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Emris

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Everything posted by Emris

  1. Found a weird bug

    It is probably a destroyed stalactite or stalagmite.
  2. Couple TFC Questions:

    You mean this => 1.5.1_BlockNameTFC-1.2.b76.zip
  3. Log Gathering / Processing

    I finally added damage 1.5.1_ChopALog_0.3.b76.zip
  4. Issues with Knapping

    That was changed in b76. Right-click with more then 2 rocks on the ground ( or any other block will also work...i think ).
  5. Crafting Table = Tech Portal

    And how do you make your first saw blade? hmm...i think i already asked that question...yes, here it is =>
  6. SUGGEST: Mod Section....

    This suggestion is more about adding a dedicated section to this forum, then about addon/mod support.If Bioxx is worried about noob-question-bombing (what i fully understand), he can make an official sticky post stating that there will be no support whatsoever about TFC addon mods. Not one second will be invested in helping anyone make, adapt or port a mod to or for TFC. Then he can forget about this forum topic and never look at it again And i would only allow mod subtopics. Every other subtopic, not concerning a finished or WIP mod for TFC, gets deleted. I would also love to see this kind of forum organizing in the Server section. Every time i go into server section i get lost. Which server is open, closed, whitelist, pvp, pve, etc.
  7. Already....

    You can use MCEdit to get rid of that block. I explained it here => http://terrafirmacraft.com/f/topic/1505-raisercraft-player-equality-no-hierarchy-no-whitelist-100-slots/page__view__findpost__p__56262
  8. Crash reports

    Add a pause as the last line. That way you can see what happens. java -Xms1G -Xmx2G -jar TFCLauncher.jarpause
  9. SUGGEST: Mod Section....

    This is how i understand this, so correct me if i'm wrong. TFC is still in development, and thoughts or plans to make an API for addons is not even on the menu yet. The whole thing can change a 1k times before it gets out of beta...or it may stay in beta state forever . No point in adding that much work to keep the API in a usable and working state. TFC is under GNU GPL v3 license, so everything you make using TFC falls also under that same license. Will addons influence TFC in any way? I don't think so. The devs have there own idea of what TFC is and will be, but if any addon happens to share any of there ideas, then it will look like it had an influence on TFC, but i'm pretty sure it will be implemented differently. I see addons as creations by the community. A way to test and have fun with different ideas. When we come to rules for addons, i don't know of any. I just know that Bioxx expressed a wish to NOT change TFC code in any way, at least in beta development state. I think that also includes rendering any TFC feature unusable with your addon. There may be other things to consider, but i can't think of any at the moment.
  10. Crash reports

    java -Xms1G -Xmx2G -jar TFCLauncher.jarThat should do it.
  11. SUGGEST: Mod Section....

    That would be here => http://terrafirmacraft.com/f/topic/3791-tfc-bc-small-issue/And i would also like to add this => http://terrafirmacraft.com/f/topic/3354-reorganize-beta-2-servers-topic/
  12. Crash reports

    Using the Start.bat instead of the Launcher.jar should solve the memory problem. Strange
  13. Question

    String A = "Griefers are like hackers. Protection from them is only long and drawn out. Inevitably the little parasites find a way around it.";String B = A.replace("hackers", "script kiddies");System.out.println(;
  14. TFC & BC small issue

    As it seams, i had a few problems on my computer at work, and it looks like something went south with compiling Try it now, i tested both versions and had no problems. Vanilla bucket also worked with lava and water on a combustion engine and tank.
  15. TFC & BC small issue

    Should work now. => http://terrafirmacraft.com/f/topic/3791-tfc-bc-small-issue/page__view__findpost__p__60272
  16. TFC & BC small issue

    What version are you using. The almost finished port or only the small-fixed one?
  17. TFC & BC small issue

    Ok, here is the version with the water fix so it can run with TFC. Download => 1.5.1_BuildCraft-3.5.0_TFC-B76.zip And if you want to try the (almost finished) port to TFC. Recipes use- Any kind of TFC Wood Planks - Any kind of TFC cobble. - TFC Wrought Iron Ingot - TFC Gold Ingot - TFC Diamond Normal (normal because Flawless or Exquisite are harder to find) - There is no furnace for Cactus cooking, so Olivine will give you green dye for the Pipe Waterproof - Mining Well can be made with Wrought Iron Pick instead of vanilla Iron Pick - Quarry can be made with Red/Blue Steel Pick instead of vanilla Diamond Pick - Filler recipes can be made with any kind of TFC Brick blocks I also added a few recipes for the needed vanilla items - Piston can be made with TFC cobble and Wrought Iron Ingot - Sandstone can be made with any kind of TFC sand. (needed for Sandstone Transport Pipe) - Bucket can be made with Wrought Iron Ingot And i think that is all for now. If i missed anything, or anyone has any good ideas, let me know. And also for BuildCraft to work with TFC Hotfix11, i had to change all Item IDs in "config\buildcraft\main.conf" from 19??? to 17???...or any other number that is not used. TFC uses many 19???, so if you get TFC armor when trying to make a wooden gear, that's the reason Download => 1.5.1_BuildCraftTFC-3.5.0.b76.zip Source => 1.5.1_BuildCraftTFC-3.5.0.b76_src.zip This has become a new project which you can find here BuildCraft <-> TFC Crossover Mod (WIP)
  18. Game freezing

    That looks like the memory leak bug. Which was fixed in hotfix 10 i think. What is the TFC version you are using?
  19. TFC & BC small issue

    Ok, i'll take out the olivine recipe. Made no sense anyway.But using/cooking a cactus to make a pipe waterproof is also not feeling good. I need a better idea. I know. That's why i'm thinking of doing a hardcore adaption to TFC, like adding copper, tin, bronze, steel, etc. pipes.This would be the gear plan This would be the wrench plan Which you can only make with certain metals incorporating the TFC metal Tier levels. A new way of making pipes waterproof. Something that makes more sense. hmm...many things to think about and considering all the changes, this would have to become it's own project, where new things that are added to BC would have to be added manually to this one. And this should also be moved to discussion. It's not a TFC problem. I will also have a look later today to patch this one line so you can use it in the meantime.
  20. TFC & BC small issue

    After 15h of coding, i think i'm almost done porting BC to TFC. Most of the items BC is using in the port now, are TFC items. I had to add pistons because in TFC there are none. You can make them with Wrought Iron now. I also added a recipe to get green dye from Olivine. It makes no sense except that olivine is green. Any other ideas? i need suggestions. Cactus is nowhere to be found, or very rare. Imo, BC recipes do not fit very well into TFC. Gears and Wrench could/should be made with a plan and anvil. Cobble and diamond gears make no sense at all Cobble, stone, obsidian and diamond pipes also make no sense to me. Redpower is not the best energy source, but it's there, so it's ok for now i guess. After i get some sleep, i will do some more thinking about making BC more TFC friendly.
  21. SOLVED Launcher won't create new world

    Memory: 621984 bytes (0 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB) -------- 247MB is not enough for TFC. Use the Start.bat instead of just starting Launcher.jar. That will give you more RAM for the game.
  22. TFC & BC small issue

    If you delete this line in RenderTank.java (a BC class) block.texture = liquid.getRenderingIcon();water will start flowing.It even behaves like TFC water flowing through the pipes Hmm...maybe i could port BC to TFC.
  23. [B76] Latest version bugs & FAQ.

    Try right-clicking with these unnamed items on the ground....i think you will get a small rock when you do
  24. Quick and easy change.

    Simple...sure...i think 2 lines of code should do it