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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Stroam

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  1. Smithing takes all the fun out of this mod

    GUI-less FTW! I have never said it before but the less GUI in minecraft the better IMO.
  2. I have never worked on a single coding project for over a yearwithout some compensation. Even if Terrafirmacraft 2, Island conquest never comes out, the contributions you've made thus far really show that this is a labor of love. I hope that it will never be anything different for you.
  3. TerraFirmaCraft Pocket Edition (TerraFirmaPocket)

    The entire project is ambitious. It will be interesting how far you will take it. I have my doubts on mobile devices handling some of the features.
  4. Unfortunately TFC isn't 1.8. So you must use optifine or McPatcher. I don't know if you can use them as is or need to modify them but here's some useful info if modifying is necessary. https://bitbucket.org/prupe/mcpatcher/wiki/CTM_Methods
  5. Food Allergies

    Sounds great. Slight addition. Make all plants edible and add this in. Everything is technique edible anyway though nutrition, calories, and ill effects vary.
  6. Then you have aged well. In my experience a lot of people 50+ years of age have a hard time learning to use technology let alone code it. Though to be fair for a year it was my job to help those individuals so my experience is not necessarily representative.
  7. Awesome. Are you also going to make an item or block to provide soil hydration?
  8. Around here they are fed by man made lakes and rivers. Didn't think drawing up buckets of water would be enough to water crops usingfurrows like minecraft does it.Do you water your crops using drip tubes, sprinklers, pivots, or furrows? I didn't think it would replace a powered block. When a form of non-mechanical poweris involved anything is possible, even things that seem like magic. However as much as I like the idea of living on a mountain, unless there's a lake, there's going to be no aquifer. Yes there are few exceptions. Buffer should be represented by (depth of well)-(start depthof aquifer) Start depthof aquifer should be sea height minus some random number between sea height and 0 based off of world seed and chunk. Refill rate could be based off of rainfall amount with some biomes blacklisted such as mountains, beaches, and oceans. While rock type does make sense from a realistic perspective, but anyway you think of to determiningthat can be fooled by the player replacing some of the natural stone with stone gathered from else where. Short of asking the TFC world generator which I would imagine wouldn't be that quick, there's no way to be sure. So I'd just ignore rock type. If you do ask the TFC world gen I'd usethisas a guide. Have aquifers have % chance in each rock type and rates be the mean for the rock type plus or minus an appropriate value. Also an aquifer in salt rock would be worse than drinking sea water.
  9. It makes sense if it works like the quern in TFC. I'm not sure what you are balancing against. As soon as you get a saw with anywhere that rains drinking water is never an issue. Again I assuming this is not for crops because in three years of agriculture research I've never seen a farm use a well for crop use. Irrigation canals sure, but wells no. I've never seen the type of well that we are describing in real life. Only wells with mechanical pumps which generally refill at least 5Gallons Per Minute. Which is why I think the well will refill quicker than your draw using a bucket. But I guess if your well isn't deep enough then you may have a refill rate slower than that. If you want the draw rate to change upon depth I would either directly tie it to a Y value or if you want to be more complex, look at the world gen that Bioxx uses to generate the 3 levels and then use that in a function so you know the depth of the rock layers at coordinates X,Z and base the draw rate off of that.
  10. I don't see point on putting a water limit on the well. Yah it's a good thought but at the rate a bucket drawn well removes water, the aquifer going dry is more due to environment than pulling out water by the bucket.
  11. Magic: Research or Innate knowledge

