Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Cattleman

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About Cattleman

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    Wood Cutter
  • Birthday September 24

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  • Gender Male
  • Location Middle of the U.S.A.
  • Interests Cattle
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  1. Counting Thread

    227
  2. Counting Thread

    222
  3. Haiku Dominoes

    Eternal I'll lie With nitric acid and lye The cake is a lye
  4. Last comment wins

    0/0= any value 0/0=x can be rewritten as 0*x=0 So since any number times 0 equals 0 that means 0/0= any number. By the way, you do not win
  5. A serious issue

    Or we can appease the giant worms by making monster sacrifices. I'll start throwing skeletons down the dreaded holes.
  6. Fearsome Critters

    Rats would be a great addition to the game in my opinion. These little buggers raided human food stores ever since humans stored food. I also love the idea of a rat dungeon, where all the food the rats steal is given to the rat king, and you can get revenge on him. I work with vermin a lot, and I can tell you they are very hard to keep away from grain, probably nearly impossible. They can chew through wood, dirt, and even thin metal, so they would remain through the whole game until colored steel granaries are built. Plus, they could potentially spread diseases such as the black plague.
  7. Hunting and world generation.

    Maybe we should compromise. You first use the path dimension and portals to access an island. Then, when you conquered the island the curse that protected the ocean span between it is lifted. After that you could use the path dimension or boats.
  8. Encumberance Inventory system

    Perhaps with darmos suggestion a flatbed minecart would need to be two or three blocks long meaning it must have wide corners to turn (no 1 block wide track).
  9. Hunting and world generation.

    That does sound like an innovative system, I also heard that there are going to be "water chunks" Where animals move to drink and then move elsewhere, creating animal movement instead of animals being in the same place you found them several days ago.
  10. Food + Taste + Hunger

    Perhaps have a real life taste system for variance. For example, I like roast beef, but after eating it for too many meals I wouldn't like it anymore, so I eat something else and eventually I would like it qgain. There could be a saturation effect or something like that when you eat foods you like. Foods you hate, however, can only be eaten if the player was starving and desperate. If we have pre-generated taste system than your personal likes and dislikes can be changed by your eating habit. For example I'm not a huge fan of fish, but I can stand it (neutral liking), I eat it with a varied meal every now and then and the taste grows on me and I might even start to like it.
  11. Radioactive ore

    Though perhaps glass tint can be a use for uranium
  12. Radioactive ore

    Those natural reactors would have to be extremely, extremely, extremely rare in the game because oklo in central Africa is the only place in the world found to have this phenomenon
  13. Radioactive ore

    I'm not sure about nuclear power in tfc because it's more medieval themed, and also realistically speaking uranium ore has such a low concentration of uranium that it isn't radioactive enough to harm you, just to let you know uranium ore was once used to tint glass a bright yellow-green color, and no one got poisoned from the glass as far as records go
  14. Time

    But what about telling the month or the season's or even what day it is, clocks don't really handle that, so perhaps have a calender or something