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      ATTENTION Forum Database Breach   03/04/2019

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Xervir

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About Xervir

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    Caveman
  1. Item despawn time

    In minecraft it was just fine if you died and all of your stuff hung around for about 5 or 10 minutes before disappearing, but it TFC not so much. I logged off for about a month and completely forgot about a 1x1 hole that I had uncovered, after logging on again I immediately fell through it to my death and subsequently died two more times trying to sprint the ~2 km there from my respawn point. After eventually making my way there I was stunned to see that my stuff was still there at the bottom of the chasm, so I gathered some thatch and scaled the cliff while dodging skeleton javelins. The second I touched the chasm floor, two real days worth of iron mining plus all of my food and tools despawned before my eyes. Could we get stuff to hang around longer? Because what I carry in my inventory is now a LOT more valuable than ordinary minecraft stuff.
  2. Sensible Crucibles (RESOLVED) <3

    I despise babysitting what is essential a giant ceramic bowl. What about being able to put a stack ore into the input slot from which it takes one ore at a time?Maybe make two output slots: things can be added and removed to slot 1, but things can only be removed from slot 2 if there there are ceramics molds in slot 1 (which can accept a stack) and there is nothing in slot 2, subtract one mold from slot 1 and add one mold to slot 2. If there is a non-full ceramic mold in slot 2, the crucible has molten ore in it, button reads open (maybe), and the crucible is hot enough for the metal in it to be molten, the mold in slot 2 slowly fills and the crucible slowly empties. SIMPLY PUT: Take a stack of meltables one at a time off of the input slot Stack of ceramic molds feeds into output slot maybe add open-close button so that it won't pour if it isn't the right alloy yet
  3. TerraFirma+ : Medicine & Health

    Wikipedia: Deep partial thickness (Second-degree) Extends into deep (reticular) dermis[10] Yellow or white. Less blanching. May be blistering.[10] Fairly dry[6] Pressure and discomfort[6] 3–8weeks[10] Scarring, contractures (may require excision andskin grafting)[6] Full thickness (Third-degree) Extends through entire dermis[10] Stiff and white/brown[10]No blanching[6] Leathery[10] Painless[10] Prolonged (months) and incomplete[10] Scarring, contractures, amputation (early excision recommended)[6] Fourth-degree Extends through entire skin, and into underlying fat, muscle and bone[10] Black; charred witheschar Dry Painless Requires excision[10] Amputation, significant functional impairment and, in some cases, death.[10] I have excluded the rather graphic images so as not give the mods a headache, but it you like you can see them in the link. I emphasize the fact that anything deeper than superficial second degree is merely uncomfortable or painless. I love the idea of illness, but I don't think that it should be implemented until the developers get around to overhauling mobs. Bare in mind that ANY thing can be cured simply by dying and respawning, and that should NEVER go away. There needs to be some sort of way to make this a toss up. I would recommend the implementation of corpses. If you die your body will still be where you left with all your stuff (this would be a pleasant way to keep all of your junk from despawning if dying puts you back to spawn and the chunk unloads because you were nomadic for a time). One can use a shovel on a corpse, and one can right click on a corpse to drag it one block closer to you (make sure you can drag it up a set of stairs), however simply being near the corpse (within several hundred blocks) makes you liable to contract anything it had when it died, touching (dragging) the corpse would give you a good chance to contract things every time you touch it without protecting yourself (maybe introduce body bags?). One can bury a corpse by dragging it into a 2x1x2 hole and covering it in dirt. This dirt will be fertile for trees and grass, but can never be used as farmland. Lastly on can drag the corpse into a 2x1x1 pit kiln and cremate it. Either option will rid the area of the nearby-contract-illness problem. Then you would need to clean up, anything other than stone that the corpse spent any time on (or was dragged across) would have blood, bile, or other filth soaked into them and carry the same risk as touch when you walk in it, these will need to be mined up and burned, stone and brick can be washed clean with a mop.
  4. How to solve the lose of crops in winter.

