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EternalUndeath

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Everything posted by EternalUndeath

  1. Perhaps Nerf Baby Zombies?

    Since Mojang won't do it, you guys should. Babies not burning is fucking retarded, and incredibly dangerous. It's not believable, and it just doesn't fit.
  2. The Wailing (1/2) An alien new realm

    Did YOU read the OP? I helped fucking make it.
  3. More stable straw

    1) That's not a different idea, that's one of the main salient points of my thread - 'make animal quality semi-dependent on player attention'2) Obviously this needs to be tinkered with and balanced (and then REbalanced a few times, because unintended consequences). This is a forum for suggestions, not developer detailing. This suggestion (and really, all of them) assume that D&B will do testing and rebalancing without having to be told to.
  4. sheep milk

    Has it really? FANTASTIC. Though I'd be a bit sad if you can just drink it straight from the bucket, since that's a fucking LOT of a hard-to-digest liquid to down at once. I hope they added a milk jug that milk barrels spit out after placing an empty jug in. That would make me happy.
  5. Perhaps Nerf Baby Zombies?

    They honestly don't even need that much of a nerf. They just need to burn in the day, which they're supposed to do ANYWAY. Mojang straight-up said it's a bug, they just haven't fixed it yet
  6. sheep milk

    Fixed.
  7. Perhaps Nerf Baby Zombies?

    oh gods this Or even just make them burn in the day And before you say anything Dunk, I KNOW that that's Mojang's fuck-up, not yours, and that dicking around in notchcode is implausibly difficult and annoying and work-intensive and you have a real job now... but seriously, those little bastards can make the game nigh-unplayable. This needs to be moved to, like, priority slot 1. I just hope you can overwrite it, and not have to use base edits
  8. More stable straw

    Thank you for saving me the trouble of typing that all out myself.
  9. The Wailing (1/2) An alien new realm

    Stick to the first page then. Plenty of stuff there you'd rather just hide from, or will flat-out ignore you
  10. More stable straw

    fixed my previous reply
  11. More stable straw

    Damn... Well, I suppose we should add that too... make a specific month range it can happen in, have it only work if a male and female are within 4 blocks of each other, and give it a 20% success rate (or lower) ...And that's exactly my point~
  12. The Wailing (1/2) An alien new realm

    ...I like this. I like you. You can stay.
  13. Plans

    I quite like this, actually. Very believable - you just need to make one, and then the technique stays with you.
  14. Glass and its manufacturing method

    There is already a glazing thread here. Please redirect your suggestions to this page.
  15. More stable straw

    They said that fecal matter wouldn't happen, as a block or dropped item. But I'm not saying that 'dohoho, lets add poopie', I'm just saying animals accumulate some grimy unpleasantness around them, and it isn't all feces. Animals vomit just like we do, and they roll around in mud and bugs and all kinds of crap. Not very nice. I fully agree. In fact, I would even go so far as to say that hungry sheep wouldn't even lay eggs at all. You know, I do actually think that's the case. In my world, I had 2 cows near the base of the mountain I live on. 2 springs later, and there's now a baby calf running about, and I sure as hell never fed them. This post was made with the assumption that this already happens. Yeah, but if everyone's going off the server and the server is being left on, you just let everything out to pasture and you're fine. If you forget, then it's your own fault - same as if you kept your own real pets in the house locked up while you went on vacation for 2 months - it's YOUR fault that they're dead. -Either that, or animals in unloaded chunks don't need to eat.Though admittedly, I find it hard to empathize since I've never been in this situation - the server I use shuts down when no one's on it. Which part specifically? Placing the straw, having it get dirty, or having the animals determine how often to eat due to it. I've actually written little snippets of not-real-code for 2 of the 3 To be fair, that's sort of the entire point. A good DEAL of TFC is doing little upkeep chores, like harvesting your tree farm, berry bushes, or slogging through your mine. It's about immersion, and investiture. The more work you put into your livestock, the more you'll come to think of them less as food and more as family, the way many farmhands do. I know a few friends that grew up on farms, and most of their childhood involved eating something they had named themselves a few years ago, or playing outside with something they WOULD be eating in another decade or so. Part of that attachment is the work that had to be put into them - the human brain has evolved to attribute value to things proportional to the amount of time and resources we pour into them - see 'sunken cost fallacy'. To address these points in order-1) It's a survival mechanism that will, just by virtue of existing, increase the amount of sense the world makes. Animals WILL die off if they spawn in lands where their food source is sparse, unless they wander to more fertile grounds. That's the point! Now, there will be no deer wandering the middle of badlands. No cows near the poles. Animals will flock to where it is rich and plentiful, and so that is where players will have to go to hunt - as they should.2) That's life, I'm afraid. Sometimes you're just going to find shitty sick animals. It's the luck of the draw, and that sort of chance is already part-and-parcel with minecraft, moreso with TFC. I've gone my entire world so far without seeing a single fruit tree - I'm beginning to be convinced that they just don't spawn on my seed. I've been 2000 blocks in every direction, and not a single fruit have I seen other than berries, which are EVERYWHERE. It's a matter of luck; just like TFC, just like minecraft, just like life.
  16. The Wailing (1/2) An alien new realm

