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dockwithme

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Everything posted by dockwithme

  1. Spawn protection

    I think that the feature tries to simulate civilizing an area to an extent. It's an extra bonus for the player compared to Vanilla. Spend time in a chunk, you gain protection there AND and adjacent chunks. So if you stay in an area about 48x48 then you'll be gaining protection for that whole area. Yes, your house protects you physically, but this protection STOPS (or lowers) spawns, therefore you can work outside at night time where you otherwise wouldn't be able to. It's just extra for players who settle down and stay in an area to work.
  2. Spumwack discussion

    I totally understand RL constraints. Since the game is so much more in depth, it takes so long to get ready to build, etc, while trying to maintain every other aspect (trees, crops, tools). I can't wait until you get going strong again, though! I have to say great job though. You piqued my interest enough with your videos to get me started playing.
  3. Rail prices are TOO DAMN HIGH!!

    That sounds delicious. At first I thought, horses, fuuuuuck that. Then you told me I would be spending exorbitant amounts of time chiseling roads for these beasts -- challenge accepted.
  4. Spumwack discussion

    I meant in terms of development (building, etc). I remember when he would bust out things in previous videos like the bloomery, etc. They were just more interesting to watch because he was DOING things. A lot of the recent episodes have been traveling back and forth, QA, getting distracted... but he is having fun and that's all that matters. To me, I wish he would show more building/advancement -- that's a side of terrafirmacraft lacking in video documentation. When I watch videos I want to see people doing things, and there just aren't enough of them out right now, I just haven't stumbled upon them. (And I do know there is a Let's Play/Video thread, just haven't spent much time there :-/ )
  5. Stone Ladders?

    I mean do these actually work as ladders in TFC? I thought they had to be 1 block deep, 2 blocks high, not just 2 blocks high as these are in the picture.
  6. Bloomery and charcoal...

    Same here. I took the 1:1 literal, I didn't know the bloomery needed extra coal to keep burning.
  7. Spumwack discussion

    Oh I thought that River's house was more to the right behind the City Hall, she said she was building it near that pond, and I thought I saw a Colosseum-looking structure over that way...
  8. Rail prices are TOO DAMN HIGH!!

    And then implement wheelbarrows! Throw a chest in there, or just have a certain amount of storage space. Wheelbarrows travel normal walking speed on 'pounded' roads, travel very slow maybe 50% speed on anything not a road.
  9. Item Frames Makes Storage So Much Easier

    Ahh I keep forgetting about these! I need to make some to label my chests. I also see no reason why these should be taken out!
  10. Stone Ladders?

    That works in TFC? Or using SM?
  11. Greetings from a new guy *With questions!*

    Silly me always heard 'buff' and thought 'buffer,' as in a buff gives you an added status/improvement/effect that serves as a buffer to damage or attacks or any kind. Opposite would apply for a debuff.
  12. Spumwack discussion

    His videos were also some of the first I watched on TFC. And I wouldn't worry about ruining surprises; his latest videos have really slowed down and I'm hoping he can hop back on the train and start getting some other things done. Seems more like they are trying to build things to make the 'city' nice rather than find some higher tier metals! I'd really like to see him working towards that instead. Although I'm stuck in my server decorating the place and not searching for higher tier metals either, must be a syndrome! I do really enjoy his videos though, watching from the beginning really gives new players a good base for the mod.
  13. Prospector's Pick

    I meant it's an hour not a hour. Back to prospector's pick: Will the pick still come back with readings even if I mined out all the ore?
  14. Prospector's Pick

    I have some silly friends who pronounce the 'h'. They are silly. Another example: an hour.
  15. Bloomery and charcoal...

    True dwarves all have beards! Though generally don't go on expeditions until the age of 60-80... The mountainhomes don't let you take young-ins with you. They are generally birthed while in combat as well. Ok, ok, enough of my derailment..
  16. Bloomery and charcoal...

    We're both dwarves! ;-)
  17. Sequoia Sapling

    Yes you're right! Yea it's out now, there was a little bit when the hosting was being switched that it rolled back and wasn't showing up. Anyways, still excited for new build. I had a few rogue saplings sprout up in my house. Silly saplings!
  18. Bloomery and charcoal...

    Oh that's fine with me! I just didn't know if everything worked the same there was a specific number that gets used up when doing it.
  19. Bloomery and charcoal...

    Ok good to know! EDIT: Is there a specific amount per ore that needs to be added? I'd love to be perfectly efficient when I do this haha!
  20. Bloomery and charcoal...

    I have a question. I looked on the Wiki and didn't see anything that could answer my question. I know you need a 1:1 ratio of ore and charcoal, but I seem to have some problems with that... If I place one charcoal and one ore in the bloomery and check the GUI, it always reads 0.0kg charcoal but 4.5 kg ore... Does the bloomery need a supply of charcoal to start burning? I always feel like I am placing more charcoal than a 1:1 ratio. Is extra charcoal required to keep the bloomery burning? Is the bloomery buggy a bit? I just haven't found any information about this anywhere. Thanks!
  21. Sequoia Sapling

    Yea I have a ton of saplings and none seem to grow... I stopped planting them haha. Guess we'll have to wait for build 65.
  22. Prospector's Pick

    I honestly don't think that would be a problem for me. I really enjoyed searching for ores; it was challenging and made you actually think where you were mining instead of just plowing ahead. As long as you follow the readings you're going to get there eventually.
  23. Prospector's Pick

    I didn't mean to make it sound trivial to do or imply that you don't know how to do it. I'm sure it is hard when you are pointed in a bunch of directions to different veins. I'm just glad I haven't gotten there yet.
  24. Prospector's Pick

    I don't think it's too hard to use (though I've only ever done it twice). You can set yourself up for success by digging in an area you know will have ore close: I do this by marking every surface ore I get with a piece of cobble. If there are 3+ rock markers in a close vicinity, then I know where to start diggin'! From there it's just dig a few blocks, take some samples, repeat. Finding ore is actually one of more rewarding things I've encountered in the game so far. Now if you just decided, "Oh I'm gonna dig into this random spot in the ground!" then yes, I can see this being a very hard thing to do.
  25. Saving Pre-59 Worlds

    So in IRC, someone mentioned that the new builds aren't necessarily world breaking, rather player breaking. So a fix would be to delete the player.dat file, upgrade and let the server recreate that file. These are the steps that I did on a small test server, I have not tested in length all of the new features, so if anyone else is doing this, or wants to do some experiments to try save their worlds, here is the place for the findings. I'm sure a lot of people would be happy to know they can indeed take their old worlds into the next updates. ** Do this on a back-up of your server! You don't want to lose that hard work! ** 1. Log in to your game and jot down your location. Also, throw ALL your stuff into a chest or you will lose it! When you delete the player.dat file, it will spawn you somewhere new, with nothing in your inventory. 2. Go to the server directory and delete your <player>.dat file. It is located in the world>players folder. (I actually deleted the whole folder. That way other players won't break the server too, IDK.) 2a. I deleted the configs folder as well. (Supposedly this is good practice when upgrading mod versions.) 3. Add the new TFC build to your mods folder. 4. Run the server! Log in, you'll be somewhere crazy! 5. In the server console (or if you have cheats enabled) /tp yourself back to your original location. Voila! Like I said I tested this on a very small scale. I know the new version is working at least for axe durability. I chopped down a WHOLE jungle tree and lost a sliver of its durability in build 56, then upgraded to build 64 and chopped down another and of course, broke it! Any experiments on how this has worked for other will sure be a great help!