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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Balthizarlucien
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Poplar which is tinted blue comes from beetle infested trees. The beetle digs into the tree and in the process open a wound for a parasitic fungus. The fungus eventually kills the tree but not before staining the wood blue. It also occurs in several varieties of pine.Chestnut. only an hours worth of work. Each area for each tree is 15^2I will finish up with the planned last 4 some other time, my creative steam was running out, and I was getting bored. the trees where based off of oldworld growth pictures I could find across the internet.
DeletedAS far as everyone else wanting a "blue" wood. Purple heart, poplar, and even ebony can all have a natural blue coloring, I've seen them in person in lumber stores. The poplar I saw in a lowes actually.0 -
I will have to do that! Although the acacia I built looks awesome in real size, it seemed huge in comparison to the average minecraft tree as well as the terrain it may have been seated on. I think though you should have some of the giants truly be epic in scale if that is at all possible as the cathedral buttress like roots of the kapok or the hulking mass of the sequoia can't truly be done the justice they deserve at a smaller scale. Second question for you bioxx would you like to have fallen/ decaying versions of each tree? Storm toppled roots and broken canopies would look like the forest has a true life cycle as would half buried logs etc.. Perhaps stumps of long dead giant trees could add some character too. What do you think?I would start by downloading my tree world save file to get a look at the other trees that have already been created. Some of those measurements are too wide to deal with. If I recall correctly, my tallest trees are ofc the sequoia and kapok at ~50m. You'll see in my tree world that I deal with a tree grid size of 27x27. By looking at other similar trees, you'll get a good idea for what I'm looking for.
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So I have been gathering information about each tree so I could build a few fully grown specimens of each as well as juvenile and baby versions as well. I wanted to ask before investing the time in these builds if the actual sizes were good or if I needed to scale them down some first.
Secondly I noticed that the acacia tree is actually covered in sharp thorns so wanted to ask if you were planning to make the leaf blocks cause damage or not?
Acacia
21m tall, 21m wide crown
Ash
37m tall, 16m wide crown
Aspen
15m tall, 9m wide crown
Birch
19m tall, 22m wide crown
Chestnut
30m tall, 21m wide crown
Douglas fir
75m tall, 18m wide crown
Hickory
36m tall, 21m wide crown
Maple
23m tall, 15m wide crown
Oak
24m tall, 24m wide crown
Pine
70m tall, 18m wide crown
Sequoia
87m tall, 34m wide crown
Spruce
60m tall, 20m wide crown
Sycamore
31m tall, 31m wide crown
White cedar
20m tall, 8m wide crown
Willow
12m tall, 11m wide crown
Kapok
61m tall, 61m wide crown
Rosewood
12m tall, 12m wide crown
African Blackwood
9m tall, 9m wide crown
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My server uses a 336 day year so I have seen them all
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There is one for the rest of the dev team too
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I would love to see a build contest or submissions forum for this but more pertinently for the trees that bioxx needs for the terrain gen testing. He had mentioned he wanted help in a tweet but I was unsure of a few things such as wether to use vanilla blocks or Tfc blocks and where to submit said schematics...
Perhaps you could enlighten us Bioxx?
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Just wanted to say that the gui is awesome! Love the clean look of it. The only thing I am thinking needs a minor tweak is the creeper texture. It is too dark to see the detail you put into it. I might suggest lighting it just a touch so those details show. Keep up the good work!
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I actually love using your pack and I have been using it on the Ursine Nation server... I will need to post some pics of the Motte And Bailey I have been buildingok, i got way too excited when i saw my pack being used. just going to throw that out there, rofl. its such a shame that world got corrupted, it was looking so beautiful. you have more build talent than i do that's for sure.
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I am totally with you on the peat block! Peat blocks, deserts, barren tundra are all just fantastic hearsay until a seed is posted! I am going to start a thread where we in the community can post those ultra rare seeds let's see how long it takes to find peat!I still think peat is a myth. I've NEVER EVER found a single block ;)Granted, I've never seen a desert either, but I don't often venture past (-)5000 X.
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I thought deserts were perhaps a myth as I had personally never seen one... Cool to know they are at least possible
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That looks pretty awesome but I bet I know why it fails... It has to do with the way TFC builds its layers, ores etc.
