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Shiphty

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About Shiphty

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    Adventurer
  • Birthday 09/29/1979

Profile Information

  • Gender Male
  • Location A Dark Place
  • Interests Theology, philosophy, dwarves, giant underground labyrinths, and subterranean cities.
  1. Regional Difficulty

    I withdraw.
  2. Mob Destroying Blocks

    Before I read this suggestion I thought I wasn't going to like it. But I do. I think the difference between what I thought it would be and what you wrote is the fact that the player can do something about the challenge or difficulty, there's a solution. However, I think this feature won't work so well unless there's a way of securing land and making sure that enemies won't spawn within your wall.
  3. Regional Difficulty

    If you go back and re-read my response and re-read what you wrote, you will see that what was being discussed at this juncture is general play-styles. What I took exception to was the suggestion that the way I play minecraft, in general, is somehow cheating, that it ought to be scoffed at, that it is some lesser form of playing the game. If I can take the time and mental energy to remember that your way of playing minecraft is worthy of respect simply because it is your choice, you can do the same for me. It is, as you say, a game after all. In my family we've always improved and changed the rules of games. We invented job classes and combat rules for monopoly and three dice charts for Jenga. For someone to tell me that unless I approach a game the way they do I'm doing it wrong is offensive to me and I'm almost inclined to do things differently out of spite, even if I'd otherwise done things the same. Tell me, will the creative option be gotten rid of as well? What about those people who will fly to the top of the tower? You think Bioxx will lose sleep over them? One of the great things about gamers in general is that they find loopholes. It can be hugely frustrating but it's actually a wonderful boon. Their consistent ability to find ways around things that you didn't think of forces you to grow. I'm not a coder, in case there was any doubt, but I have done some DMing for various RPGs and they've constantly kept me on my toes. I think using a heavy-handed invisible wall is an easy way out. And it's a shame. It punishes everyone because some folks might abuse the system. We saw this with the cave in mechanics. Simply because some folks were throwing caution to the wind and not using tunnel supports cave ins became immensely harder to avoid. I think it made the game less enjoyable, not because I didn't want to employ safety measures but, for one thing, afterward I could never come close to tunneling into a cave system without half the thing collapsing before I got there."There's a huge difference between tunneling in a map that was designed explicitly for tunneling, and tunneling in a map that was designed in such a way that they don't want players tunneling." Thing is, I understood this forum to be a place where Bioxx gets feedback from folks who play TFCraft and who will want to play TFCraft 2, a place where he bounces ideas off of us and gets our opinions. He obviously isn't bound to following our opinions, as I said a couple comments ago, it's his baby and anyone with half a brain will respect that. However, since TFCraft certainly is a "map designed for tunneling" and one would assume that TFCraft 2 would be at least loosely based upon its namesake, I'd no previous reason to believe that the sequel will be a game which is not designed for tunneling as a default. If Bioxx wants to go that way, it's his prerogative but I don't think any of us knew that before this conversation. And so, as a first response to the idea "Hey guys, what do you think about making TFCraft 2 a mod where you can't tunnel at certain junctures" my response is that I don't care for the idea at all.I think if TFCraft 2 is made without the option to place and destroy blocks before you take towers, at least in the config files or game menu, you'll be narrowing the scope of players. Though I do reserve the right to be wrong, I've said before that I want to like TFCraft 2 and I'm going to try it before I officially knock it. I don't think written anything unintelligent or disrespectful in this entire discussion. My major exception, as I wrote above, is that I find it demeaning for folks to talk down on the way that I play. There's a huge difference between saying "I want to design a minecraft map/mod wherein players will not be able to break the blocks until they've done x." and "Players who build or destroy terrain during combat are cheating." I've played maps where you weren't supposed to break the blocks and I didn't enjoy them very much (except one mystery map which had a pretty incredible plot so I actually played the whole thing through) so it's possible, maybe even likely, that folks like me won't be terribly interested in TFCraft 2 if that's the direction it goes in.One of the most lovely things about minecraft is that you can alter the terrain, it is one of minecraft's defining features. How many other games have you played where you couldn't move or destroy or place something which, in real life, you ought to have been able to move or destroy or place? When I first played minecraft one of my inward responses was "FINALLY!" I'd also like to say that I think there could be other ways to solve this issue. I remember playing an awesome map for vanilla minecraft a long time ago, it involved looting a pyramid. The player started a good distance from a huge Egyptian tomb with a little treasure chest and a patch of grass or some such. You had to survive and build up enough strength and resources to loot the tomb. All of the blocks in the tomb that you weren't supposed to break were made of bedrock. I loved that map. I died quite a bit and always restarted because I wanted to leave the tomb with all the treasure and many of my deaths involved my stuff melting in lava. Anyway, couldn't these towers simply be made of an unbreakable block? Or a temporarily unbreakable one? That second option might be a tall order, I don't know. Or what about making the blocks from which the towers are constructed out of a material which can only be broken by the metal tier which you will be gaining once you have taken the island? I think that's a really good suggestion, I hope it's considered. It's one thing to try and stop folks from pillaring to the top and it's another thing to stop folks from placing a block here or there on their way up the tower to gain a tactical advantage or block off the area you've made safe from the area that you haven't. I have been participating in this and other discussions on this forum because I want to help, albeit a little, to make TFCraft better. Everything I've written thus far has either been with the aim of productive brainstorming or a defensive, yet civil, response to what I see as disrespectful comments or suggestions.
  4. Regional Difficulty