    ...What? What in the hell are you talking about
  17. Pie and Cake

    I agree that more advanced foods and methods of cooking should be added. That said, it's very likely priority 0 on Bioxx's list
  18. Granary multiblock structure for grain preservation

    Oh it absolutely would be. That's the downside of having stupidly reduced decay rate - once one part gets infected, it ALL gets infected.
  19. TFC is missing a goal

    http://terrafirmacraft.com/f/topic/550-environmental-dangers/page-4
  20. Potatos

    The devs are already well aware of this, flapping gums will not advance this 'problem' any further. They'll fix it if they can, and it technically works as-is if they can't since potato plants DO produce seed - just not enough to make it more efficient than just re-planting part of the root. Motion to lock this thread.
  21. TFC is missing a goal

    Okay, but politics should in NO way be influenced by the game. This is all about emergent gameplay, politics should play out in TFC for the same reasons they play out in real life - limited resources, and basic human assholery. TFC already has limited resources, and players supply the dickishness ourselves. Politics already happen on large servers, as do wars - you just need enough people competing for the same stuff. Emergent gameplay is always preferable to forced mechanical gameplay.Dunk and I once spoke about 'organic' code - a way of coding that lays the baseline and rules on how a thing can progress, and then allowing it to blossom out in whatever directions it likes. He's done it before, with some wonderful results. It's like setting the laws of physics, and then hitting 'create world' is sparking a big bang that just propagates itself from then on, forming the most interesting and entertaining things you'd have never thought of on your own. That's what this mod should be. The fun of minecraft in general, and in TFC specifically, is that the 'fun' ISN'T hard-coded into the game. It just hands you the toys, and watches as you play.
  22. Sensible Crucibles (RESOLVED) <3

    We... can totally recycle anvils already. I've done it. Tools, we've had this discussion already. It's cheaty, and there's no way to make it UNcheaty without way more code than Dunk can justify writing for such a minor problem.
  23. Alcohol and Gunpowder, Barrel Comat Mechs

    When I saw 'battle mechs' in the title, I was dashing to grab my torch and pitchfork; then I saw you used it as a contraction for 'mechanics', and my seething abject hatred of this idea simmered to mere dislike. Please keep your phrasing of things in mind, when posting. That said, good use of text size in the OP.
  24. Ideas about food preservation.

    I wasn't aware that bread increased the preservation time of grain beyond the usual 'cooked' bonus that other cook-able foods gain - I had assumed that the main benefit of baking bread was that you doubled the oz of edible material. I think he intends to use 'hardtack production' as a means of giving grain an extra preservation bonus, like salting meat. Though my post in the granary thread should help out with your grain storage woes, guys >> *coughcough*