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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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Everything posted by Alestance
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That's probably for Support Beams. I'm not 100% though.
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That sounds like a lot of hassle just to appease some people who only want to gather minerals that have uses. I much prefer having all the minerals available from the start. Even if it takes a long time FOR them to have a use, stockpiling them should never EVER be frowned upon. As such, I have to disagree. That's extra coding that will become obsolete before TFC2 reaches it's final stages, which could have been time spent on earlier feature implementation, and an earlier release date.
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Given that we ever start using some form of primitive electricity in Terrafirmacraft, we have the perfect filliment for ancient light bulbs. Mind you it would be an expensive and temporary light source but it's certainly a use for all that graphite. Edit: Actually, if the Redstone mechanics are rewritten, Graphite would probably be the perfect material for making Redstone Torches.
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I had recently begun an architectural endeavor of massive proportions, and as such, Blueprints had become a blessing and a Godsend to me. However, for some symmetrical architectural structures, like pillars or decorative columns that are 2x2 or 3x3 in size, you require at least 4 different blueprints for the different corners of the column. I suggest that when shift-clicking while using blueprints on a block that the chiseled stone is oriented in the way it looks when you copied it from your viewpoint, rather than a literal copy with it's original orientation. EDIT: Holy crap I just noticed NOW that I made a typo in the title. Wow, I apologize for that!
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I don't know about you guys, but I don't want to create four identical objects with the only difference being their orientation. Perhaps I explained it wrong? Perhaps using some screenshots would help? Here's the problem I'm trying to explain in screenshot form.
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Eldpack is a gorgeous 16x texture pack with a Fantasy feel. I'm not ashamed to say that I fell in love with it at first sight, and have been watching it grow. I would love it if a Terrafirmacraft patch could be made for Eldpack. I would do it myself, but I'm sadly not that great at texturing blocks and armors. I HAVE started work on the items though, which isn't saying much. I finished all the ingots and am working toward finishing all the metal components(Chain links, double ingots, sheets, etc.) by tomorrow evening.
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From what I understand, Eld was recently employed at Mojang, so it's being unofficially upkept now. That said, I may ask in the "official" continuation project thread on the Minecraft Forums if they'd attempt to help put it together.
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So, after quite a few months of playing this mod, I FINALLY made a metal tool.
Alestance posted a topic in Discussion
The day is April 8th, 1000. One month and seven Minecraft days after starting the game, and about a week of playing the game here in the real world. I have scavenged a 5 mile radius of my home and spawn location, hunted, gathered, and knapped tools, staved off the undead and the damned, and built a rather cozy log cabin over a river bed. I have quite literally over a hundred crops planted, and enough food to last me the rest of the year. I've been blessed with settling near at least four large deposits of clay, a lime stone, marble, and diorite field for plenty of flux, and willows grow nearby, granting me with enough wood to make more charcoal than should be necessary for the remainder of the year. However, metal had evaded me. One might say I'm... Met-allergic. One month and 50 miles of searching through the desolate grassy plains, the thick and heavily shrubbed woodlands and forests, and climbing steep, dangerous cliff sides, I finally found Cassiterite AND Native Copper. Today I have made my first metal tool legitimately. A tin chisel. It only gets more difficult from here, I suppose. Wish me luck on my journey. Yes I only made this post to make that terrible pun. Please don't hurt me. -
What does a stone's type have to do with where it spawns?
Alestance replied to Shadeslate's topic in Discussion
If I recall correctly, when you start a new world, rock types are assigned to each of the (possibly) hundreds of TFC biomes, and those specific rock layer combinations will always be in that biome for that world. Example: The three rock layers for the area you spawn in, which we'll say is Plains_5, are, from bottom to top, Basalt, Phyllite, and Chert respectively. EVERY Plains_5 biome in that world SHOULD have that exact same combination of rock types, but only in this specific world. In another randomly generated world, Plains_5 could have a completely different three rock layers. It's all dependant on seed firstly, THEN biome type. At least, that's how it was before, it could have been changed in my absence, of course. -
Time to improve my stove design!
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So, after quite a few months of playing this mod, I FINALLY made a metal tool.
Alestance replied to Alestance's topic in Discussion
I spent too much time putting a shale roof on this cabin, but here are images of my home, farm, and temporary metal works. http://imgur.com/a/vxoFx#0 Haven't built anything remarkable with the chisel yet, but when I start building at the location I want to, I'll be using the chisel quite a lot. Started doing strip mining near where the cassiterite and copper was found. Also, this sort of became a diary of my game so far. Is this thread in the right section? -
So, after quite a few months of playing this mod, I FINALLY made a metal tool.