    I've never played Ragecraft 2 or watched anyone play it so I can't speak with authority on that particular map/mod/thing, but have you ever played Vech's Super Hostile CTM maps? I suspect they're made with tunneling in mind. As a matter of fact, off the top of my head, I can think of a huge area in the sea of flame that you cannot get to without altering the terrain. It's under the lava out in the sea, you have to discover it and then create a way through the lava in order to get to it. His maps are made to be played over the long haul. That is, you don't just bee-line your way through, you conquer them and make them into a home. In my opinion the man is a genius. And there's a huge difference between enjoying watching someone play a game and enjoying it yourself. I don't think I'd be terribly interested in watching myself play minecraft. I take a LONG time to do anything. I work on major builds. It wouldn't be fun for someone to watch me play. But I have a tremendous time playing the way I do. Again, I'm going to push for respecting the way other people derive enjoyment from the game. Talking about the way I play as though it's cheating or deserves to be looked down upon for whatever reason is a darn good way to alienate me. I think it's disrespectful and rude. You think I play minecraft wrong. There goes the conversation. Edit: I want to add that it is a challenge for me not to look down on people who, in my view, foolishly rush right in instead of taking their time and "doing things right." I see it as a waste. Instead of taking their time to gain every advantage they can reasonably acquire, they run in, get killed over and over, and use up what little resources they have. For me to watch someone play that way... well, it's similar to watching someone use their pick to dig dirt. But if I looked down on folks for playing that way it would be wrong. That is how they get their fun. I've no right to demean them in the least. It's a kind of enjoyment I cannot relate with but that doesn't make it wrong. I also have to ask, if altering terrain to gain an advantage is distasteful to you, then do you not burrow in and wait for day ever? There are some folks who see that as wimpy or cheaty, they want combat... that's what the game is about to them and any attempt to avoid combat is cheating. Do you see? We all play differently.
  5. Regional Difficulty

    I'm definitely not sold on the idea. It took me three and a half years of wandering before I settled down. That trek would've been made much harder if the mobs got harder as I traveled further from spawn. I don't like this idea at all.
  6. Regional Difficulty

    When you say that this will probably be toggleable, do you mean that the no-build/no-break mechanic? "Don't take this as an attack but your favorite way to play that game you like so much is wrong and you're cheating." I obviously disagree. I still die to mob attacks. I still fight mobs. A lot actually. Even in vanilla minecraft if you want to build up a defensive position it takes time, and during that time you're going to be attacked. In TFCraft it takes years, literally years in game, to build up a base to the point where the enemy cannot get in. I think it's pretty unfair to call a style of play which incorporates a more creative way to facing your opponents "cheaty." Placing and destroying blocks to create a tactical advantage is far from peaceful mode. It'd make just as much sense to say that wearing armor and creating a better weapon in order to gain a tactical advantage is cheating. A person who enjoys melee combat might call someone who fights with a bow a cheater as well. I guess I refer to them a lot but the Super Hostile Vechs maps are really hard. If you tackle them by altering the terrain... they're still nearly impossible to beat. You still end up fighting countless mobs. One thing that really makes them fun, aside from the fact that Vechs is a genius when it comes to creatively torturing the player, is that there are no holds barred concerning play style. That's a huge difference between those maps and the maps where one of the rules is that you cannot place or destroy any blocks. I was careful to avoid using descriptive terms like 'lame' in speaking about play styles I don't enjoy while typing this up. I've mentioned this before but I think we all tend to view our preferred play style as the "right" way of playing and other play styles we enjoy less (or not at all) as "wrong" in some way. I have an eleven year old sister who plays minecraft in creative mode and just stacks blocks on top of one another in a haphazard fashion. She spawns in tons of neutral mobs, all the while talking about how she made them a home. I could NEVER enjoy that kind of play style... but she loves it. She's having a good time. Who am I to say she shouldn't play that way? Gamers are largely nerds. Nerds are passionate about their interests. Passionate people tend to be elitists about the object of their passion. Minecrafters are usually elitists and TFCrafters more so. Maybe it's inescapable that most folks are going to look at someone else's preferred way to play the game and decide they're doing it wrong. I dunno. And, at the end of the day you, Bioxx, are calling the shots. It's your baby. You're the one who had the idea and labored over it. I don't think that it's unfair to say that anyone who doesn't recognize and respect that shouldn't be on this forum. Having said that, I hope you will consider acknowledging folks with play styles such as mine as legitimate players and make room for us in TFCraft 2. I did say that I was holding out judgment until I actually try to play TFCraft 2, I really want to like it. But if that mechanic is mandatory, I don't have high hopes.
  7. Why I will never smelt Bronze Again...

