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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
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Everything posted by Sting_Auer
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Yeah, derp indeed >.> No worries! I was just showing examples of why the other guy was wrong about there not being a significant explosion.
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Dude, the nukes leveled enormous sections of the cities they were dropped on. Pictures show this, eyewitness reports show this, and I'm pretty sure if you asked a Japanese historian, they'd say so too. Wikipedia is a perfectly accurate source, it is very strictly moderated and has citations for everything, or else it's marked as [citation needed] or is outright deleted. Pictures for reference, from both Nagasaki and Hiroshima:
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uhm... what? Since when? Atomic bombs are the most powerful explosive known to man. They level enormous swaths of land in an instant.
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I appreciate the feedback and concern, Billybob! I have considered the possible drawbacks, and the time the server is up is not concrete and can be changed should the need arise. I am going to be doing a lot of experimentation with different things for the next few weeks - or possibly months - to decide on certain changes to the server to make it more fun and enjoyable for as many people as possible.
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The server now runs from 3:00PM PST to 8:00PM PST, a shortening of 2 hours of uptime (5 hours of uptime total).This is not an arbitrary change. For a while, the server would have 1 person join, then leave because nobody was on, and it would repeat many times throughout the day, making for an empty server for a large portion of the day. Decreasing the "window of opportunity" means that people are more likely to be on at the same time, meaning a greater community experience and more server action.Thank you for your time and cooperation, and please enjoy your stay in Aquor .
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You aren't grabbing a twig from the tree, you're picking out the bigger, stronger branches. That's why you don't get a dozen sticks per leaf, you only get one every couple of leaves.
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I agree wholeheartedly. Terrafirmacraft is the mod that created most of the things I've always wanted in Aquor, those being a requirement for team-play and greater advantages to defenders and settlers. Logs and stone taking longer to break, and cobblestone falling like sand, has made so many more possibilities and practicalities for defensive structures. The need for a steady food source once you've hunted the wildlife in the area helps tremendously with encouraging team play in a competitive server. You can have a single person or a small group manage the farms to make sure you'll have enough food to last you until next harvest, while everyone else divides their labor into other jobs. The only thing I'm concerned about is the coming changes to skills to make a stat-based skill system. I'd prefer to have things be player-skill based, such as smithing.
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This is why major TFC server communities are leaving this mod...
Sting_Auer replied to triplethreat78's topic in Suggestions
[RUN SHAMELESS_PLUG.EXE] ---------------------------------------- Have you tried out Aquor? Aquor has the advantage of running on limited uptime, meaning that it's actually possible to defend your things if you have an active group. ---------------------------------------- I'm sorry to hear that your server didn't work out for you because of thieves and such. Best of luck to you! -
Same hours, but I am considering shortening them in one way or another to increase player density. There's pretty much always been a fair amount of players, but they would keep logging on when nobody else was on, prompting them to leave because nobody else is on, causing the next person to be alone and repeating the cycle. EDIT: Server hours have been shortened, starting at 3:00PM PST and ending at 8:00PM PST. The server down runs for 5 hours instead of 7 hours per day.
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Aquor is now back online with a brand new world and a spawn area under construction!
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In reality, you don't want hard, rigid materials in your weapons (except spears because of the small size of the contact point) because the metal will shatter instead of bending or vibrating.
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Oh, good, forums are back up. Server is offline because of our air conditioning going out (causing dangerously high temperatures for electronics) followed by rolling brownouts because of a heat wave. Server will go back online once the brownouts have ceased.
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World border has been expanded to ~5KM from spawn instead of ~3KM from spawn!
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Technical difficulties involving PlayerAPI being dumb. The server went up about a half hour later than normal.
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WOOOH~! I'm smart!
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Not really, there'd be an upper limit on how high your volume limit could go, and your weight limit would be fixed (maybe raisable by leveling up?). The inventory could be sorted by categories similar to the creative mode inventory, or maybe even custom "folders" in your inventory. Heck, it could be tied to which storage item it's in. Is it in a pocket, a your pouch, your other pouch, your backpack, etc.
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You could always switch to a menu-based inventory with a volume and mass limit instead of a tile limit . That would solve more problems than just the item metadata stacking problem. For example, it would be possible to make the player unable to carry a castle in their pockets while still allowing them to carry a bazillion seeds. It would also make backpacks, pockets, pouches, etc. useful and purposeful by initially limiting the players inventory to what they can carry in their arms and pants pockets. Making pouches, pocketcoats, backpacks, etc. would help boost your inventory space.
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It's getting better after a quiet spell. We're nearing our normal traffic again.
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Server will be offline from 5/11/2013 (Saturday) to 5/12/2013 (Sunday).
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The server is most certainly not dead ! I'm pretty sure we are on the latest version (hotfix 16, right?)
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The server has been updated to B76hf15.
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Not telling at the moment . Don't want other server hosters stealing my ideas just yet XD
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Server will only be online for admins today. Testing is being done for the possibility of certain changes to the server.
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Server will be offline on Thursday (4-17-2013).
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