    Correct. I did just focus on one aspect. Also correct, it does in different ways cater to both types of players. Thanks for the clarifications. I agree you should definitely reuse code whenever appropriate as it cuts down on time and bugs. It's an observation on how little socializing beyond a few people is on minecraft. I don't think it has an inherent fairness. Doesn't this just strengthen the point that it's not really designed for people who want to socialize? I totally agree, but I think it's still niche. Thanks for the correction as accuracy is important. I was just using the formula, RoundUp([Islands North to south]/2) with the arbitrary number 35 at the end. *edits* Though I can't think of 63 types of spells in minecraft and that may get confusing having so many. Maybe some of those would be spell power ups or modifiers like they do in the psi magic mod and you can craft your own spells. Unimportant Seeing how Bioxx at this time has integrated Harvestcraft into TFC 2, I believe that anything you'd like to see in TFC 2 has a dramatically increased chance of being in TFC 2 if you go out and make it. Which is fair since making everything yourself is very time consuming and if Bioxx sees something that almost fits Bioxx's vision and is already made, Bioxx may grab it and do some slight modifications, then call it good.
  12. Magic: Research or Innate knowledge

    First off. This is a complete rewrite. You have no idea what that code relies on to function and it very well could be easier to write from scratch than the modify. I've come across a lot of code that was easier to rewrite. Expanding a system to handle other stuff is not always appropriate. One for example would be silly to take the smithing mechanic from TFC 1 and appy it to making a sandwich. I do agree that reusing systems can cut down development time if that was the point you were trying to make. I do not understand this sentence. It does not make logical sense.
  13. Magic: Research or Innate knowledge

    I don't think even Bioxx has a clear picture of what the final product is going to be like. I'm sure at this point he's just trying to get world generation how he wants it. I'm guessing what ever comes after is going to be based on how he wants TFC2 to play out. There are 4 types of gamers. Achievers, explorers, socializers, and killers. Killers in minecraft typically stick to arena play on big servers so that's not our intended audience. Socializers require more that one person to be happy and most minecraft servers are single player or a group of small friends. Even going through the public servers they generally aren't that big. So again not TFC 2's audience. That means TFC2 is for achievers and Explorers. If you tie the magic to innate ability, basically something you get automatically, then you are only pandering to the achievers since there is nothing to discover. If magic is for instance, behind some sort of research wall, they you are leaning more toward explorers. Take TFC 1 smithing for example. As pointed out it doesn't take any research. There is nothing to discover thanks to the wiki. Because of that, black smithing in TFC 1 caters more to people who are achievers more so than explorers. You don't have to look any further than the popular floating island survival modpacks or the Hardcore Questing Modpacks to know there is a lot of achievers in minecraft. Explorers of minecraft are typically the people working with redstone or are always expanding the map. In my opinion the way they should do magic in TFC 2 is a discovery based approach backed up with and achievement system. For instance lets say there are three statues on the island and you have to gift one of the three statues a certain combination of items during night or day to unlock a spell. Hidden in chest loot through out the first island you can pages that give you hints what you need to do to unlock the spell of that island. Each time you unlock a spell it increases your spell power. Now there are 5 islands North to south that don't get any harder. As you go east or west however the island bosses do get harder. So lets say the first 2 islands east and west you don't need magic to unlock the boss chamber. Magic is completely optional for those meaning the first 25 islands require no magic to unlock. Lets say starting at the 3rdisland east and west you need 15spell power to unlock the boss room. That means you now have to go find the magic on 15 of the 25 islands of which you may have only unlocked 3 in your journey west. Now lets say that the 4th island boss takes 21 spell power to unlock. So now you need 21 of the 35 islands you can unlock. Since Bioxx said he is mainly designing for the first 4 islands east and west I'd allow any further islands to by unlocked with 35 power and then just scale the bosses. On top of the above if you had a leader board for those with the most spell power with an achievement at 35 spell power it is definitely enticing achievers to go play more of the game, while at the same time the explorers who might not care about how far west or east they go will care about discovering those pages and creating a library of books telling you how to unlock what spell where. It extends game play for the achievers and yet still throws a bone to the explorers.
  14. Questions Regarding the New Block Physics Demo

    The focus has moved from the physics to world generation, and deciding what and where certain things go. To that end it just comes down to a lot of decisions of what is feasible, what works together, and the feel of the game that Bioxx wants to create.