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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

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    • Claycorp

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Found 8 results

  1. Hi everybody, i'm new to TFC forums. I have one question: does anybody played the TFC with Thaumcraft 4? I wanted to have them on my server but i found one bug - the baubles mod adds his own crafting slots, and unfortunately has craftingbug. This means that anybody can craft food which has no rows which shows decay and weight, re-craft it in TFC inventory and haveas much food as they want. How can i solve that issue?
  2. Crafting Time

    My idea is that a few of the harder items to get take a couple minutes to craft in a crafting table. Like if there were endgame guns or something they would take like 10 mins to craft or something. If this is added I don't think all things should take time to craft, and those that do wont take long, and you can leave the crafting table and it will still be crafting.
  3. [Solved] Alcohol Crafting Mismatch

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes Answering "no" to the above question will result in your post being deleted. TFC Version #:0.79.18Forge Version #: note that an actual number must be provided for both of the above fields.Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.SSP/SMP (SinglePlayer/MultiPlayer):SMPDescription:When attempting to make alcohol in a barrel (10b of water and 40g of cornmeal) the barrel, when sealed, lists its result as "Prepared Medium Hide". Upon completion, it uses some amount ~3600mb of water, as if it had finished preparing a medium hide. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):YesIf you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCOptions, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.Do you have any mods other than Forge and TFC installed? (Yes/No):If yes, which mods?If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):-If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.All bug reports should have an answer of "Yes" to this question.If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and link of the Crash Report: -
  4. [Rule #2] mortar issue

    so im in version 79.13 of TFC and since the wiki is out of date im not sure how to make mortar for bricks... also lime water doesnt work either, i tried putting 2 flux in barrel full of water and it doesnt work.
  5. Crafting Grid

