Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

anonymous conservative

Members
  • Content count

    85
  • Joined

  • Last visited

Posts posted by anonymous conservative


  1. I have no idea as how easy or hard would be to code and implement, but as far as functionality it should be easy.One easy mechanic would be for the seed to check the conditions of the soil. With different requirements for the different crops.So you use the Hoe and tile the soil normally. Using the hoe again creates a new block on top of the tile block, that would be the mound, one block one texture, so there is no need to change all the tiled soil textures. Using the Hoe one more time removes the mound, that would help with the player clicking twice by mistake.Right click with a stick in your hand on a tile soil and you create a new block, is now a stake on top of the tiled soil.When planting the crops each crop would check and see if the conditions are met, if not the player gets a message stating what is wrong. That or just the wiki with the information. There is just no way for any one to play TFC without using the wiki any ways.So tomato and green beans would check for the stake, onions, garlic and potatoes would check for the mound.As far as the adding value to gameplay, we could be arguing this to the end of time with no avail. In the end what matter is if one of the Dev's like this idea or not. If they like it will be implemented, if not it will not be and that's the way it should be. Since this is a very subjective issue, there are so many features in this mod that I absolute love and others hate. For example the prospecting system, once I learned I fall in love with it.I do like features that add Realism to the mod, after all that was the initial reason for this mod, hence all the real world mineral and ores, and no diamond tools and armor, and no enchantment. The motto of the mod was " survival as it should have been". After a while it got obvious that it would be impossible to have every aspect of the game too be really realistic, as it would stop being a game.I guess today the hardest part of this mod development is to decide how to balance all the features and make a fun to play game.All that said I think this would be a cool feature to be added. It would not require too much effort from the player and adds to the experience.

    I agree. Farming needs to be a bit (just a little bit) more complex, like black smithing. Throwing seeds in the ground with no pre requisites other than good temp and nutrients seems over simplified. I get that the aim here isn't exact realism, but it's seems like a bit more work should have to go in, so it's not so much "set it and forget it." The agricultural system is pretty good, and I'm not complaining. There's just some room for improvement, I believe
    0

  2. I like this idea. Perhaps a similar thing could be implemented where if it rains a lot- and I mean a lot- you would be slowed down a bit on blocks such as dirt, peat, clay, and sand. This would represent the creation of mud on these blocks (of course, the textures wouldn't change!) You would just be a tad slower, not enough to make it a big problem. If you had leather boots, any boots really, they would void these slowness effects, and you could walk at a normal pace. This could be used as an incentive for players to make leather sooner, and it could give armor (boots in particular) a second purpose other than for mob protection.

    1

  3. Tomatoes and green beans grow up poles, but these poles appear out of nowhere when tomatoes/green beans are planted. How about the player has to have sticks in his or her inventory when they plant the tomatoes or green beans, and each time one is planted, it takes away one stick, representing the stick that is stuck in the ground for the plant to climb up. This would be similar to having to have a hammer to chisel with. When the plant is harvested, there would be a chance that the player would get the stick back.

    Also, as an irl grower of many different crops, most of the ones represented in TFC, I have learned through trial and error over the years that potatoes, onion, garlic, and a few other root crops absolutely cannot be grown with any hopes for success without one simple step: you have to plant the potato/onion/garlic in a mound. You see, they need very, very loose soil to grow in- this is most often accomplished by breaking up some dirt and raking it into a mound in which the potato/ onion/ garlic will grow. It could be implemented like this: before planting the afore mentioned vegetables, you'd have to take your hoe to a piece of farmland and, well I'm not sure how, but anyway, you'd rake the dirt with your hoe into a mound. You'd take the seed of one of the afore mentioned crops and plant it in the mound, just like planting it in the farmland. After that point, no more special work would need to be put in... kinda like regular farming as it is now. Now perhaps the garlic and onion textures would have to be changed- the bulbous root would be hidden within the mound, leaving only the green leafy part shown.

    This could be made an optional step... but the harvested amount would be increased two or threefold if you did do the simple mounding step. So that this wouldn't be made an early game exploit, the player would have to have a moderately high agricultural skill to do this, kind of like being able to see the levels of A, B, & C nutrients.

    I definitely don't think that this would add any unnecessary tedium- it really actually isn't possible to not plant your potatoes/onions/garlic in a mound and still get a significant harvest irl. I've never had any success not mounding them...

    But for the sake of believability it would not be absolutely required, just extremely beneficial.

    I was trying to simplify this- sorry if it gets a little confusing! I realize I can be a pretty incoherent writer sometimes...

    0

  4. I don't believe stone tools would need a sharpening system; they are very cheap to make in the first place. What's the use of taking time to repair something that literally cost you a stick and a couple of stones? I do agree that there should be a repair/sharpening system for metal tools, but only for metal tools.

    1

  5. True, but Minecraft eggs are not snow-white either, unless I'm grossly forgetting things now. They are what we here call "бежевый", - lightly yellowish-brown tinted.

    The vanilla minecraft eggs are actually tinted, like you said. The TFC eggs could be improved by being made to look more like the vanilla eggs.
    0

  6. The jungle fowl eggs are actually tinted. They may appear white, but they have an ever so slight brown hue. They aren't snow-white. I thought that the chickens would be imitating jungle fowl, but the hen texture clearly does not.

    0

  7. I'm sorry if you were offended. I'm not trying to be nitpicky and I would be glad for any change. I'm not hard to please. Just making a little suggestion. I kinda of tacked on the changing-the-hen skin as an afterthought and the main subject of this suggestion was meant to be the eggs. Thank you very much for the consideration, though.

    1

  8. Ok, so I've noticed something. The eggs in Terrafirmacraft are nearly paper white. Most chicken breeds lay light to dark brown eggs, sometimes even speckled. The eggs that you get out of the grocery store aren't nearly representative of the eggs that you would've gotten out of the average chicken during TFC's timeframe. Seeing the rooster texture (fabulous by the way), I assume that the Terrafirmacraft chickens are not modern egg-farm grade leghorns, which are really about the only large chickens that produce perfectly white eggs. I know; I've been raising chickens irl my whole life. I've had all kinds and they all lay eggs that are at least moderately tinted. It seems like this change would more accurately represent the average egg as it would've looked like during the timeframe of TFC. I have a similar suggestion regarding the hens. There really were no white chickens during TFC's timeframe; they are mainly a modern invention. Even still, there's only a handful of breeds that are perfectly white, most of them being GMO meat chickens. The hens could look somewhat like the roosters, though of course duller and with an altered texture. Thank you for reading & God bless!

    0

  9. Deer, and really all the large hoofed mammals, should be attracted to salt. The salt could be placed on the ground, like a salt block, and any deer, sheep, cow, or horse within a certain radius would track towards the placed salt to lick up some of it. They wouldn't stay put near the salt; they would just come by and eat some, then be on their way. This could be used to make hunting and finding animals for domestication a bit easier, so the player would have more time to occupy himself with working towards different things. It wouldn't make either of the mentioned tasks tons easier, just simplify them a bit. This would really help out players whose worlds are very sparsely populated with domesticatable animals, but without allowing the animals to reproduce on their own. There could also be natural salt licks where there are salt rocks exposed on the surface.

    0