Volcanoes

    The problem with obsidian is that it is very brittle. So when making a knife it would be easy to make a very sharp knife, but it breaks easily.There is no way to make a pickaxe out of obsidian. Even for an axe is complicated. They had a kind of sword/club calledMacuahuitl that was made by encrusting small obsidian blades into a wooden club. Very efficient.Not sure it is worth to code into the game as we already have swords. I could see it as a kind of sword before you have metal, but to balance the game and keep it believable it would need to have a very low durability.
  9. Home of TFC 1

    I think I understand now. Once again, thanksfor the patience in explaining how things work. I really appreciate.
  10. Home of TFC 1

    Not sure Kitty. You been working on this wiki for so long. You may know what work best . In my mind I see players submitting support tickets for features that used to exist in tfc1 and do not in tfc2 or vice versa. It's a simple mechanic. I know. And I actually have no idea how this new wiki would work. For example: when a player makes a search will it give results for both wikis? I wanted the player to once selecting tfc1 or tfc2 to be lock inside that wiki until he/she goes to the other. I would go so far as having different colors for the wikis and different backgrounds for easy identification. Again, I have not used much the Dwarf Fortress wiki, so maybe I am seeing a problem that does not exist. Trying to help here.
  11. Home of TFC 1

    I actually never played Dwarf Fortress. I took a look on their wiki and to be honest did not like. Still think 2 completelyseparate wikis would be better. Instead of having to link each page. For everything I have read so far the mods will be so different that this would be the best way to avoid confusion. Just on the top of the page the player hover the mouse and a drop down menu gives the choice Wiki tfc1 and wiki tfc2. In the end is your decision. I just have a feeling that players would be constantly asking for things that exist in one version of the mod but not on the other. Unfortunately, I am not confident in my domain of the English language to help much with the Wiki.
  12. Less tech development

    To be honest all the discussion in tfc2, all the talk about Islands and having to conquer one after the other may give you exactly what you want. The player will need to be constantly on the move. From one Island to the next. that's how an adventure game works. The end of the big continents, may as well translate in the end of the big bases. Can't say much, because right now everything is just speculation. It's strange how what one person want is the totally opposite of what others want and love about the TFC. The part I like most about TFC is exactly to build huge bases and towns. A place where players can cooperate and work together. I like the fact that in a server, players with different schedules can still work and live in the same town. All cooperating for the same result. One or a small group of player may log early in the day and decide to go mine for iron. Another group may log latter on and smelt that iron and take care of the farms or familiarize animals. there is always so much work to be done in a town. Someone may log latter on and make a tree farm. Others will gather rocks to make bricks. My hope is that as much as all the mechanics of the new TFC2 will be different they would still allow for this kind of cooperation. Otherwise it will be a game to be played alone or by a small group of friends playing always together.
  13. Home of TFC 1

    My point was about this. I was suggesting instead having 2 totally separated wikis. I really believe it would avoid confusion. Since no more changes would be needed for the tfc1 wiki, that means only having to maintainand change the new tfc2 wiki.
  14. Home of TFC 1

    One easy way may be to duplicate the wiki files and rename the copy as tfc2. then the original wiki would remain only tfc1 and the copy could be modified with all the changes that we will have in tfc2. I think it would avoid a lot of confusion and it would save the work of rewriting the whole wiki. The end result would be 2 different wikis one for each tfc
  15. Finding rock for flux

    By the descriptions it looks like he is playing Terrafirmapunk.
  16. Less tech development

    I really dislike this concept and hope that the Dev's would never venture in that direction. When you analyse, Minecraft is in essence a game about building with colored blocks. It is nothing more than a Virtual Lego. It has 2 Modes: Creative: All blocks are readily available to the player. Survival: Blocks are slightly harder to obtain, with some work involved. TFC adds to the survival aspect, making it a little harder to survive, but as a reward it also adds many more building blocks. Most people I know about are really proud of their achievements in building a base or town using TFC resources. That said, I understand the appeal of Survival Maps; where the player has an objective of getting from here to there or building something specific. I just do not believe it should be the way for the mod to be. Although I have wished for TFC to be made in a way to facilitate the creation of survival maps by others. Like giving easy access to all blocks and resources in the game in the Creative Mode. This way any player could create a challenging survival map that others would enjoy. Let me see if I made myself clear. I am not saying your ideas are without merit. Am just saying that they would be better as a modification of the game and not the game in itself. I would advocate for TFC2 to fully support individual map creation.
  17. [TFC 0.79.29] Cellars Addon