    I have been playing the TFC mod for only a little time now, and I have been wondering about the crafting grid and have found nothing so far. What I am trying to find out is how long it takes before you can get the 3x3 grid for more advanced crafting. All I have seen so far is that there is no crafting table and it seems as though the crafting grid is experienced based. Any help would be great!
  6. Description This mod allows you to craft a splitting wedge (<- inspirational image for the icon of how I know this tool) to split wooden logs and craft single planks using the wedge and a hammer. This is no longer possible using an axe and log since TFC build 77. The default is 1 plank per log, but you can change that in the configuration file to anything from 1 to 64 if you wish (e.g. set it back to 3 per log as per pre-77). As to why I created this, you can read in the foot notes at the end of the post if you're interested. Download Download 0.1.3.b77u15 from Mediafire or DropBox. Changelog: 0.1.3.b77u15 * Adapted to the Localisation features being moved from the TFC API into the main project. Thus, older versions will not work with TFC post-77u14, and vice versa. * Updated the file. 0.1.3.b77u12 * Fixed the german localisation not registering. * The config file now offers an option to either load the 16 or 32 pixels texture for the items. Both were initially available. * I think you can safely ignore the (default) ID 19396 mismatch due to the texture change. * Added a file. 0.1.2.b77u11 * Fixed a bug where the item IDs in the configs were not actually used. Oops. * Fixed the item name localisation, it should now properly display english (ENU) and german names. * Wedge and hammers will take no damage when crafting in creative mode anymore. * Refactored some code in the crafting handler. * Normalised the planks amount value read from the config to range from 1 to 64. 0.1.1.b77u7 + Added config file /config/SplittingWedge.cfg + Added item ID config entries for both the head and wedge. + Made the number of planks per log configurable (default: 1). 0.1.0.b77u4 Initial release. Old versions: Download 0.1.3.b77u12 from Mediafire or DropBox. Download 0.1.2.b77u11 from Mediafire or DropBox. Download 0.1.1.b77u7 from Mediafire or DropBox. Download 0.1.0.b77u4 from Dropbox or Mediafire Installation Put the ZIP file into the .mods directory, alongside with the Terra Firma ZIP file. How to use You need stoneknapping to create a stone splitting wedge head like this: Mirror, in case Imgur is down or "over capacity" Currently there is only a stone splitting wedge, there is no metal version of it. Personally, I don't require it, but if you feel you really would want metal versions of this, I'm confident I could add those. Then combine it like most other tools with a stick below the head: Mirror, in case Imgur is down or "over capacity" It doesn't really make sense, does it? :S To craft planks from 1 log, you need to put the wedge, a hammer of any material, and logs as shapeless recipe into a crafting grid: Mirror, in case Imgur is down or "over capacity" Both, the hammer and wedge will take normal damage. The wedge has the exact same durability as a stone hammer, which is that of one made of igneous intrusive stone, regardless what type of stone it's actually made out of. Credits Frustration and disappointment about the b77 removal of plank crafting with axes: me Programming: me Artwork: my girlfriend (my try at drawing a wedge, her comment: "what's wrong with yours?", she's too kind.. c'mon, I mean just zoom in on it) Kittychanley, for listening to my confusion with some code stuffs and wanting to help, and actually did Foot notes Hello, how nice of you that you opened this spoiler tag. Let me tell you something about myself and why I created the splitting wedge mod, my very first mod for Minecraft, without having a whole lot of experience or sympathy with Java, or Minecraft modding. The latter is mostly because Mojang failed to deliver the modding API, that Notch wanted to have in beta 1.8. And without the countless man hours put into the MCP project, among few others, there wouldn't be anywhere near as many mods as we have now. And I highly admire everyone who continuously puts up with the barrier of Minecraft's obfuscated source code, to deliver outstanding content like Terra Firma and many other mods. I don't usually want things in games the easy way these days, I tend to wanting to play on the hardest difficulty, but the build77 made me feel frustrated instead of challenged. I think this is a very thin line but as thin as it is, it's also very important not to cross. If I spawn 12k or 13k blocks in some direction, with only smaller islands around. Not enough to gather enough small ore pieces from the rocks to make a saw, I'm stuck with swimming through an ocean for maybe hours. And you just can't craft a LOT of things without a 3x3 crafting grid either (workbench requiring planks). That's not the kind of difficulty I want a game to impose on me. And I don't feel it's fun to play. It's game breaking for me. I'm a programmer, I've been meddling in computer instructions since I was... well, actually I don't remember when my godfather gave me that Commodore 64 with a thick manual for my birthday long ago. I've used my skills and knowledge before, to "tweak" small things that I strongly disliked, and I mean strongly. I don't just spend hours on changing something if it's just a minor thing. You know... setting everything up for the first time, getting familiar with stuff, before getting actual work done I read through the java assembler code of classes, tweaked the sapling drop rate from leaves with and without a scythe, fruit trees, the drop rate of seeds from tall grass, and changed the ore drop rate of gravel in a sluice, even creating new recipes from scratch. Sometimes just fabricating new byte code instructions into a class file with a hex editor. This might sound like jibberish, cheating, or malevolent hacking to you, but I felt that it also held great educational value, and it's a lot of fun. And this experience alone made me never regret the time I spent on delving into modifying the very byte code for the JVM. Even though the data looks all like random bytes in a hex editor, you'd be surprised how very unique a short sequence of only 3 bytes can be, that you can use as a pattern and replace, and how much sense all these byte values actually make if you understand them. As Mr. Spock would say, "Fascinating! Ô_o". I never really meddled with assembler before Minecraft, but yet I felt it was the easiest way to change little things with the **least amount of effort. Of course there's limits, especially to Java's class file format. Some things make the work required explode. Otherwise, anything I would like to change for myself, so I can enjoy playing the game again, I can have patched in a matter of split seconds with a program later. ** has yet to be proven. So, to sum it up, I just can't seem to live with some of the changes that have been introduced in b77. I won't go berserk and change everything that bugs me in the slightest, just the things that I feel are really game breaking for me. Aaaaannnd that's why I made this mod, and I hope that the devs aren't too much offended by it. Have fun to be able to play a game the way you like it more, without giving yourself actual free stuff.
  7. Old Wiki (build 76, MC 1.5.1)

    Hello I've got a problem with your TFC wiki. There is a lot of old crafting recipes, example: brass ingot, bronze ingot and more... Or somewhere are missing recipes, example: How i can make an arrow?? Please, could you fix your wiki to the latest version? (build 76 for 1.5.1) we need it becouse without latest crafting recipes we can't play. I hope you will fix it. Thanks
  8. While NotEnoughItems (NEI) still crashes Minecraft after opening an inventory, I did have success using CraftGuide with the most recent (b76 HF18) version. It's not quite as feature-rich as NEI is, but for a quick way to lookup a crafting recipe it's better than ALT-TAB. Tip: Use the default hotkey (G) to view the recipe list. Tip: To search, click the 'Set Item' button.