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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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EnTro

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Posts posted by EnTro


  1. So it was you! I couldn't check how to make leather because of you :rolleyes:

     

     

    Watching you try to light that pit kiln was painful.  :)

     

    Not sure if that was adressed to me, but to avoid confusion: I'm not Etho. Etho is Etho and EnTro is EnTro :D

    I hope this will give TFC a boost :)

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  2. Hotfix #: 78.6

    Suggested Name: Biome/climate rotation during chunk generation

    Suggested Category: Annoying

    Description:

     

    Biome boundaries are initially messy and jagged as shown on a minimap. Chunks can be manually rotated (90/180/270 degrees) and puzzled together to get a proper layout. Probably there is a mistake in the coordinate math in the code.
    Posted Image

     

    After a while the border corrects itself in the case of normal/dry grass. So it seems to be a world generation only.

    Posted Image

     

    Notice that the grass that dried out looks different from the grass that was generated as dry.

     

     

     

    Have you deleted your config files and are still able to reproduce this bug?: No (did not change config file)

    Pastebin.com link of the Crash Report: None

     

     

    Edits: made story more consistent

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  3. Hotfix #: 78.5

    Suggested Name: Rocks, ores and sticks pop in jungle generation

    Suggested Category: (Very) Minor

    Description:

    Spawning right in a jungle (seed -2136130231836865244) puts you in an area with a large amount of rocks and some sticks floating as if someone has thrown them there. This is most likely due to the placement of jungle shrubs on the ground, replacing the earlier placed rocks, sticks and presumably ores.

    Have you deleted your config files and are still able to reproduce this bug?: No (did not change config file)

    Pastebin.com link of the Crash Report: None

    Screenshot:

    post-4247-0-28437400-1397496817_thumb.jp

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  4. Well, it's just a computer game, nothing really matters. I'm sure the game will be just as awesome whether it measures in 'g'/'oz'/'lbs'/'bioxx-food-units' or 'garghls'.

    It's just that from a society POV I believe that phasing out the use of imperial units will happen and also should happen. The sooner, the better.

    "The most logical explanation, however, just may be the failure of Congress to make the metric system mandatory in all 50 states, the District of Columbia and its territories. By making conversion voluntary in all major legislation since 1866, the U.S. has failed to restrict the use of traditional units in transactions that touch the daily lives of ordinary citizens. Until that mandate comes -- and it will likely come soon if the U.S. is to remain competitive with growing economic powers, such as China and India -- many Americans will continue to think in terms of inches and pounds instead of meters and kilograms."

    - http://science.howstuffworks.com/why-us-not-on-metric-system4.htm

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  5. No insult intended to the imperial system. It _does_ actually fit to the historical frame of the game and made sense back then. For day to day use it's fine, but do keep it out of modern science, engineering and primary units in education.

     

    Loss of precision/long numbers is only an argument if you take the oz as a start point. Start with the g/kg and the same argument works the other way around.

     

    For the discussion on the unit of ounces: wikipedia lists it as a unit for mass, volume, length and force, each with there own (equally valid) definition. For mass measurements an ounce is defined in at least 10 different ways, ranging between 25 g (metric ounce) and 100g (dutch ounce).

    1

  6. I had to actually look up what 'oz' meant when I saw it. First thing my brain came up with was 'the wizard of'.

     

    As a reference for food: a typical (advised) dinner would be 200g vegetables, 200g rice/potatoes/pasta/... and 150g meat. That's roughly 8oz vegetables, 8oz rice/... and 6oz meat.

    The length difference there is 3 characters, can't imagine that would mess up much, unless of course you compare 2oz and 56.7g. To prevent that I'd use a conversion factor of 1oz -> 25g, 40oz -> 1kg. Close enough to get a feeling for day to day use.

     

    Too bad it's not happening anyway.

    2

  7. Indeed starXephir, forgot that the grass/dirt thingy is already implemented :S. I'm not really a farmer, plus there is no real need to farm in tfc. I'm still living off crops grown 3 (real life) months ago. (I support the SSP for that reason!)Anyway, In my experience grass takes way longer to spread over an area, but I live quite far from the equator, so I guess it is temperature related?Also it's absolutely no work to replace farmland with fresh dirt in the current game, just walk 10 meters. That stuff covers practically every inch of the game. 

    The current idea that's floating around for fixing sluices is for the sluice to mark the ore block that it found and caused it to produce small ore. It would not consume the ore block, but the sluice would treat that block as if it were regular stone from then on. Eventually, every block in the vein would be flagged by the sluice, and no more small ores could be obtained from it.Edit: This flag would mean absolutely nothing when the player mines the block, and the same drops would happen no matter if it was flagged or not.

    -----Seems like a good solution. Maybe use the exact same system for the surface ores? Then rock regeneration can be implemented without ore farming.Even though I'm guilty of garnierite farming with sluices myself, I agree that that stuff should be fixed.
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  8. There is no way to flag if dirt/grave/sand is naturally generated or not. That's one of the main reasons why farmland doesn't give back dirt when you break it.

    ------Took me a while to compute this statement. It's to prevent regeneration of the nutrients by digging up and placing back the farmland right? Well, I'd guess it would be similar to plowing the earth over.I'd fix this by giving dirt with grass on top high nutrient levels when turned into farmland, dirt without grass would give low-nutrient farmland. This would allow you to leave the farmland to fallow (after plowing) by letting grass cover it.Or you leave some kind of datatag/item on the block that was farmland to track the nutrients in that one spot, even after removing the farmland. 

    Sluices have exactly same problem. Simply remove the ore block after it was used to generate surface ore, just like sluice. Problem solved.

    ------ Sluices consume a heap of gravel/sand, no need to remove the ore block (it is very unbelievable/unrealistic to me that sluices/surface ores would mess with the ore vein). Plus regeneration can be very slow to make ore 'farming' not worth it.
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