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About splatman1981

  • Rank
    Stone Miner
  • Birthday 11/20/1981

Profile Information

  • Gender Male
  • Location oregon, USA
  1. What do you think about TFC2?

    the standing tradition of adding everything world-gen, then implement a use for it later.... (saltpert, olivine, etc...) i have to question if that is the right way to go about those features! we may not NEED to start a new map with every game update, but i think a lot of people do anyway. so we arent really saving ourselves anything by implementing the minerals in before a use for them. if anything its a huge annoyance having to navigate around all the "useless" items. my suggestion. make your worldgen addition be like a plugin, where you could add any number of new worldgen features without needing to reprogram the entire thing from the ground up. If you add a new worldgen item i'm sure everyone will be more than happy to make a new world to see what kind of new and crazy use they can have for it. Honestly i have total confidence in bioxx' plan and ideas in tfc. every new feature is well thought out and has a good reason for being added.
  2. Skating on Thin Ice...

    would be nice if boats were required to traverse an ocean, for fear of pnemona. that is in cold climate, not all oceans are cold. it would also be cool if ice formed in sheets, concept is cool anyway. another thing to note, perhaps trees should lose their leaves in winter, not the ones with needles, only leafs.
  3. Colonial Technology

    i like how TFC has no automation, but that doesnt mean we cant have some sort of power system. some things require more strength than we can muster, even as strong as humans can get... thats why we need machines to do the heavy lifting. why do we have a quern? because using a mortar and pestle would take a human forever just to grind enough wheat for a loaf of bread. wind/water mills are real life automation of that process, if we wanted to translate that to TFC then iron would have to be used in order to not make our current systems pointless. i kind of like scrapping the saw in favor of a larger version. lets eliminate the super fast making support beams in your inventory trick and make it a process that actually makes sense. attach a sawmill building to a wind/watermill, and feed it wood, not automatically mind you, this one has to be manned. perhaps the saw unit would require you to hold right mouse in order to use, like the bellows on a bloomery. maybe in the future we will get beasts of burden to till the ground instead of the all powerful insta hoe!
  4. Colonial Technology

    perhaps you could craft bullets with a mold put into the bloomery, a special mold obviosly. the amount of metal used should be very little i think. 1 ingot = 10-20 bullets. but i like the idea of having a use for tier 0 metals after progressing. i'm a little confused with the saw mill suggestion, would we be removing the saw from the game? because we can saw up tons of wood in seconds without a sawmill. as for the water/wind mill i think it would be cool. making it almost necessary to settle next to water gives a real feel of trying to survive off the land. would be nice if you could set a quern next to one.. or better yet make it more like the bloomery where you have to supply it with the proper materials for it to run properly, or perhaps .... set your grain in windmill powered quern and come back a day later to find it has processed 5-10 grain into flour. nothing instant.
  5. ridiculous damage on chisels

    i havent done much detail work with my chisels, but i have noticed they do wear out fairly quickly while mining smooth stone. more durable chisel would be more helpful
  6. Missing Chunks When Cutting Willows

    Same thing happens for me as well, i can attest that it seems to only occur with planted trees. i dont recall having any chunk glitching until after i started planting sapplings. also, it doesnt glitch every time, its very random. but i would say at least once every 10-15 trees cut. it glitched out while using a bismuth axe. just got bronze, so i'll test it out with that asap. B74, Forge 650.486 player api 1.1 --- rei's minimap optifine_1.4.6_hd_u_a2 smart moving --- smp edit: confirmed it still glitches with a bronze axe, possibly a scythe as well, will test more. edit2: forgot to mention i've been chopping down maple, willow, and sequoia mostly. i havent noticed any one being the the issue specifically.
  7. Non-Nugget Ores - how to search

    when i mine i try to stay in rock types that dont have tons of minerals, just the ore i'm looking for. makes it much easier to prospect when there arent so many pointless readings.
  8. Whats a good level to mine on ?

    i find bronze to be extremely easy to make, and its a very efficient alloy. compared to tier 0/1. also its abundance makes it the go-to until steel is obtained in bulk. as far as what levels to mine at, i've had horrible luck at level 90.
  9. Salt Water

    i like the idea where you put a device above your forge to boil the water, but i would suggest a camp fire instead, you could use it for heating meals, cooking food, and boiling water. forges are for metals and things that need extreme heat, camp fires are for cooking.
  10. Mining and mine carts

    how often would clearing out your mine need to happen? after every 10 blocks? 100 blocks? i have mined THOUSANDS of meters without propicking a single ore. seems like a lot of hassle and it doesnt seem to add to the playability much.
  11. Would you mind adding another player? ign: Rix_Pride
  12. Saplings Diffusion

    i think it would be great if the trees themselves dropped sapplings, rather than the sapplings spontanously appearing. that way forests would grow based on what trees were actually growing there to begin with. also if you chopped down all the trees.. well no more sapplings.
  13. SMP: Prisons

    i think the most basic thing to do is have a "lockable" chest, as a new item. that way only the person who created the chest could access it. perhaps a little more indepth solution would be lockable doors, that would also lock all blocks in a given area. so they cant just break the wall down and get in. not sure if that makes sense.
  14. Charcoal Pit and Metalsmiths work

    only suggestion i have is make sure its a log your trying to place and not planks
  15. Increasing the believability and satisfaction of mining

    i dont think your suggestion on changing mining is creating a learning curve it simply adds confusion. if i wanted to learn how to prospect for ore in real life i would go to school for a few years and learn it. this is a game! i want to play and have fun, i'll learn what it takes to be able to succeed only if it doesnt take a college degree to figure out. false positives are fine sometimes, but if every prospect attempt you get a small amount of every ore it seems impossible to find what your looking for.