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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'year'.

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Found 3 results

  1. [Solved] Gone backwards in time?

    I'm trying to breed some more animals in my singleplayer world, and logging in today I seem to have gone backwards in time? My calendar is reporting an earlier date than when I bred my pigs and horses. Screenshots in the link below. If there's anything else people need to help, let me know and I'll try to get it. https://imgur.com/a/AeOWgmE Edit: I'm not the most intelligent. That date is the date of expected birth.
  2. Costum Year lenght.

    Sorry for the new topic, could not find something with these tags about the subject. I adjusted my year lenght and noticed that during the night it got hoter and hoter, close to 17 degrees.When the day the started i saw the temp drop again, it took a massive hit all the way down to 6,44 from the 17 almost going to 18 at night .... So i went into my config files and because i could not think of anything else related to time/day settings i set year lenght back to default and reloaded minecraft + my world. First thing i notice was the temp being around 16.4 instead of 6/7 ish. I rubbed my eyes, did the same thing again to the setting that i had and poof back to 6/7ish. Season dint change both cases had Early Spring, well Spring on the last 2 times i checked to make sure i wasnt tripping. My setting was 192 days instead of the default 96, acording to the config and the wiki this has to be a multiple of 12. I wanted double the default so 96 x 2= 192 = 16 x 12, sounds about right to me. High Plains Biome, +550, -8500 ish in the world, what happend am i tripping ?? I havent noticed anything else that wasnt correct but also dint check my temprature ever since i changed it. I have this 192 setting for atleast 1 and half ingame year now, the winter before this Spring also had ice during the night so i recon the temp wasnt that high during the night. I take it other people use adjusted year lenghts, have they ever noticed anything wierd like this in single player worlds ?
  3. Okay, I'm not sure how much of this someone without insight into the code will be able to answer, but I figure, asking never hurts I noticed in the TFC config options for configuring the length of the year in Minecraft days, and the length of the Minecraft day in ticks. Especially the latter of the two greatly intrigued me. Why? For no reason other than because no other mod I've played with before has allowed me to toy with this, and I loooove trying out new stuff! So I began to wonder: what is the immediate effect of these settings, which game systems depend on these values, which are unintentionally affected? Like, if I set the length of a day to a tenth of normal, would the sun actually zip across the sky in the span of a single minute instead of 10, or does it only affect how the internal calendar counts the days? In Dunkleosteus' buil 76 preview video he mentioned that he made animal pregnancy time scale with the length of the ingame year. Are there other game systems that scale? Like, for example fruit trees. The fruit respawns constantly during the month(s) it is harvestable. If I increase the length of the year and/or the length of a day, does the fruit keep respawning at the same rate (thereby increasing output per season), or does it scale back so that you get roughly the same amount of fruit per season but spread out over a longer period of RL time? If the days are longer but the year is on default settings, do animals still need the same amount of ingame days (and thus more RL time) to go through pregnancy? How about trees and crops - how do those react to changing one or both of these settings? Will the player consume food and water more slowly if the day is longer (fixed base consumption per day/night cycle) or do you need twice as much food to make it through a day that lasts twice as long (constant base consumption per tick)? If it's the latter, if you sleep through a night twice as long, does that instant-consume a chunk twice as big as normal on waking up too? ...and what happens if I make the day/night cycle so ridiculously long that sleeping through the night requires more food than the entire bar can hold?