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Dark_Demon

Mod "Review" + Bonus: My Red/Blue Monument

5 posts in this topic

Hello everyone!

 

After finishing the metal chain, I decided to write a post about my opinions and ideas about the mod.

I have to start with the fact that the mode is absolutely amazing. 

The depth, the complexity. Just stunning.  

Taking the best aspects of real-life survival and combining with minecraft, which misses difficulty in the survival aspect.

But there are issues in my opinion, which make me describe the mod as "incomplete".

 

First, the survival is hard only in the beginning, and afterwards, it is extremely easy. Why?

1. After making a bed, there is no reason what so ever to ever meet mobs.

    They don't drop anything useful what so ever (zombies and wrought iron ingots being the only exception, and it is just not worth it),

    and you don't meet them underground, because cave exploring is stupid because of the way ores spawn.

2. You can collect enough seeds and bushes on the first summer for eternity.

    Once every year or so you'll have to kill a single animal, but that's it.

 

Second, colored steels aren't worth it, at all. I never used a tool of higher tier than steel.

a. Nickel is just so so rare.

b. On SP, they just take too much time and effort. 

c. Good weapons and armor aren't useful late-game, because you don't meet any mobs, ever.

d. The small efficiency boost does not compensate for the huge waste in metals.

black steel ingot uses 150% steel ingots, and a bunch of other metals, and has only ~140% of  the durability of steel.

red/blue steel ingot uses 250% steel ingots, and even more other metals, and has only ~200% of the durability of steel.

 

Third, after finishing the metal chain, there is nowhere to go.

There is a feeling that something is missing, if the colored steels are the goal, why do they have uses?

If I finish at blue steel,  will I have a chance to use the bucket?

 

 

The way I see to fix all of these issues, is late-game content. 

Even adding a bunch of achievements, without changing the mod at all, can give a reason to go fight mobs and create colored steels.

Or a boss fight. Mob drops will allow access to the fight and say placing water and lava will be needed as well. 

The boss can be made too hard to deal with without very high tier weapons and armor.

 

 

This mod is amazing, and in my opinion can be even more amazing.

I would love to hear others opinions on those issues & ideas.

 

Yours,

Dark_Demon

 

 

p.s. as promised, my red/blue monument:

Posted Image

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I really like this post. I agree that TerraFirmaCraft needs more end game content. Most of the fun in the game is had from the stone age to the iron age.

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Very good summary of some problem areas of the mod. I'm sure that in due time each one will be addressed in one way or another. The work is simply a massive undertaking. Other modders are of course invited to make add ons. Unfortunately, the game is subject to vicious cycles of game-breaking releases. The next anticipated release b79 will without doubt break worlds generated with the b78 release and a fresh start is required.

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But there are issues in my opinion, which make me describe the mod as "incomplete".

You should remember that this mod is incomplete as it's still in beta. Anyway your post shows most of the problems that I had in mind when i'm playing TFC.

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I have to make this point regularly, Iron/Steel is endgame as far as I'm concerned. The colored metals exist to add challenge but I have always considered iron/steel to be the endpoint of metal progression for the majority of players. Beyond those they become a luxury which is why the reward of those metals don't always feel like they justify the time spent.

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