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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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About Balthizarlucien

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  1. Future of Chisels and planks in TFC2

    As Chunks said this mod is pretty cool, but that to me is an understatement as the level of detail which is achievableis astounding! Perhaps contact the mod maker and see about a direct port with accreditation? At least with his support of tfc2 built into it we could use it in the absence of a functional chisel system. Don't get me wrong, I love the chisel we have now but being able to blend materials together like that would add a whole new depth!
  2. As I promised a while ago, here are the images of the Motte & Bailey I have been building on the Ursine Nation Server. please remember it is no where near finished but I figured that Nyssa would still like to see her pack in use in this build I also snapped a few of other people's builds on the server there ya go! I personally love this pack and cannot wait to see how it continues to progress
  3. Volcanoes

    Well perpetual lava always struck me as strange anyway. I think lava should cool like water does. If both water and lava could turn to ice and stone 1/8 block at a time we could have thin ice or thin stone which could give way > but turning to stone (metamorphic stone of course) would be a great way to deal with lava which is left over from an eruption.During an eruption ash could also accumulate like snow and after a certain amount of time convert to dirt of the type of metamorphic rock the lava hardened to.
  4. So... This pissed me off

    Well I am glad to here that the code is different and the gameplay is much different. As for the ideas being poached from here, kitty is right. The saying in Hollywood is that there are no new ideas and that is most likely the case here. As far as my annoyance busan, I was mostly annoyed at the fact of what looked like code poaching. Legal or not code poaching is bad form imho. Good on him for rewriting his project from scratch and I applause the effort.
  5. So... This pissed me off

    Was looking around for a mechanical power mod that didn't use electricity in it, just gears and such when I found VintageCraft. It is essentially an easy mode form of terrafirmacraft that was made up of stolen and badly implemented code from early TFC as well as ideas pulled STRAIGHT from the suggestion forums here. Does this piss off anyone else even a little? I saw at least two of my own ideas inplemented there as well as several others I recognize but the world in which they were implemented was stupid easy to survive in as well as progress in as most of the difficult bits of TFC were stripped away. I know that the mod is using TFC code but the author claims to be following the gpl. Does anyone know the legality well enough to confirm their claim or defend our beloved developers against this intellectual theft?
  6. Immersive Engineering + TFC Crossover - WIP

    I honestly would just like to have basic mechanical power added for things like windmills and water wheels as power sources with drive shafts and gears (cogs etc) for power transfer. This would allow a plethora of multi block structures such as large grain mills or woodworking tools like band saws etc. or restore red stone functions with steam power...
  7. [TFC 0.79.29] Cellars Addon

    Yeah you do and the textures are beautiful as always!
  8. Chunks, this is the texture pack I use on our server and in general love it.
  9. World generation

    Well that island is quite beautiful! A couple of minor things which could perhaps be corrected with a single change though. The noise algorithm you are using works very well on the large scale Bioxx but the more fine grained terrain gen is pretty lacking... Have you considered adding a few more octaves to the function call to correct this? That would be an efficient way to generate the terrain map without having to add a second function altogether. Secondly, have you maybe considered adding a Fractional Brownian Motion subroutine to your noise engine? It would drastically heighten the quality without messing around to much with the code itself. Here is an example in psuedocode for you to think about: //for each pixel, get the value total = 0.0f; frequency = 1.0f/(float)hgrid; amplitude = gain; for (i = 0; i < octaves; ++i) { total += noise((float)x * frequency, (float)y * frequency) * amplitude; frequency *= lacunarity; amplitude *= gain; } Doing this as part of each octave pass will create beautiful and natural chaos whilst not involving much extra work on your part. If you try it (even if you decide not to keep it) let me know! I would love to see the results
  10. Thank you all for your recent applications, I have reviewed and approved the following applicants: Ph4nt0mSoulEatercherokeeriflemanmilhouse3254The_Puppayplease look at your message inbox for your acceptance letters and information
  11. [Rule #1] Alloy calculation weirdness

    the form does not apply to this question... The issue is that when making virgin alloy if an ingot of the desired metal is added the batch is rendered useless. Ie; tin, copper = bronze Tin, copper, bronze ingot = useless junk. That did not make sense to me..
  12. Just wanted to tell you that I love the updated wood and clay textures! They are gorgeous but I assume that they are also incomplete? Also, the creeper looks great now! I love the brighter accents on him and it really brings the creeper just far enough into night stealth to be believable. Keep up the good work Nyssa! I will post some screen shots of my builds on the ursine nation server soon just wanting the keep (or at least it's outside) to be presentable before I share them but I can and will try to share some of the buildings inside the keep walls.
  13. I haven't seen any issue with my builds and the brick textures... But then again I have been underground for over a week lol
  14. Volcanoes

    I love this idea! I personally think that if this is well executed it would add an awesome dynamic to the game. The only thing I have an issue with is the timeframe on the first couple of volcanos should be a bit longer imho.I believe that having well simulated volcanos should include pre eruption tremors and other kinds of preindicators involved like any lakes on or near the active volcano being converted to hot springs would also be quite cool and give players a warning when to "get the hell outta dodge" as it were.In an unrelated topic, for English not being your first language your post was clear and articulate even if you were missing the occasional word here or there. Some native English speakers are much worse at assembling their thoughts so don't worry about your post it was wonderful!
  15. More Accurate Tastes to TFC2 Foods

    I knew upon posting that I most likely did not have a full grasp of the entire system but I was hoping that the post would encourage discussion. I am exceptionally happy to see that this is the result! I think that the system of tastes can be simplified in some ways (such as removing the influence on garden drainage) and have the effort go into cooking the food once it has been obtained. Expanding the cooking methods to include stew pots and earthen ovens would be quite fun as I have always wondered why the fire pit and grill were the only cooking methods. Using basic chemical reactions to modify the flavors would put the control back into the players hand (even if that control was already there it was not quite as obvious) But I am glad I triggered such a wonderful discussion thank you all for your input and insight!