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legitairsoft123

TerraFirmaCraft and IndustrialCraft 2 Compatibility

6 posts in this topic

So I was wanting to do this for a while, add IC2 to my TFC expirence. I would extremely lengthen the play time and I think I would be quite fun but that's because I'm a maniac :) (might add Gregtech too, but one thing at a time). If I decided to add gregtech it would be nice because it starts with bronze age machines and gradually works it's way to the iron machines. Everything would key up fine gameplay wise, copper is easy to find and so is tin but the other ores like iron, ferrous (nickel) are harder to get/find. I would be think diamonds would ore dictionary and red/blue steel would be iridium or some other hard to get material.  If it works good then I would definitely make a let's play of it to check try it out. So what do you think? If you know about the mods and/or modding, would this work?

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Gregtech now basically replaces almost all of the IC2 content. It makes little sense to start with IC2 and change to Gregtech

 

TFC+Gregtech is playable with minetweaker (some people on the Gregtech forums have discussed making a add-on for better compatibility. This may or may not happen)

 

You won't be able to build everything without cheating as you can't get to the Nether/End in TFC

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We took a similar approach in adding BC and Railcraft/Traincraft on my server, using MineTweaker to cover the gaps. We entirely replaced some item requirements with appropriate TFC items instead. It's working fairly well so far, and I'd love to see what someone could do with GT.

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Gregtech now basically replaces almost all of the IC2 content. It makes little sense to start with IC2 and change to Gregtech

 

TFC+Gregtech is playable with minetweaker (some people on the Gregtech forums have discussed making a add-on for better compatibility. This may or may not happen)

 

You won't be able to build everything without cheating as you can't get to the Nether/End in TFC

 

clever use of recipe changes, additions, and even Infernal Mobs (to offer rare drops of ores,etc) would cover nether/end materials

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Minetweaker is another mod that allows the user to change/remove/add different recipes.  Below is a random example from a script I have for railcraft.  This adds a recipe for a railcraft iron tank wall using terrafirmacraft iron sheets.  Minetweaker allows the user to change recipes to fit what other mods have.  It takes a bit of getting used to the syntax but the wiki helps a little.  My problem was trying to figure out what everything was called and I found out that if you have your minecraft character hold something in his hand and type "/mt hand" then it will print out the name of the object... that was very helpful to me. 

 

// Iron Tank Wall

recipes.addShaped(<Railcraft:tile.railcraft.machine.beta> * 8,

[[<terrafirmacraft:item.Wrought Iron Sheet>, <terrafirmacraft:item.Wrought Iron Sheet>, null],

[<terrafirmacraft:item.Wrought Iron Sheet>, <terrafirmacraft:item.Wrought Iron Sheet>, null],

[null, null, null]);

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