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Weapons, sheats, and ranged weapons

What do you think of this suggestion?   4 members have voted

  1. 1. How do you feel about my suggestion? Do you think TFC 2 would benefit from the things I suggested? Do you want TFC 2 to have these features?

    • Yes, they're AWESOME!!!!!!
    • Yes, they're nice.
    • I really feel kinda indifferent about it.

Please sign in or register to vote in this poll.

51 posts in this topic

It's been a while, huh? Anyway, I've got two ideas and would like to hear what you think of them:

Deployable Weapons


Imagine that you've reached a new island and that you're still conquering it (assuming we're still going with the idea that an island still has to be conquered by defeating the bosses on each part): you stumble upon the enemy stronghold of the area, let's say a fort overrun by goblins. They're raining arrows sown on you and the only way in is the gate, where all the enemies are. So, since you still can't place or break blocks in this part of the island, you would have to rush the gate and get ganked by lots of mobs. However, if you had a siege weapon that you could use, things would be easier. So let's say that you brought with you a "Trebuchet Assembly Kit", a cumbersome item that HAS to be carried on your back like a barrel. You put it down and start assemblying it, let's say by right clicking it with a wrench. After some good wrenching, you build the trebuchet, load the shot and fire at the wall, breaching it after a few shots and giving yourself a new entry point. Of course this weapon could be destroyed by mobs, it wouldn't be indestructible. If it survived the battle you could pack it up again and bring it away, otherwise you lost the resources invested.

Otherwise, you could use a powder keg to try and blow up the wall, however the gunpowder required to breach it would be a lot, making this a really expensive (if gunpowder is still dropped by mobs) and/or endgame (if alchemy/chemistry is required to get gunpowder) option, not to mention the fact that it has a single use.



The player could small pots of clay, then he could fill these pots with various items and fluids. He could, for example, fill them with sand for blinding opponents and extinguishing fires, or water for firefighting while also having damage against fire mobs. He could fill them with gunpowder and add a fuse to make bombs, adding small stones or glass shards for shrapnel. He could add oil and a fuse to make greek fire, or simply have pots full of oil and then setting the enemy on fire with a fire arrow or an enchanted weapon (or a torch, if he's poor). He could also make (later on) "special" pots that could contain acid or even magma. If one has the inclination to do so, one might even fill a pot with carnivore bugs and throw it on an enemy.



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