    A greenhouse really doesn't take that much to manage. Haven't you ever heard of the greenhouse effect? It's the reason that your car feels like a sauna on cool summer day, though a car bleeds heat too fast to know the difference in winter. As to the rest of the thread:Why not differentiate between annuals that need to have their seeds recovered and harvested, which should be an option from harvesting them, and perennials which will over-winter under ground?
  5. Plans

    I have now changed my signature.
  6. Avoiding The Grind

    A ravine or cliff could be deeper as previously suggested, but could also occur at the dividing line between two types of surface rock. Fossil record? Don't know what you could use fossils for, but they could tell you what biome it was millions of years ago when the deeper layers were surface layers...
  7. Dupping iron sheets

    After heating sheets and placing on the side of grass blocks, I am unable to reproduce this bug. I will preform more experiments. EDIT: After setting up the beginnings of a blast furnace I am still unable to reproduce this bug. Try cut/pasting your config file somewhere that forge can't find it and trying it again on creative.
  8. Bug Report - Chisel Detailed Mode

    Bug confirmed, very annoying. Makes me unable to mine up the empty space to call it empty too. EDIT: New information, if you mine up all 512 micro-blocks with the chisel, instead of shaving off sheets and moving to micro-mode when there is not much left, the chisel still does this. Suggested workaround: put warning on the wiki under the "issues" section
  9. [Solved] Brass wont cast?

    Don't feel bad, I made the same mistake. I was super excited to find copper and zinc, because I knew I could use it to make a tier 2 alloy that started with "b". Surely that meant that could skip the copper age!
  10. Friend Cannot connect to my privately hosted server?

    If you're sitting in the same room, then it cannot be that the ports need to be forwarded, however you still need to make sure that your firewall is allowing the game through. Assuming you are using windows you will want to enter the firewall settings, click on "Change Settings" and make sure that "Java Platform SE Binary" is permitted through the firewall in the list below on public and private networks, there should be two listings, allow them both.If this program is not listed, go to "Allow another program..." and try to find Java listed there. If both of the above do not result in two listings of Java, click on "browse" and go to C:/Program Files/Java/jre7/bin (if you are using 32-bit java on a 64-system it will .../Program Files (x86)/... and you need to download 64-bit java) and add "java.exe" (the ".exe" may not be visible depending on your settings) and "javaw.exe". Make sure both of these programs are listed and allow them in your firewall.Last ditch step if nothing above has allowed you to find java and add it to you firewall, go to the Firewall Advanced settings and add an inbound and an outbound rule for any program using port 25565 to be allowed.
  11. Similar here. I'll make a forge out of bricks that protrudes from the floor and carve the walls until it looks a little less bulky (this work best if your floor is a 1/2 high block so that is protrudes up half a block). Then Ill make a chimney two blocks away with a pit kiln underneath it. This looks reasonable for a kitchen or a forge, but it takes up so much space.Maybe instead of a range a wood stove. That would make the "heat your home in winter" make way more sense, and you can still cook on the thing. I love my wood stove, I have about 2,500 ft² and if costs about half a chord of wood to heat my home through the winter day and night.
  12. What about a craft in place item made my using the chisel to cut down a stone object to a slab on top and surrounding that on four sides with metal? That would let you customize the appearance by using any brick, stone, stone brick or (if you're REALLY clever) cobblestone you choose for the top. The result would be mineable/movable.
  13. Traps

    I think that traps have a better potential than food as well. If I had a pitfall I could set it up around my house to kill the nightly zombie rush without all of them making a bee-line for the only bridge. What about a spring trap? You could combine a sapling with a knife head and a string in the crafting table to make it and those can be used on reasonably sizable game. Anyway, if you're going to add trapping you have to add curing and methods of storing meat long-term.
  14. Melt alloy into alloy mixture

    Okay, it took me long enough but I found the previous thread. Sorry to waste your time. If I want it that badly, I'll wait for the full version and figure out a way to do it myself (this is probably a pipe dream, but my Skyrim mods have received nothing but good reviews, so wish me luck as I teach myself java). </pointless_thread>
  15. Two weeks ago I used the dry-stone method to build a 4x3x2 foot fire pit, it required no tools and it took me 3 hours.I understand that the goal is believability, but I have difficulty believing that a guy who can haul around hundreds of 1 meter cubes of stone and craft a wooden house with thatched roof using nothing but stone axes is unable to stack some rocks.