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dunkleosteus

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Everything posted by dunkleosteus

  1. Slow down on animal model details

    Double posting, but I want to separate these two. I feel confident with the model I've come up with. I've added all the body parts and adjusted them as I need. With texture artists in mind, I've set up a diagram to help. First, the finished deer model: Next, the texture diagram: Finally, the texture at the proper resolution: I don't have a texture for it yet, but maybe some of you can give it a shot I've been using a few images as reference, so i figure they might be the best option for designing textures: adult male:http://upload.wikimedia.org/wikipedia/commons/b/b7/White-tailed_deer.jpg fawn:http://www.donaldmjones.com/data/photos/2035_1whitetail_deer35804d.jpg Two textures would be required: adult and fawn. For females I only have to hide the antlers while rendering, so they don't need their own texture.
  2. Slow down on animal model details

    After some feedback from kitty, I have newer images of the deer: Second part showing the neck being more vertical Took a second look at it from a distance against some pictures of a few real deer (I'm using white-tailed for reference) and I've made a few minor adjustments to the head and the back legs
  3. Slow down on animal model details

    Update:
  4. Slow down on animal model details

    If this really seems to be an issue, I'm prepared to offer alternatives to the more complex mobs.
  5. Slow down on animal model details

    I'm going to try to take as objective a perspective as possible with this. First off, I think vanilla models look like crap. Maybe there is a style to it, but that doesn't mean it's good. I'm certainly not the first mod developer to introduce highly detailed models to minecraft. I don't want this to sound like I'm just trashing your argument because I don't like it, but I'm going to say that I plan to continue modeling animals in TFC the way I feel they should be modeled. I don't think I've gone drastically overboard on the pheasants, chickens or the modified vanilla mobs and I don't plan to alter my art style either. The only parameters I have in mind when designing them is whether it will hurt performance. Beyond that, I want to create what I feel suits the animal I'm implementing. I resign myself to using the cubes that minecraft provides, but I try to use them in ways that still evoke the form of the animal.
  6. Forests on the equator

    ah, sorry. The horse latitudes are the dry climate zones around +- 30 degrees from the equator. It has to do with the convection currents that move moisture around. On the earth, they're responsible for the deserts in the north and south of africa and throughout asia and australia. you can see how the cooler air converges on the horse latitudes, which is why they're so dry.
  7. Canoes

    Barrels in the inventory can't be accessed.
  8. Canoes

    no sea turtles
  9. Tofu and Soymilk

    I find it hard to understand how something can change food groups like that. If soy contained lactose, wouldn't it lose all use for people who are lactose-intolerant? Sounds like it is similar to dairy without actually being dairy (which is kind of the point of defining something as "dairy" or "protein")
  10. Forests on the equator

    Horse latitudes.
  11. Look who I stumbled across...

    it was about who the original benders were in atla >.>
  12. How high can you count before an admin posts?

    why do you do this
  13. Haiku Dominoes

    wait, you are a cake... flour, eggs, sugar, and milk this is what you are
  14. Look who I stumbled across...

    <__<
  15. TFC Engineer

    Using malleable plastic (heat in boiling water), form small plastic claw caps for each of your cat's claws to prevent the scratching. My phone fell in the toilet, and when I went to get it out, the bowl cracked. What's the best way to fix porcelain without replacing it?
  16. TFC Engineer

    Adjust the negative energy ring to ensure the warp bubble is able to properly form One of the pipes in my organ expanded internally into the w-th dimension and now that pipe has a much deeper sound than it should as the air resonates in side it. What sort of polish should I use on the keys?
  17. TFC Engineer

    "Unscrew the right bolt and flip the plasma oscillation pin around" "I was walking down the road when a giant sinkhole opened in front of me, and now I'm trapped"
  18. How high can you count before an admin posts?

    0, apparently
  19. Problems writing an Addon for TFC

    Have you not linked the TFC source files into your eclipse project? Also, if you plan to distribute this add-on to other people, please do not edit the TFC source
  20. Canoes

    it's a small boat, and if you didn't want to bring any friends, you could bring 1 chest and 1 barrel, or 2 barrels or a double chest
  21. Sticks

    this is correct
  22. Favorite Rock Types

    For construction, I'm partial to the lighter and mid-darker tones, like rhyolite, limestone, andesite, dacite, and diorite
  23. Canoes

    As I stated above, that style of canoe isn't the style we're replicating; the bark or skin stretched over a frame is a more advanced construction technique (and involves smaller and more intricate parts) than TFC is able to easily handle. Instead, I've chosen the dugout canoe (made from a single tree) as the basis for the boat.
  24. Implementing Colored Glass, Stained Glass, and Glassblowing!

    Adding glass properly would require a few changes: glass would be made from silica and soda ash. Molten glass is interesting, because unlike other solids which have a temperature at which they melt (although many metals get softer as they approach this temperature), glass gets steadily less viscous as it heats up. As a gradient, it's interesting and I wonder how we'd handle that. For starters, if we do turn our eyes to glass, I think it would be important to focus on silica sand as the ingredient. Currently, TFC uses the geological definition of sand, which is defined by the size of the grain (< 2 mm is the upper bound iirc), but a lot of them aren't actual silica sands and instead are closer to what many might call a gravel (ie crushed stone) Soda ash is fun though, as it's made of burnt seaweed, which we already have The next thing we have to look at is how glass will work. Traditionally, glass wasn't cast flat, which I believe was due to the temperature they could achieve. Instead, glass was laid with a sort of twist in the centre, and then it was broken into smaller pieces. The flattest and straightest of these were interlocked with metal frames to form the classic medieval windows that you'll so often see on buildings from that era or reproductions in movies. I think having glass blocks may be a thing of the past, but I'm not sure if we should let players cast full panes directly or if we should make them create the metal frames to go around them.