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      ATTENTION Forum Database Breach   03/04/2019

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Search the Community: Showing results for tags 'firepit'.

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Found 5 results

  1. Cold firepit is a heat source

    TFC Version #: b79.15Forge Version #: (Single/MultiPlayer): SSPSuggested Name: Cold firepit is a heat sourceDescription: After a firepit runs out of fuel and stops burning, it still counts as a significant source of heat for the purposes of the "apparent temperature" readout on the F3 debug menu. It adds about 5 degrees to spaces right adjacent to it, decreasing with distance. This persists indefinitely, even through client restarts, and for as long as the firepit exists. Breaking the firepit instantly removes the heat source. This bug seems borderline irrelevant right now, but when body temperature is implemented and players need to stay warm, it would be a serious exploit. Have you deleted your config files or are using default configs and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? - CodeChickenCore 1.7.10- - NotEnoughItems 1.7.10- - TFC NEI Plugin 1.7.10- - FastCraft 1.16If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?: Neither of them is installed.
  2. Version #: 0.78.14 Suggested Name: unlimited Douglas Fir logs Suggested Category: Minor Description: Place logs in Log Piles for Charcoal Pit. Lit it. Take back and if you are lucky you have logs that you can place unlimited time in log piles. Have you deleted your config files and are still able to reproduce this bug?: No (I have default config file)
  3. Hotfix #: 0.77.13, No child mods Suggested Name: Vessels Over The Firepit Fault Suggested Category: Annoying Description: Place a vessel over the firepit and place another vessel to the same: game crashes. Same issue occurs while attempt to place vessel over the occuped placement like cooking surface or crops Have you deleted your config files and are still able to reproduce this bug?: Yes link of the Crash Report:
  4. I encountered the following issue twice yesterday. I was able to reproduce it at will. Bug Description: When handling liquid metal in the firepit, overflow to a second empty mold does not work if the current target mold is in the righthand output slot. Reproduction Steps: - Smelt ore in the firepit. Two empty ceramic molds are placed in the output slots to receive the metal. - Molten metal is first placed into the left of the two empty molds. - After smelting enough ore, the left mold fills up and any excess overflows into the right mold. Working as intended. - Remove filled mold from the left slot, insert new empty mold into the left slot. - Continue smelting ore. - Molten metal is placed into the right of the two molds, because it already has something in it. - After smelting enough ore, the right mold fills up but any excess does not overflow into the left mold and is instead lost. This is the bug. This might not seem very dire, but it is fairly annoying because you cannot insert half-filled molds into the output slots even if the metal is liquid. This means that as soon as you get overflow into the righthand mold, you need to remove both molds, and because you cannot insert the partially filled righthand mold into the left output slot, you need to cook it so it empties its few drops of metal into a new empty mold you hopefully placed into the lefthand slot before you can proceed. The issue is especially noticable if you try combine many partially filled molds after parallel-smelting in multiple campfires; I lost half an ingot's worth of the very first metal I ever found from combining two three-quarters filled molds in this way.
  5. When I pour an unshaped metal into another using the firepit, the extra ammount(if there is any) is lost as I only get an empty mold. Tested with and without and empty mold inthe 2nd output slot. Is this intended or a bug?