    Just trying to help here. What are the dimensions of your cellar? One way that I usually troubleshoot is by dismantling everything and rebuilding. I would try to build a small version of the cellar and test it. Don't put anything inside until you sure it is working. that's all the advise all can give you.
  18. [TFC 0.79.29] Cellars Addon

    You would need to be a little more specific. We need to know the Terrafirmacraft version and the addon version. Also it may help to know if this is a new world or if it was created using a previous version of tfc or Cellars. I posted a picture of the correct position of the walls, that may help. An easy way to fix many problems with the cellar is to remove everything from inside and test it again. Anything strange inside will make the cellar stop working. Allowed items are:the blocks inside the cellar can only be Cellar Shelf blocks, TFC Barrels(however items stored in barrels will decay as usual), signs or air. Any other blocks are not allowed. No torches, No lanterns, Any other block will make the cellar stop working.
  19. Finding rock for flux

    Yes, the old Nandonalt's Coral Reef mod it was updated to 1.7.10 and it works fine in our server. It has in game config options so it is very easy to use and configure. Here.
  20. Finding rock for flux

    In our server we added the coral mod and made a recipe for flux by crushing coral. I guess it makes sense in a way. Is not enough for much, but it will give you a boost until you find the right stone type.
  21. Useless items are really annoying.

    "Useless items" are actually a easy way to create compatibility with other mods and for addon authors to insert new items and techs. An easy example is a mod that adds potions would use the glass bottles. As for Galena, if you install the Decorations addon you can make Lanterns with it. There are other addons and mods that can make use of those 'Useless items" as you say. They also add realism to the mod, as not every single ore needs to have a purpose. There are also many modpacks already using those "Useless Items", they would be broken without them.
  22. [TFC 0.79.29] Cellars Addon

    Most of the times people have a hard time understanding the door positioning. Maybe this will help. Just add a ceiling and it will work. Anotherthing to remember is that it will only work with snow or Cellar Ice. If you getTerrafirmacraft Ice ( Like from Creative ) it does not work. Once everything is in the right position put Ice in the Ice Bunker. With the doors closed shift right click with an empty hand and you will see It's Freezing in Here.
  23. Terrafirmacraft creates those boulders, so I was thinking it could be a good idea to use them instead of regular dirt for the mounds. No idea how you were able to tweak Thaumcraft to use TFC dirt, but if you switch to stone I think it would work.
  24. About Bones...

    In real life bones were used for their elasticity, It is a way to make a primitive tool that can be sharp and not as brittle as stone. Also bone toolswere used One examplewold be a hollow bone , like a piece of pipe with a handle. This specific tool was used to straighten wood to be used as javelin. The same tool could be used to bend wood and make snow shoes, of course the wood needed to be heated with hot steam. Another tool was a kind of chisel that you could use to carve wood, because bones are more elastic, you can hammer it. So suppose you are making a stone axe and need a handle for it, you would use this bone chisel to carve a hole on the handle to fit the stone axe into it. Another use for bones was to make arrow and javelin heads, The point here was because bone is lighter than stone. So arrows and javelins would go farther, but would not be as efficient against big game. So if you are hunting pheasants is OK to use bone arrow head, but if you are hunting bison you should use stone arrow heads. The point I am trying to make is that there is so much specialization that can go into a Minecraft mod. Anyone that have read my posts would know that I am the first to ask for more realism into TFC. But I do not believe it will ever happen unless someones makes a mod or addon specific for Stone age. For now I would settle for having Plant fibers to tie the tools to the handles.
  25. [0.79.29] DarkAgeCraft Off Line

    Whitelisted : MistoJ Carbon_Peridot Thelehpwnage swisser11 NisseA9 StacyScene PhantomXiX Yoshiyahu Romancandle64 ilikealotchi JohnGM12 Welcome to the server. Have fun.