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kickinit233

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Everything posted by kickinit233

  1. Coconut and bamboo

    Well if you were going to go ahead with that idea I would first see if anyone else has suggested it.
  2. Coconut and bamboo

    Yumi are strong and great, and should most definitely be added. But on the note of bamboo sharpness, it can be sharp enough to cut and even maim, however it quickly losses it's edge when exposed to water. If earthquakes were implemented it would be a very good addition to add bamboo because of its flexibility.
  3. Coconut palms

    In lines of most plants having multiple uses coconut palms can also be used to create alcohol and sugar.
  4. Meteoric iron & materials

    Arsenic bronze is not created by extracting arsenic, arsenic was accidentally added because many of the ores that contains copper also had arsenic in them. And if they go full fantasy that's fine, I was just suggesting what I as a player would want.
  5. Food + Taste + Hunger

    Not quite true, it is generally pasteurized heating it will kill off any wild yeast.
  6. Meteoric iron & materials

    Another way that would make itsemi realistic would be meteoric iron items must be sharpened often as they don't hold an edge well.
  7. Food + Taste + Hunger

    True you could also just keep the juice if you don't want to ferment it, although it would have to be heated to prevent it from doing so.
  8. Survival content

    Snares would not have the capacity to catch a live creature given the nature of the trap however there are quite a few traps that can catch an animal alive a hen coup trap is one of them
  9. Survival content

    Food: Another thing that bothered me while playing TFC was the lack of seafood so here is what I propose 1. Crabs 2. Frogs 3. Fish Species 4. Worms 5. Game species (Caribu, boar, Moose, bison) 6. Gooey ducks: gross but delicious 7. Clams 8. Lobsters 9. Crawfish Changes: 1. Better animal AI, if animal is able to see the trap, they will avoid it. Hunting structures: Fishing net: used to catch fishes of varying sizes Fishing spear: a spear used to catch fish and frogs Fish trap: a trap for fish Lobster pot: used to capture lobsters Pitfall trap: a trap used to capture animals Spike trap: a trap used to kill animals Snare: used to kill small animals, rabbits, rats, and birds. Mud pit: used to raise worms, gooey ducks, and clams
  10. Meteoric iron & materials

    I personally think there should be some semi-fantasy metals in game however i would like it to at least try to stay close to reality. For example if they wanted to add mithril they could add the real life metal that is arsenic copper or arsenic bronze.
  11. Meteoric iron & materials

    Again I'm not saying I'magainst it.
  12. Meteoric iron & materials

    True but fantasy is not something TFC is known realism not fantasy. It's not that I am saying it shouldn't be added I would make it like silver and other precious metals, rare and as a source of bragging rights, not for actual tools. If they were to go down the tool path i would make it a bridge metal, i.e. better than copper but not as good as plain iron, or it could be used in a way like the udary mod where you could separate out the base metals.
  13. Weapons, Melee range, Cooldown, etc.

    Both the sling, Bola, and atalatal were chosen with consideration for the stone age.
  14. Meteoric iron & materials

    The main problem with this is in reality meteoric iron is incredibly soft, often being softer than copper or lead.
  15. Weapons, Melee range, Cooldown, etc.

    Well a flamethrower firelance does exist and it is similar, sadly does not burn on water.
  16. Weapons, Melee range, Cooldown, etc.

    Thats exactly what I was thinking, to many rocks not enough uses.
  17. Food + Taste + Hunger

    Fermentation One feature I both loved and hated features is brewing I love it because I am a brewer myself, I hate it because it is too simple and inaccurate it is here is how it should go. Crush your grain or juice your plants This is generally considered the first first step to brewing just about anything 2. Soak your grain in boiling water (juices don’t need to be boiled) or disssolve your honey in water To extract the fermentable sugars 3. Cool the water down 4. Add flavoring 5. Now days at this point you would add yeast but in the old days they would leave it out to let wild yeast grow 6. Then begins the process of distilling if necessary
  18. 1. Mycology: as most people may not know the art of growing mushrooms dates back centuries. It would be awesome to have a new source of food in the game as most crops are pretty boring. For a more in-depth post about how I think this should be done check out 2. Weapons: even though the time period of the mod might not even be close to modern there are quite a few weapons I feel are missing Ranged: Bolas: a caveman's best friend, helps catch those fast prey Atalatl: basically a javelin thrower Sling: a early projectile weapon Slingshot: a early elastic weapon Harpoon: WHALES!!!! Explosive firelance: a gunpowder filled tube attached to a stick, thrown, explodes on impact, needs to have flint and steel to use Shot filelance: a firelance filled with a single lead ball or shot, right click shoots it off, chance to misfire and explode or to break the item. Flame thrower firelance: a firelance that spays out fire. Throwing stick: a stick that you throw Hunting boomerang: a large club designed for throwing, does not return to thrower Dart gun: poison darts for the win Melee: Cestus: clobbering time cinquedea: five finger death sword Gladious: for sparta Boar spear misericorde: ha armor, what armor falchion: hacking my way to the top Khopesh: like an Egyptian Estoc: pokey, pokey Flameberg: flame sword Rapier: stabby stabby Claymore: inferiority complex much Executioner Sword: off with their head Zweihänder: for Scotland Sword breaker: bye bye sword Shotel: WTF is that sword Lucrene hammer: who's hammer Horsemans pick: horse not included Flail: I don;t have a joke for this one Morning star: the last star you will ever see Brandistock: ouch Pike: stay back I tell you Sword staff: is it a sword attached to a staff or a staff attached to a sword Ahlspiess: what nice armor you have Bill: not a name 3. Fermentation One feature I both loved and hated features is brewing I love it because I am a brewer myself, I hate it because it is too simple and inaccurate it is here is how it should go. Crush your grain or juice your plants This is generally considered the first first step to brewing just about anything 2. Soak your grain in boiling water (juices don’t need to be boiled) or disssolve your honey in water To extract the fermentable sugars 3. Cool the water down 4. Add flavoring 5. Now days at this point you would add yeast but in the old days they would leave it out to let wild yeast grow 6. Then begins the process of distilling if necessary Food: Another thing that bothered me while playing TFC was the lack of seafood so here is what I propose Fishing net: used to catch fishes of varying sizes Fishing spear: a spear used to catch fish and frogs Frogs: a tasty alternative to fish Fish trap: a trap for fish Lobster pot: used to capture lobsters Pitfall trap: a trap used to capture animals Spike trap: a trap used to kill animals Snare: used to kill small animals, rabbits, rats, and birds. Mud pit: used to raise worms, gooey ducks, and clams
  19. Oxbow Lakes

    Interesting, Another feature like this I would like to see is an estuary.
  20. I have been playing TFC for 3 weeks now and I still can't find any rock salt, so yah salt is not easy to find.
  21. Just a thought/request this process although it was designed for the extraction of ore, if you replace the sulfuric acid with salt water, this process can be used to extract the salt from water