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Hans_Lemurson

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Posts posted by Hans_Lemurson


  1. I decided to use this to remind myself how to play TFC, and it's a pretty nice tutorial.  Nice job!

    I have had 3 issues though (one strange):

    1. Like the above poster said, the Coal quest is a little hard, since unlike the quest for the Malachite vein, there are no coordinates for coal seam.  I did find it eventually next to some kaolinite, but by that time I'd already built my own forge out of Charcoal.  Given how easy charcoal is to make, the Coal quest seems fairly redundant, and an odd gateway to the blacksmithing tree since charcoal works just fine.  It did remind me that coal exists, though, so...I guess it served one purpose.
    2. The copper tools quest has 4 stages to complete it: Clay molds, Fired Molds, Tool Heads, and Finished tools.  In my rush to get metal tools, I found that I accidentally skipped the "tool head" phase, since I never had a pick, pro-pick, and chisel head in my inventory at the same time.  In order to complete the quest and progress, I had to make a second batch of tools just so I could have their loose heads.
    3. The third was a Map Issue and quite strange.  I could not find ANY CROPS!  I managed to find a bit of sugarcane, but the rest of the map was devoid of squashes, peppers, rye, barley, garlic, carrots...nothing!  I eventually remade the map in creative mode and looked around and saw plenty of crops in the riverlands and south of the lakes, but when I checked out those places with my first world, all I found was empty fields of flowers.  It seemed as if all of the crops had vanished, leaving scattered patches of daisies and houstonia to taunt me.  I located some berry bushes where my creative-mode searching lead me, but no other crops.  In summary: First world: No crops.  Second with identical map: Crops found!   Both worlds seem identical except for the lack of crops.
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  2. What options are there available to place a different kind of block depending on the player's actions?  Come to think of it, there are actually a LOT of objects whose orientation/properties change based on how they are placed.  Torches, Doors, Logs, Half-slabs; all of those give you different results depending on where you click for placement, or what your orientation is.

     

    Something I'm curious about though: Why are there two kinds of support beams in the first place?

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  3. It's funny all of the arguments about how much better the Metric system is, as if that were actually relevant to the choice.

     

    All this whining about how you can't understand Imperial because you have no familiarity with it should give you some appreciation of why the US and the other holdouts haven't yet switched to Metric: It's different.

     

    Working with a system you're not familiar with is hard, and that's all there is to it. There is a cost to changing systems which most people simply avoid.  If you were starting from scratch with no investment of time or emotions, then of course you would choose metric.  But if you've already learned one way, then it will take an intentional and active effort to switch to the other.

     

    Let your struggles with Pounds and Ounces, Furlongs and Fortnights instead give you sympathy with Americans who say that the metric system is "too hard" and "isn't intuitive".

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  4. For a while I had thought that rain-barrels were actually in the game.  Then I learned about the bug that caused barrels set to "out" to drain uncontrolably into their neighbors.  That mystery water wasn't for the sky after all!

     

    I agree though that rain barrels would be a nice thing to have.  It would allow you to settle in places that are further away from fresh water, like deserts or even islands in the ocean.

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  5. I think having vertical and horizontal support make it much easier to code and make rule like vertical support that needs to be at least 3 blocks tall for horizontal support and only horizontal support dong the supporting. What I think is useless is that each wood type has it's type of support. Which make it even worse if you have mixed forest you use wood for.

    Yeah, the multiple wood types certainly doesn't help.  I had to pick just one type of wood to use for supports and stick with it (and not accidentally mix up Birch and Aspen).

    Im sure that Bioxx will be making cave-ins significantly more deadly at some point ;) pretty sure you can change the occurrence of cave-ins in the configs to something you are more happy with.

     

    The pack is designed to make it more believable, you use 1 log you get 8 supports, whether you cut them horizontally or vertically. 

    What pack?

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  6. One of the biggest reasons that I don't use Support Beams (aside from caveins being nearly nonexistent) is that it is very frustrating and annoying to manage supplies of both Vertical AND horizontal beams.  You use them up at different rates, so you will often have one or the other left uselessly in your inventory.

     

    Vertical and Horizontal beams serve only a single purpose (preventing caveins) and one cannot work without the other.  Why are there two separate items being used for a single task?  I would assume some sort of technical reason is involved, but I find them very irritating to work with as they currently are.

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  7. You can't put bamboo and pandas and poison in the game without adding Home Owners Associations, which are the bane of everything that is fire or awesome.

    Zombies are already in-game.