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Blaziken_11 I have approved you for access to the server, look for a message containing the details for access and expectations
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I have made a thorough review of everyone qualified to join us on the whitelist who has submitted their applications here. the resulting names were:
sgtjole
Jagerkampf
ijevinator
zoltanfizz
Killercoffee2013
NordinTheLich
Verelina
cybernation
Cpt_Wiggles
I will be sending a private message to each and every person on this list to confirm their interest to join us on the Life On the Frontier server. if those whom I message reply with a yes, they will be accepted and a hole filled on our ever growing community. If you have yet to apply and are interested, stay tuned as I will post the number of remaining spots in 7 days from today. If the whitelist does fill up, that is ok. I have a running waitlist that I check after every single purge and will accordingly follow this same process each and every time.
Thank you all again for your interest and your applications, we love hearing about each and every one of you. this also lets everyone else on this server get a chance to find out more about you as well. Have a wonderful day and good luck!
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The Next Purge is set for July 20th! Please remember to sign in here and post your character name if it differs from your Enjin Name so that we know who is and is not active! This means I will be able to add more folks to our white list. I will be gathering a list of all candidates and verifying their interest. Please keep an eye on your messages on this site to ensure you do not miss your opportunity!
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Yes. Vanilla wood is typically oak.When you say oak, you're talking about the blackened texture for vanilla fences and pressure plate right?
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I love this pack! Was wondering about vanilla oak and Tfc oak textures though, is there a reason you can't just use the same texture?
Also, could you please include the villager zombies in the next update? Their strikingly green color clashes severely with the regular zombies.
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For those on the waiting list, our next server purge is set for June 22nd! For those who are members of the server already, please visit Ursine-Nation.enjin.com and read the new thread and follow its instructions. If you need the forum password and are already on the whitelist please message me on terrafirmacraft.com or on the server and I will gladly give you the password.
I will be contacting everyone on the waiting list regarding the purge in the next few days to confirm interest.
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I am very excited that the terrain generation is taking this route! I have been following bioxx's tfc2 github and have been watching carefully the way he has been approaching this problem and each update he adds I smile a bit more. I do hope though (as I have seen no sign of it yet) that he takes part of my huge terrain gen suggestion and applies it. The part I am talking about specifically is in reference to rock layers becoming more noisy as the surface height rises. That should be realitivly simple to achieve and it would mimic tectonic shifting without all that messy background number crunching :)Thanks for the link to that page kitty. It is a fun tool to play around with!I would say we're kind of going in the opposite direction of realistic. We're doing something similar to this, http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ but keeping it simple and using hexagons instead of full out polygons. You could say that some aspects, like rivers, are going to be handled a bit more realistically, but overall the map definitely won't really look like something you'd find in reality.
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BboyKD Thank you for applying to join us on L.O.T.F! I have whitelisted you on the server as of now. Welcome to the server and welcome to the community! check your Private Messages for the server Information.
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You are not too late and yes we have open places within our server at the moment as we have recently cleared our whitelist of non active players. If you wish to apply to join us feel free to do so and lilmamabear will run a check on you and determine if you are welcome.If you don’t mind me asking, are there any slots left on the server? I haven’t been on the forums lately, and didn’t see your whitelist cleaning post until today. I hope I’m not too late.
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Well soodlenoodle I am happy to see that you have quite the skill in building feel free to bring that skill to the Ursine Nation
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I have actually been making some major revisions to this pack and plan on posting an updated config as well as changing some of the mods listed. The earthquakes were one reason for this as they always happened around me and far to often. Enviro mine was the culprit.So what mod is the earthquakes part of? I know its not the weather one as they started before i installed that mod. Also how long do they last?
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The few times this happened to me it was due to lag on my end so I suspect the same is true for you a wellAnd on another note, I died yesterday a number of times (as you probably saw ), but on no occasion did I find my "corpse".I have a mapping mod that sets a waypoint on death so I'm sure I got to the place it *should* have been...On one occasion I was right next to spawn (I didn't *quite* make it to the "safe house") and even then after only about 30 seconds, all of my stuff was gone. Is there some setting on the server that needs tweaking, or is it simply lag on my end?
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It is an exceptionally light mod and uses an api called liteloader which is also tiny and easy on the processor.Speaking of the minimap, I am compiling one at the moment using that mod so we can all take advantage of what's around usoh and balth had mentioned a new map to use other than reis its called voxelmaps that allows all the members to see each other and also see the findings they have made to help make this even more of a community!
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Questions about tree dimensions
in Discussion
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for the big boys it wouldn't make sense for them spawning in the mountains anyway. couldn't you run a check for headroom so that you do not run into issues like this anyway? if not, what is the max headroom you would have from the top of the tallest peak to build limit? I would like to help the best I am able. as far as clutter is concerned, I do not know if this would work, but is is possible to add it in like you did for boulders or is that a no go?