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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'resources'.

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  1. Island Survival Life

    Version : 0.79.29 Seed : Where Am I? There's a good mix of starting ores on an entirely schist Island. There seems to be an archipelago of Islands almost completely devoid of trees. But when you find them you might wish you hadn't. There is some food and animals on the starting island but you might do well to keep some of them as transporting animals back to a base on this Island could get tricky. If you choose to stay here then you will need saplings. Enjoy. PS: I challenge anyone to get to blue steel in Hardcore mode with this seed.
  2. Seed: 1425196598454339417Near spawn:Pigs, cows, sheep, feasants, deer.Copper, Tin. Lots of high hills where you can see the ores sitting in the walls.Also found lots of Kaolinite.Head North/East from spawn to find all the nice things!Version 0.78.17 / 1.6.4Resource locations: copper:4648:152:-8571pigs:4566:153:-8286feasants:4335:155:-8194wolfs:4344:162:-8160limestone:4313:147:-8128iron:4313:134:-8128:falsecasserite:4313:112:-8128cave:4313:85:-7996bismuth:4305:81:-8012hematite:4354:88:-8030sand:4431:147:-7978clay:4549:142:-8158hematie:4567:140:-8150Gold:4588:142:-8139Deer:4617:156:-8132Cows:4808:156:-8096casserite:4968:123:-8216horses:4806:169:-8314Tetrahedrite:4798:99:-8317deer2:4910:152:-8678cinnabar:4919:137:-8744Tetrahedrite 2:4897:151:-8850Pigs2:4956:149:-8865:falseTetrahedrite in wall:5230:176:-8840Native copper in wall:5277:177:-8942Sheep:5270:221:-8925Hematite2:5384:142:-9036feasant 2:5319:214:-8964sheep 2:5411:169:-9087Coal:5336:132:-9176Deer 3:5276:124:-9304Bituminous Coal:5034:158:-9427Lignite 2:5000:142:-9467Magnetite:5038:144:-9503Salpeter and Jet:5051:141:-9499Deer 4:5341:150:-9357Limestone:5448:150:-9223Bituminous coal pit:5600:140:-9139Limonite Malachite:5601:156:-9139Jet:5631:154:-9185Big trees:5711:163:-9243Platinum:5725:169:-9228Coal and Malachite wall:5921:176:-9243Tetrahedrite 4:5959:154:-9314Sphalerite 2:6103:99:-9281Sphalerite 3:6204:158:-9454Bismithinite 2:6046:151:-9815Giant cave:5899:125:-10006Casserite 5:5906:101:-10032Big trees 2:5901:198:-10251Sheep 4:5950:162:-10512:falseNative copper:6131:157:-10523Cows 2:6003:167:-10652Kaolinite:6078:134:-11065Native Copper and Koalinite:6129:125:-11135Bituminous coal3:6095:128:-11180Gypsum:6173:128:-11192Limonite in wall:6113:136:-11247Native Platinum in Wall:6118:154:-11247Kaolinite in wall:6073:152:-11260Magnetite in wall:6091:145:-11396Cows 4:6063:161:-11454Lignite and Coal in wall:5595:162:-11546Lignite in wall:5585:127:-11625Kaolinite 2:5650:148:-11613Kaolinite 4:6434:173:-12074Rock salt:6561:138:-12169Sheep 5:6691:153:-12050Kaolinite 6:6765:184:-11916Kaolinite 7:6809:174:-11869native copper in wall:7421:195:-12100Casserite and gold in wall:6608:158:-11381Death Point:6748:177:-11560Death Point:5271:218:-8922
  3. Adding New Music?

    I love the music in Terrafirma Craft. Unfortunately, after so much of my playthrough, I find myself wishing for a larger variety. From what I understand, Terrafirma Craft disables the original music, and plays music from its assetsterrafirmacraftsoundm directory. Additionally, one of the minecraft versions (I can't find with true clarity the version(s)) has allowed a user to add their own music by adding .oggs to their .minecraftresources music folders. If Terrafirma disables the music there, I expect any custom music too will be disabled, though I haven't tested the theory. So, to add a variety of music for the mod to play, I think the mod must be edited itself. I did attempt a test of this, and managed to add a few music files (in .ogg form) to the terrafirma craft .jar list, giving it the name "m5", "m6" and "m7". When I tested it, none of the added music played. What am I missing here? How does Terrafirma interact with the original music? What do you think about adding music variety, and what is the policy on making such edits to the .jar for personal use? Also, I'm not sure if this is the correct forum for this or not. It was here or maybe resource packs. AS OF TFC 79 sounds.json has been added! Check my post here for a music adding guide!
  4. [B78.15]Resources near spawn

    (Forewarning you that I'm new to posting seeds)HERE'S WHAT I ENTERED FOR THE SEED (Don't laugh):Gimme the chocolate, BioxxHere's the seed number:-2052622204I would just like to begin by saying that I really love how the land is generated in terrafirmacraft, forgive my eclectic tastes in building spots. This is a really nice seed, not just in resources, but also has some really great places to build (aesthetic-wise).I left some discoveries unsaid, but there are some other perks that you'll find.You spawn at approximately (64, -8547)(x,z)It starts you in a mountain biome with basalt rock, a small pine forest, and I found pheasants within 10-15 blocks (Assuming animals are the same for every seed.) You're near the ocean, but I remember fresh water being west or south-westerly from the spawn. The area around spawn is mainly ocean dominated. Overall, the larger part of what I explored feels like a giant peninsula in itself.Geology: In a brief description of the rock you'll find nearby; Basalt at spawn, conglomerate south of the basalt, chert south-east/east of conglomerate, and further east I found mudstone. There is a LOT of sand if you look around. Trees and organics: There's a good variety of trees, but the most notable being willow (in the chert rock area), and some redwoods (I believe they are called) at (855, -8554). This is a great build spot if you don't mind being away from the discovered ores. There's also some Jute at (362,-8117) A few interesting things- There are a lot of pumpkins.- I found more than plenty of sheep, some pigs and pheasants, but there was a depressing lack of cows nearby.Ore deposits:(Detected with P. Pick through surface metals, not the exact placement of the vein) 1. Bismuth - (13, -8456)2. Native Gold - (46, -8429)3. Native copper - (53, - 8432) (RIGHT NEXT TO THE GOLD)4. Native copper - (59, -8453) (Most likely linked to #3)5. Bismuth - (-86, -8454) (In a pretty cool spot, as well)6. Garnierite - (316, -8163) (I have no idea what this is)7. Galena - (12,-8566)There were also a decent amount of clay deposits As a final note, I would just like to rave a bit more about how much I love TFC scenery with some more excellent build spots. (210, -8238)(200, -8710)(79, -8422) There will be more seeds to come, but I have a lot of writing to finish, so there will be random times for posts.