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  8. I just made a quiver for myself, and I have to say that Javelins are now MUCH more useful!  Stone tips still can't quite bring down a charging zombie before it enters melee range, but are good for sniping creepers outside of their aggro range.  The fact that quivers take up ZERO inventory space and automatically suck up javelins to refill themselves makes them SO much more useful than before.

     

    If I had more metal I'd be tempted to try out a quiver full of bronze javelins to see how they do.

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  9. On a related subject: I pulled up my carrots as well to avoid them getting killed by winter, but I read that they are a "Hardy" crop, and the wiki says that they will survive the cold "while still young".  What does that mean in practice?

     

    -Would mature carrots be vulnerable even when the seedlings are not?

    -What happens if a young carrot matures in the winter, will it suddenly become vulnerable and pop out of the ground?

    -Or does crop growth halt altogether at subzero temperatures?

    -Does temperature even affect crop growth speed at all?

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  10. Hmm, with just 6 rye seeds and my climate giving me only 1 crop per year...that could be a while before I can regularly satisfy my grain needs.

     

    Any idea how much Agriculture skill I would need for a certain percentage of double-drops?

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  11. Picking crops like tomatoes gives you lots of extra seeds with each harvest, but I can't seem to expand my supply of Carrot and Rye seeds.

     

    An early frost just wiped out my Rye crop and I was only able to salvage half of the seeds, and I'm left wondering how I'm ever going to get any more.  

     

    Is your seed supply limited simply to how many wild crops you can pick?  The wild crops in my area got wiped out by the winter too (including a small patch of Corn that I'll never get now) and so the only seeds I have are ones I harvested before the cold came.

     

    How can I expand my seed supply (for crops that are destructively harvested) so that I can grow enough crops for the future?  Is there something I have overlooked?

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  12. -I placed a wooden Pressure Plate in front of a Fence-Gate made out of douglas fir.  When I stepped on the pressure plate, the fence rapidly opened and shut, and turned slightly darker.

     

    -Every time I stepped on the pressure plate, the gate would open and shut in a fraction of a second, making it impossible to walk through.  If the gate was opened by hand, stepping on the pressure plate caused it to shut and then re-open (making the gate useless).  

     

    -When I removed the gate to take a look at it in my inventory, it said that it was an Oak Fence Gate, hence explaining the change in color.

     

    I do not know if the double-reaction and material change are related, but I do know that this can't be working as designed.

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  13. I haven't paid enough attention to know if this is the exact same issue, but.. what I've observed.... is when you open the meal preperation window, if you pick up food from your INVENTORY, it always drops to the ground, but if the food is on your item bar, you can pick it up from there and put it in the window without any problems at all.  At least that's how it's worked for me. I'm not defending it, I still think it's a minor bug, but at least that's a workaround I've found.

    This works sometimes, but I have had items get dropped from my hotbar as well.

     

    Exiting and re-entering the meal preparation window is the surest way I have found to fix this.

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  14. Ice houses, now there's an idea.

     

    It would probably have to be some sort of special multi-block structure (simulating local temperature and gradual melting would be a nightmare).

     

    Maybe craft an "Icebox" block that can be placed on the ground and hold a small inventory, and a special "snowball slot" where you shove a stack of snowballs which will slowly disappear.  The icebox would need to be surrounded by Thatch blocks to be effective.

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  15. Rock salt is another "feast or famine" situation in TFC.  Either you're trekking for days to find a pinch of salt, or you're building your house out of the stuff.  It would be nice if there were a way to get just a little bit.

     

    ...Panning for salt? :]

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  16. This is a problem with minecraft (v1.6.4). This cannot be fixed as far as I know. Just bear with it for the while.

    I checked to see if this was a Minecraft or TFC bug, but it seems that something more thorough than a cursory glance at the wiki was required.  It does make sense though that this bug would come from Minecraft rather than TFC, since Bioxx I don't think would have messed with daylight burning.

     

    Good to know.

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  17. Stone javelins are just about useless, doing very little damage for a weapon that you can't even hold onto after use.  Do metal javelins do anything close to worthwhile damage? Is their durability improved at all?  Are they just a waste of metal?  I haven't gotten to a the point where metal is cheap enough to experiment with, so I haven't tested this myself.

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  18. I like the striped texture on the Slate, since it IS a stone famous for its layering.  It does suffer a bit from the wooden plank dilemma of "which way was the grain supposed to go?", but it's nice to have it be a distinct kind of stone (if only in appearance).  The different soils may take some getting used to with their differently colored rock inclusions; the soil type of the orange rock (chert?) keeps making me think "Native copper? YES!".

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