Alestance replied to Alestance's topic in Discussion
I've been marking every location that I've found surface ore with a block of cobble, there's a huge field of bismuthinite, cassiterite, and native copper about a mile away from where I've set up shelter. I need just a bit more tin to make a prospector's pick, which is, incidentally, the last tool I absolutely need. Just a bit more cassiterite and I'll be ready. I've set up a forge and a bloomery, but neither will be perminent, as I have my eyes set on relocating to the mountains that's much farther. -
So, after quite a few months of playing this mod, I FINALLY made a metal tool.
Alestance replied to Alestance's topic in Discussion
Playing by the book. After being with this mod for such a long time, playing blind is now impossible. Well, almost impossible. Constant overhaul of the very early phase of the game is a bit off putting sometimes, but I'm quite content in knowing that most of the rest of the game will stay the same until the Kingdoms update, or the construction overhaul if those two aren't the same. -
I bring you the Stove. As you can see, it's functional as well. And finally, a small detail: Door Frames. Technically it's made with planks, but the corners had to be chiseled to make it connect.
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http://i.imgur.com/Lz0Ua.png Here's what I get for trying to chisel reliefs using regular stone. I think there should be a non-tiled Smooth Stone so that chiseled imagery like this can be done well. So far the only types of stone available that could potentially look good as relief stone are chalk and rock salt. I would use those materials, but I'm building using only local material. It also doesn't help that (probably due to lighting engine limitations.) chisel blocks do not cast or have shadows cast upon them, making them look much flatter than they are. Also, hello everyone, I have returned!
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You're reading too much into the suggestion, bro. The insects themselves don't have to be based around any REAL species. I only used them as examples. I'm talking about Stephen King's Mist sort of insects.
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Insects. Locusts, Flies, Nasty bugs, Make them large, ugly, and make them everywhere. Insects are deeply rooted in lore about ethereal plains of eternal suffering. Make them spawn in large groups, and make them powerful only in numbers, but generally weak on their own. Give some the ability to fly, give some the ability to remove certain kinds of blocks. Make some fast, with low resistance, make some slow, but armored like tanks. Have demonic humanoid figures that seem to be composed of tiny insects. Clouds of black gnats with the shape and intelligence of a sentient and ageless being.
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You guys keep overlooking one of the core design directions that I remember being tossed around a while back. The only reason complaining about chest sizes right now is even happening is because of lack of reasonable transportation. Minecarts are supposed to be the answer to the problems you're complaining about, and they haven't been implemented into the mod just yet. All of these problems can be fixed with a minecart infrastructure.
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If the nether is intended to be used, I would want the nether to get a similar overhaul as the Overworld itself had gotten. This is actually a perfect opportunity to tear out my old Nether Suggestion post from the MC Forums. I know some of those materials sound forced, and I am aware of it, but those were the ideas I came up with at the time.
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An autoinstaller for TFCraft wouldn't be illegal, just get permission from the Dev Team first.
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Because it's illegal. Mojang explicitly states in it's license agreement that it does not allow sharing any of it's work, modified or otherwise.
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Let's just keep this post simple, Two new types of stairs, Corner Stairs and Side-flipped stairs. Both of these stair types are mostly for asthetics, with the side-flipped stairs actually serving as more of an embossed wall column. Corner stairs are mostly self-exclamatory, providing a way to have an extruded staircase that leads up from three faces. The side flipped stairs would just basically be the staircase flipped on its side, so instead of providing an arch or a walkway leading upward, it is a half wall with an extrusion on one corner of the block. Neither of these are really important to have, they just would look nice, and it's not possible to make them with the chisel yet.
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I don't know about where you guys are, but I live in East-central PA, and the mountains are composed mostly of slate pebbles and stones on the surface. The slate around here is a dull cobalt, and I look at the slate in game and wonder why it's that color instead? We have a ton of building materials representative of varying degrees of red and green, but blue is very lacking in the palette, so I wouldn't mind a blue wood, and I also think that the slate stone should be blue as well.
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You misunderstand bsb23. Sticks are a component in making knives, so if you can't get sticks right away, you can't make the knife to make sticks.
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Breaking the chiseled object shouldn't return the original object, rather chunks of that type of rock on a rare occasion and never more than one. You broke down the resource into a smaller component, so it's only natural that the whole thing isn't there.