    Thanks! I'm still laboring away... up to February 4th in the year 1010. I've got the base of the wall surrounding my land and I'm focusing on filling in all the dangerous pits and replacing any exposed stone or gravel with grass for the whole lawn. It's slow going.
  8. 2016

    The right to bear arms was written into the Constitution, not for the purposes of hunting or defending one's home, family, and life against individual criminals, but as a check against tyranny. That was the intention. The founding fathers believed that a people cannot remain free if they pose no real threat to their own government. The pro gun control folks who want to have any kind of reasonable discussion need to address this position, not the straw man positions of hunting and individual protection from low level thugs. You will never win an argument against someone if you do not address his actual position. I'm not saying you'll win the argument and persuade the folks who are against gun control anyway... but... ya know... bad form and all that. I personally agree with the founding fathers.
  9. Suspend Decay on preserved food

    Yeah, I try to refine them as soon as I harvest but sometimes it has to wait till I get back to the house... which only takes about thirty seconds. I've been really slow to use the food and preservation mechanics of the game because I'm so geared toward mining and building. I cook because it makes sense to cook, but it even took me a long time to start cooking after I settled in one spot. I finally earned master chef... which is a huge leap forward from the previous level. One of these days I'll have to sit down and figure out how to make the best sandwich for my character.
  10. Suspend Decay on preserved food

    I think I want to retract much of what I wrote about preservation. I'm finding that pickling the food makes it last more than long enough for me. My only trouble is that you cannot pickle grains. It'd be nice if there was something you could do to grains... dry them out maybe.
  11. Regional Difficulty

    After thinking about it for a little while I've come up with an idea which might be a sort of "meet in the middle" solution. Rather than not allowing the player to place/destroy blocks on an unconquered island, what about simply prohibiting farming on unconquered islands? This would keep other styles of play besides straightforward combat viable and also prevent players from really living on an island till they've dealt with the malicious occupants.
  12. Regional Difficulty

    If you've understood this accurately I may not be playing TFC2 very long. My play style involves altering the terrain and building in order to gain an advantage over the mobs. When I played the Super Hostile Vechs maps, for instance, I often burrowed along-side tunnels filled with hostiles and broke intermittent holes to lay down torches, thus making the hallway safe. Again, I'm keen to try TFC2 in whatever form before I knock it but if it involves straight up fighting alone and no alternatives, I'm probably going to move on to something else. It's one thing to gear a mod to incorporate various play styles but if you exclude a play style, particularly one which (I think) is pretty popular, you have to expect that you'll narrow your audience. That's not necessarily a bad thing, just a true thing. I will be a bit sad though, I've been a real fan of TFC thus far.
  13. Regional Difficulty

    I doubt it.
  14. Regional Difficulty

    Actually Kitty, first her referenced the better gear... and then he said that you ALSO level up. He didn't mean better gear but the actual levels.
  15. Security vs. Adventure

    Yeah, the mobs despawning wouldn't be for me. If you don't build some kind of defense the baddies should be able to get to you. Another problem is the question of whether the town protection goes all the way down to bedrock. It's one thing to have protection where you've actually built up and civilized a place but if you didn't go down and clean out those caves... they should still be crawling with nastiness. Another plugin I saw which kinda sorta addressed this issue had protection stones which you could buy and place, the protection, depending on the level of stone you bought, went out a certain radius in all directions from where you placed the stone. I don't remember the name of the plugin though.