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Bunsan

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Everything posted by Bunsan

  1. Can I change block ID in TFC?

    So TFC is for 1.7.10. There are no sea lanterns in 1.7.10. Secondly block IDs don't work like that. The have a unique name and IDs are auto assigned for instance.
  2. Decocraft help

    TFC might hide vanilla clay in NEI. Unfortunately toggling NEI hiding in TFC is all or none. It is an option in the TFCConfig.cfg file.
  3. I need some help...

    You can only fill tool molds with a full ingot mold. It doesn't move units over, but gives a progress bar and then completely fills it.
  4. Decocraft help

    You just need MineTweaker to change recipes. There is no need to use the TFC-MineTweaker add-on.
  5. item damage in shapeless ore recipe

    You need to look at the craftingHandler class. It sets recipe conditionals to copy the tool remove 1 durability and give you a tool. This is unlike other mods which make tools container items which handle this. Which is why autocrafters don't work right with TFC.
  6. New Eras, Help required

    https://github.com/deadrik/tfcraft
  7. [TFC]Crash server side

    There are serious issues with TFC and any forge/craftbukkit server and TFC devs won't offer support for it. See if it works in a forge environment to determine if it is your pack or the server jar.
  8. I'd also ask if you added this mod to TechNodefirmacraft pack. We have a custom TFC fork and rewrote the tool code to use the normal forge methods. This would result in tool duplication.
  9. Ore Generation

    Larger doesn't exist in code. Just play with the density. This might be useful.
  10. How to disable Torch burnout?

    In TFCConfig.cfg file
  11. Ore Generation

    TFCOre.cfg
  12. There is a config option within WAILA for this.
  13. How to disable overburden?

    There is no config option to disable it. So either fork TFC to change it or you'll need an addon that changes it.
  14. Excessive Rain

    You'd have to write a mod that modifies vanilla code.
  15. Excessive Rain

    The seed has no effect on rain. The rain in TFC is vanilla. The difference is you sleep less in TFC so the rain doesn't get reset by sleep.
  16. [Request] Witchery

    The issue isn't so much other dimensions working. It is that they server client inventory syncing gets really broken when changing dimensions in TFC.
  17. Found item.Ore.name

    It is a TFC bug and occurs when you have master prospecting and and find lignite.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    1gb is the minimum to run just TFC. However at 1gb you will get a lot of out of memory crashes. For TFC or any TFCpackyou really need 2gb, which necessitates 64-bit Java.
  19. Terra Firma Craft Live Stream!

    http://terrafirmacraft.com/f/forum/15-videos-and-live-stream/
  20. TechNodeTools-TFC

    I have not worked on it for a bit. I'd folded most of this work into the TFC fork we use for our pack. Didn't seem much interest in this. Are there particular function you are looking for?
  21. Hello, Im new

    The version is 0.79.29http://bit.ly/Build79-29 I have a basic TFC pack on ATLauncher, details here. Where you can choose just TFC or any addons you want.
  22. permission to forward port/update TFC1

    https://github.com/Deadrik/TFCraft/blob/master/license.txt
  23. Server Advertisement Eligibility

    If you are asking if you can link to a Technic modpack. No you can't and it will be locked. You'd have to use Curse/ATLauncher or some other way to distribute modpack.
  24. permission to forward port/update TFC1

    TFC is no longer being maintained and hasn't seen an update for nearly a year now. TFC is open source and its licence lets anyone who wants to fork it and do what they want. Bioxx himself has said he doesn't care if people use the code. However you can't use the forums to advertise or distribute your fork. You also can't use the music as that is all rights reserved. Bioxx is unlikely toread this topic. If you are determined to ask him directly you'll have to pop on IRC ask and idle for a long time. Long as in possibly days. TFC is very complex code and a lot of it is not compatible with 1.8+ and would need to be completely rewritten. This is partly why Bioxx chose to start from scratch.
  25. Curious As To How Feasible A TFC Modpack Is

    It certainly is possible, but challenging. With TFC you will hit certain roadblocks and hardcoded features. Many of these can be dealt with by finding creative solutions. For the first part of our packs history this was how we dealt with these issues. Doing this is much easier now then it was as there are more and more add-ons that fix various issues. Overtime we encountered more intractable issues and started running into the issues associated with a large volume of script files. So at that point we went a different route and chose to fork and modify TFC code for our pack. Many issue we had could be solved by writing an add-on, but some could only be fixed directly in TFC code. Since we were already modifying TFC we chose to make more extensive changes rather than write more add-ons. TFC-based packs do require a much larger time commitment than other packs. To give you a concept our pack took 5 months to be playable and has taken an additional 2 years to get to the "polished" point it is at now.