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Found 4 results

  1. TFC2 Desert Expansion

    Hi all, here's a short* Longlist of ideas based around desert survival i wanted to share for tfc2. Yeah anyway, short disclaimer just below. Deserts have always been blan and boring. The idea here is to make deserts a functional part of tfc2 unlike in tfc1. Not only making them a real obstacle but also making desert survival a real possibility. [Wells] Alternative source for gathering water. Suggested uses, an alternative source to gather water besides collecting rain water or if you aren't near a water source. Effects, similar to a quern. The well is placeable but once placed unmovable with out destroying it. Using the well will result in a waiting animation before the water is shown in GUI. Item Details, Circular in shape. Two blocks high, the base being cobbled bricks and the second half being the bucket and wooden pools to left and right holding it in place. With a visible black hole in the center of the well. [Recipe -Well-] [Dowsing Rod] Used to locate an underground water source. Suggested uses, an early age tool used for searching potential water sources. Limited to certain lengths *Chunks/Meters/Blocks* Like 40-60 blocks down or a couple chunks down. *Potential future uses, locating gems/oil, this part i only mention because the wiki mentions it, so yeah =/. I Can't say it will work or is even feasible in a practical sense* [Turban] Protection from the heat Suggested uses, used while in the desert. Wearing any metal armor will effect the turbans usability [Recipe -Turban-] [Landscapes/Biomes] Desert: A generic variation of desert. Containing a bit of everything, Hilly outcroppings of sedimentary stone with scattered tree life/bush life. Extreme Desert: A mostly barren desert with large sand dunes and small outcroppings of sedimentary stone. Shrub Desert: A generic variation of desert. Containing abundant shrub life/cactus life with plentiful small and varied tree life. Mountainous Desert A mountainous desert similar to the American South West Grand Canyon. With variations of similar mountainous terrain found in deserts around the world. Medium shrub life, medium tree life with a low chance of possible rivers. [Weather/Climate] Windy: Deserts/Extreme Deserts Sand Storm: Deserts/Extreme Deserts Dry Storm: Deserts/Extreme Deserts/Shrub Deserts/Mountainous Deserts Flash Storms: Shrub Deserts/Mountainous Deserts [Effects] Including but not limited to. General Moods like feeling good or bad. Buffs/Debuffs and Weather/Climates. [Moods/Satisfaction Meter/Effects] [Animal Life] Desert Edition] Coyote: A source of food and fur Wolf: A source of food and fur *Wolf Rework, including other varieties like brown/gray. That are larger in size and more threatening. Jack Rabbit: A source of food and fur Quill: A source of food and materials Roadrunner: A source of food and materials Owl: A source of food and materials Snake: A source of food *Poisonous* [Food Stuffs] Desert Edition Prickly Pear Cactus: An eatable cacti Agave: Harvesable and fiberus cacti Honey: Harvesable from bee hives found in deadfall or trees. Seasonal all year long unless already harvested. Refresh[Unknown] Pinyon Pine Nuts: A nut grown from a pinyon pine tree.Harvestable while in season. [Tree Life] Desert Edition Mahogany: Pinyon Pine : [Items] Plant Fiber: Collectable from certain plants. Uses, making rope or string. Fur: Skinable furs from animals. Used in crafting fur armor for protection from cold weather.
  2. Hey all, I'm kinda out of ideas for the house, maybe someone could provide some house designs, ideas or color panels? I have checked few other builds at forum but nothing comes to mind. Moreover I can't decide which stone/wood combination should I use. Thanks
  3. Bunker Hill Ideas

    I made a new world a few days ago and, after making my first hut and bronze materials, I decided it was time for a new house! I designed a bunker template within this mountain, but I'm stuck between what theme or wood scheme to go with. Therefore, I decided to consult the master builders of the forums! Comment on what you feel could look good, and any new suggestions would be highly appreciated! I have the Decorations Add-on installed, which adds mud bricks and alabaster, if that opens up anyone else's creative mind. -iPotato
  4. Praises and Ideas to the mod

    Hi! Since i got this mod about 3 days ago my head has been exploding with praises and ideas for it, To Bioxx, I hope you read this and get inspired by some of my ideas just as much as your mod inspired me First of all: Praises -The mining/forging system is incredibly complex and challenging, I've never had so much fun mining in Vanila minecraft -The entire wood crafting system is great! -Realism is adding so much to the game -Mod full of wonderful content and so much more potential To make things easier i broke down my ideas into 4 categories: Realism, Gameplay, Bugs/Tweaks: Realism -Cutting down a tree should make some small % of the Leaves fall from the tree (as in Minecraft gravity fall), Cutting a tree in real must leave a mess -Cutting a tree from above the first trunk block should let tree grow saplings around it after a while same as in real life, if you cut a tree and leave the roots plus the trunk it will start regrowing saplings from its sides after a while -Dropping heated items into water should instantly cool them, this should also be an important stage in crafting metal tools esp. Steel, same as it is in real life -- Probably obvious but dropping liquid metals should have them lost -In case that a Cobblestone block falls (via gravity/cave in) on any type of furniture (Crafting table,Bed,Chests,etc) it should break the furniture into some planks/sticks/whatever materials it was made out of -Crops growth , even if having a water source block near by, should still be limited by rain, Dry seasons/years would add a great challenging and realistic aspect to the game -Dirt covering a charcoal firepit should not grow into grass, but rather turn into darker dirt because of the smoke (also the grass makes the dirt piles look funny) -"Naturally" spawning flints look rather very unnatural, Adding any sort of random factor to it would add alot to aesthetics - Shape, Size, Orientation Anything~ -Dropping heated items on snow blocks should melt the snow block it landed on Gameplay -Breaking Dead bushes (found in deserts) should yield sticks -Combing Tool plans with books and some ink on a scribing table should get you higher tier tool plans -Placing coal/charcoal on the ground will make coal piles, which then could be shoveled into a bloomery more easily rather climbing to the top of it and dropping the coal pieces one by one -A "Gentle Touch" enchantment for pickaxes - reduces chances for cave ins -Wheat stacks -Randomly generated hidden treasure chests containing precious gems and Legendary tool plans *Legendary tool plans - Plans for some Mythical tools *Mobs should have a super rare chance to drop these Legendary plans and some rare gem stones -Crafting wheat together with some planks should get a Chicken nest, A near by chicken will call it home and lay her eggs in it, these eggs could be gathered or left to hatch after a while -Swimming while wearing certain types of metal armor should make the armor lose durability -More types of food/cooking would add a great deal of fun - Boiled eggs, soups, pies any thing will be better than the same old boring Pork chops and beef diet Bugs/Tweaks -Sugar canes are Really hard to find in some seeds (Didn't find a single sugar cane in a 2000x2000 blocks range) -Cutting down Sequoia trees some times causes the game to Save Chunks and then force close -Not sure if its a bug or just success rate --> some times when trying to weld 2 items even if at the right temp, takes more than a few clicks on the weld button To Bioxx, I hope you read through this and be inspired by some of my ideas just as much as your mod inspired me.