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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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Everything posted by Miner239
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Dude. It's a meteor! Why don't y'all just call it meteorite ;-; But, if it were to be given another name, I'd choose Stellarite, because I'm playing Stellaris right now.
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Seeing as you triple posted in the span of one hour, might as well edit it into one big post, no? Clutters the thread. I would rather have meteoric metal as one tier below procedural alloys, making it the best metal available and a high-tier alloy ingredient. Collecting the gunpowder necessary for the powder keg would be worth it.
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Hello, don't forget about weapon charge time! Charge time should also be taken into consideration when thinking about balance. Let's say, a broadsword would have more damagethan a short sword(yet same proportion of damage types), but it would take longer to fully charge, resulting in only a slight increase in DPS. A gladiuswould have more piercing proportion than a sword but less than a spear. Et cetera.
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That is interesting. A hidden biome hex containing a used-to-be crater, and you might just have skipped through it had you not notice the shallow ridges and odd stone structure...
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Um, dude. This thread is literally titled Magic. What do you expect, we talking about how spiritsalters probabilities through the RNG? Magic has always been fascinating mankind since the dawn of time. And, as with all resources, mankind needs to control it. It's only a discussion of how to implement it in TFC, since there's so many kinds of magic that *kinda* existed.
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Something like 'Sir, You're Being Hunted!'? Cool. But more advanced boats should not be able to skip unconquered islands.
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Riiiiight. I forgot that that was from TFC1 forum. So, how's nether going to be in TFC2?
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Dude, there's no nether in TFC. Kitty said: Dungeons, maybe.
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Why the barrels? I thought what a granary is was a silo for grain storage.
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Hey? Remember, people, that food in TFC2 would be in integer amount and decay measured in seconds, not percents. And, oh, decay is counted per stack, so people are incentivized to stack up their goods. For me, a granary would feel like increasing the stack size of grain from 64 to way higher, thus reducing decay rate. If you cap the granary, then how would you drop the grain from the top? :/ Maybe make the block right behind the hatch to have access to the sky. No one proposing how much capacity one block has? I propose 4 stacks / block.
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And, instead of bloating that thread with discussion about crafting time, he instead posted another thread specifically about crafting time! Good boy, isn't he? Then, notice the fact that he is that author of the thread you mentioned. I would want to have time as a resource, but I think crafting should not go on when you leave it. What happens, the items magically assemble themselves? Unless you actually have magic, of course... If there were crafting time, then I'd like to be able to delegate it to something else, tho. Magical crafter? NPC crafter? Up to Bioxx.
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I don't think anything would take up 10 minutes, that's just horrible.
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Won't the rhythm be attack - back away - jump attack? That is how I usually engage in combat. I do agree with 0-tier shield, tho.
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You should add crucible to medium tier smelting. What does it mean, anyway?
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Hmm, a cache of treasure in the dungeon... Why not? I'd like to see piles of coins, ingots, and corpses (to kill). Then you breach the surface and bring your carts in and haul all the loot off. One part of the dungeon at a time, though. The woolen dungeon Bioxx posted was enormous.
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Full forum requires user account?
Miner239 replied to xX_IllumireKt( ͡° ͜ʖ ͡°)Xx's topic in Off Topic
Maybe because it is to protect the forum against unwanted [users|spam|publicity|hype]. -
[Rule #1] Withdrawing a mold from a vessel at just the right time creates extra metal.
Miner239 replied to Shirolol's topic in Support
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So... five years in a row, then? >.> I do understand your point, that specialization would encourage co-op. But, as a SSP player, I would personally value that either if I can place that burden to some NPC that would do my homework, else I'd be a little irked. But! That's when the challenge comes in, right? Try mastering all skills in singleplayer! Well, now I want that as a goal, thanks to you.
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Isn't TFC always aimed for that? By the way, how is the building physics, Bioxx? Is there no more change from what you've demonstrated?
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I think the size of veins in an island would be that big to accommodate for servers, so that they would not run out of newb-ore for long. Won't be fun if you take 'Mine' out of your 'Minecraft' first hours in a server. Even when you play singleplayer, you now know that your source of that type of metal would never run out once you find one. I envisioned that the progress of metal in TFC2 would be different than TFC1, partly because of the end-game procedural alloy (endless game ahoy!).
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I, for one, is in complete support of TFC2's direction. I completely understand that TFC2 is going to be different with TFC1, and I am happy with that. Building has not been my main concern, save for a basic base for storage, shelter, and sustenance. While Minecraft's main point is freedom to make beautiful constructions, I'd like it even better if I know that building a wonder in TFC2 is more of a challenge. It would be even better if the wonder is fully functional, not just for decorum (pardon my utilitarian thought).
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I meant that different islands would have different stone types, hence 'per islands'. The probability of not getting all stone types with 27 islands in hand is (16^-27)*(27!/(27-16)!), roughly 10^-11. So it's just a matter of traveling and transporting the stone.
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... No ocean zone? I would vote for Dunk to smash anyone daring to cross islands by swimming.
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Well, at least you're almost guaranteed to have different stone type per islands... Wasn't there a lot of biomeper island? That should take care of the tree variety problem, I think. Just go around the island.
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The only way to die from thirst is to not have a block above you.