Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Guest Blue_Beluga

Improved Inventory

15 posts in this topic

The inventory in vanilla is in no way broken or unusable, but in Terra Firma I think we could go one better.

Default

http://imageshack.us/photo/my-images/545/tfnewinventoryplain.png/

Colour

http://imageshack.us/photo/my-images/577/tfnewinventorycolour.png/

Above Inventory

Blue: Armour

Green: Vanity (Clothing & Accessories)

Red: Medicinal (To administer bandages/splints etc)

Purple: Crafting Grid

Dynamic Inventory

Items would come in varying sizes allowing for better inventory management without overcomplicating it. All items in hotbar would be 1x1 unfortunately, (can't think of any other way it could work). If you're having trouble invisaging it THINK DIABLO.

Default/Colour

Player's could choose between a colour and non-colour inventory in the options.

Sorry for the length, am not in the mood for a wall of text.

Anyways, tell me what you think in the comments, feel free to leave your two cents!

1

Share this post


Link to post
Share on other sites

Are you saying that we are going to have two 2x2 slots in our inventory or that the bellows and the anvil occupy a 2x2 slot? Also I support this idea, but the slot for bandages must not auto equip them qhen you receive damage, or it would be overpowered.

Also I agree with the 1x2 slot for tools. and the 2x1 slot for double ingots, but if the anvil occupies a 2x2 slot, how do you put it in the hotbar? You can't place it if you don't put it in the hotbar.

0

Share this post


Link to post
Share on other sites

I fully support this idea.

Unfortunately it's one hell of a workload, so I don't expect this to be included any time within the foreseeable future.

0

Share this post


Link to post
Share on other sites

It's a diablo style inventory,wolf.

Isn't there still an active thread on this very subject going on right now? (Did you know about that topic?)

While, I don't love the idea I don't hate it either, I am a fan of the current mechanics of the inventory we have now, but I support splitting that up so that a full inventory could only be achieved with craft-able backpacks, etc. I just don't really like how this makes your inventory looks, I guess. But yeah, I'm neutral on this one, I guess.

0

Share this post


Link to post
Share on other sites

It's a diablo style inventory,wolf.

I didn't play diablo. How do you add a 2x2 item to the hotbar?
0

Share this post


Link to post
Share on other sites

I didn't play diablo. How do you add a 2x2 item to the hotbar?

neither did I, but everyone keeps calling it that...

And I think it would take up four slots horizontally, instead of 2x2.

0

Share this post


Link to post
Share on other sites

Isn't there still an active thread on this very subject going on right now? (Did you know about that topic?)

I got the idea for a dynamic inventory from halfmaster's thread, but not his OP (sorry was thinking of a different post)

http://terrafirmacraft.com/f/topic/2808-dynamic-inventory-size-better-wall-of-text/

I think Renadi suggested the 'Tetris/Diablo' style inventory

You can't place it if you don't put it in the hotbar.

I know I didn't make it very clear in my OP, but all items in the hotbar would be 1x1 (ignore the double ingot for now, derp on my behalf) for example, in the inventory I have a shovel which is 1x2 but upon moving it into my hotbar slot it would be 1x1. I know it makes no sense, but I can't see how it could work otherwise.

Maybe the grid in the inventory would have to be scrapped, might make a little more sense.

0

Share this post


Link to post
Share on other sites

I got the idea for a dynamic inventory from halfmaster's thread, but not his OP (sorry was thinking of a different post)

http://terrafirmacra...r-wall-of-text/

I think Renadi suggested the 'Tetris/Diablo' style inventory

I know I didn't make it very clear in my OP, but all items in the hotbar would be 1x1 (ignore the double ingot for now, derp on my behalf) for example, in the inventory I have a shovel which is 1x2 but upon moving it into my hotbar slot it would be 1x1. I know it makes no sense, but I can't see how it could work otherwise.

Maybe the grid in the inventory would have to be scrapped, might make a little more sense.

Or you could implement a 1x2 special tool slot, like the slots for the vanity or medicinal.
0

Share this post


Link to post
Share on other sites

Generally, anything in the hot bar would ALSO be in your inventory. Right now, the hot bar acts as extra inventory. With this new suggested style, it wouldn't be extra inventory, but rather a true hot bar - a spot for easy access to things you have in your inventory. Think of other games, mostly RPG's. The potions you have in your hot bar are the same ones you have in your inventory. When you equip the potions, you don't lose them in the inventory (like we do here in MC).

(I should bring that up in the other inventory thread - the difference between a true hot bar and extra inventory that is just displayed in screen.)

I think the visual aspect is of less concern. Have the grid always be visible, just slightly transparent. When you place in an object, the opaqueness of the object will hide the grid behind it, but you could still see the grid lines coming up to it. Eh, I guess that's hard to explain. Anyways, TFC should have a way more awesome looking inventory! I can see it with a brown leather backing, strapped up with thick thread and......

But, yes, a bunch of this has been brought up in the other thread I think.

0

Share this post


Link to post
Share on other sites

Generally, anything in the hot bar would ALSO be in your inventory. Right now, the hot bar acts as extra inventory. With this new suggested style, it wouldn't be extra inventory, but rather a true hot bar - a spot for easy access to things you have in your inventory. Think of other games, mostly RPG's. The potions you have in your hot bar are the same ones you have in your inventory. When you equip the potions, you don't lose them in the inventory (like we do here in MC).

(I should bring that up in the other inventory thread - the difference between a true hot bar and extra inventory that is just displayed in screen.)

I think the visual aspect is of less concern. Have the grid always be visible, just slightly transparent. When you place in an object, the opaqueness of the object will hide the grid behind it, but you could still see the grid lines coming up to it. Eh, I guess that's hard to explain. Anyways, TFC should have a way more awesome looking inventory! I can see it with a brown leather backing, strapped up with thick thread and......

But, yes, a bunch of this has been brought up in the other thread I think.

Then you mean that we can use the hotbar only to show rapid blocks/items that we can choose? But which blocks and items will be shown?
0

Share this post


Link to post
Share on other sites

This is a good system, but it doesn't work well with stackable items, I feel.

1

Share this post


Link to post
Share on other sites

Exactly. It's a good system, but what about item stacking?

It could be solved (Or already is solved) by making the items that aren't 1x1 unstackable.

Also, Bioxx in his responce in the other thread mentioned shift clicking mechanic as a problem.

What do you guys think about completly removing the shift clicking and having to transfer everything manually? click-drag-click?

0

Share this post


Link to post
Share on other sites

meh, don't hate the idea, we didn't always have it in vanilla, but it is awfully convenient.

0

Share this post


Link to post
Share on other sites

Quite frankly, this is an interesting post, Mister Blue_Beluga. I haven't the time to procure a compendium of this suggestion's pros and cons.

P.S. - I am very certain that I may have caused a 'Dynamic Craze' fad.

0

Share this post


Link to post
Share on other sites

Here is the right topic...I posted this in the right topic...

There is another game that uses this type of inventory system. It's a strategy game.

It doesn't have something to do with TFC, but yuo could look at its inventory.

It's a lot similar to the one suggested here.

The only problem is that that game doesn't have an hotbar as far as I know.

EDIT: Yeah, forgot the name...it's called 'Commandos'

0

Share this post


Link to post
Share on other sites