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About HunterKain

  • Rank
    Stone Miner
  • Birthday 12/07/1997

Profile Information

  • Gender Male
  • Location Lokfar
  • Interests League of Legends and my girlfriend

Contact Methods

  • Skype kalekain
  1. Hey hey hey who even remembers who i am

    1. davoval0001


      You had really detailed discussion answers :D

  2. Rotten Flesh to something useful?

    Once there are new predator mobs in the overworld, it could be used to attract them (to hunt) or to throw aside to draw their attention when they chase you
  3. Shipwright Steve

    Crap. Sorry, I removed all the pretty pictures when the post got 3 pages behind. I can re-upload them if you like
  4. Corpses, Food, and Butchering

    Excuse me? More practical and efficient? So they should go back and make dozens more item ID's for bone-handles tools? And a new sprite for each tool made with a different stone? A knife is a very versatile tool by itself, it doesn't need different types. The knife we have is used for refining grains, harvesting straw, and a pretty good weapon. It feels lie the knife was meant to be an all-purpose tool, doesn't it? Neolithic people didn't have fancy knives, but they dealt with it pretty well. Too much detail is bad. That's why we don't have long, broad, and bastard swords, rapiers, falchions, and all those fancy weapons.And: different bait for different animals. Pigs, sheep, and cows cal be attracted by shift-right clicking grains onto the ground.
  5. New Cooking Methods

    ---- Not really. A raw stone block chiseled to the thinnest is all you need for frying and cutting. A metal or ceramic pot for soups, stews, and cheeses. Ceramic molds can double as bakeware if they're coated. For you example of the cheeseburger: bake the bread in a ceramic mold in a multi-block oven, a knife and bread in the crafting grid to slice it. you can cook the meat on the stone or grill or spit, not just a skillet. On the topic of smoking and salting: Salt can also be made from certain woods like hickory. And resin-y woods can't be used for smoking; they have tarry smoke. And bread: Id love to see more diversity in grain foods. sprouted grains, grain pastes, and more. Especially that the ability to eat uncooked grain should be deleted. we can't digest it raw toasting or sprouting, at least, by soaking in a barrel of water of toasting on a flat stone. cooking dough without an oven, on a the flat stone, for example, should give flatbread, which loses nutritional value after it gets cold (it just gets unpalatable IRL). A proper oven gives the bread we're accustomed to today. and make it a multi-block structure, to allow for more bread baked at once.
  6. The "Why Can't I...?" Thread

    Why cant I...carve wood? Carving wood can solve the whole stick debate about whether they are branches or twigs. Properly carved scythe and tool handles, in addition to sword hilts and arrow shafts could add an element of durability like with smithing, with better carved handles giving better durability. Why cant I... hunt for fish? Bowfishing and spearfishing are done in real life. All that's needed are some 3D models of fish mobs. Why can without bait? What fish is dumb enough to bite string? digging up some worms or using some scraps of that cow you butchered yesterday would give fish something to bite.
  7. A few suggestions on Stone Age Weapons

    --- I recently played a game on Armor Games call Storm assault (Or something like that). The meat of it was shooting arrows at people, but the catch was, the farther you pulled back your bow, the shakier the aim got. it makes sense, since its easier to throw something accurately and lightly than it is to throw a rock with enough force to kill something. So the player has to sacrifice power for accuracy. That could factor into the swaying. And if woodcarving is added, the more skill in making a nice balanced shaft, the easier it would be to aim the javelin
  8. Health, hunger and thirst unification system

    --- Is it really better, though? It almost seems like your suggestion would make players a little more clueless about what's happening to them. The more you know, the better you can use it. Say you tried tfcraft for the first time and you didn't know anything about thirst. you'd go have fun until suddenly you realize you're thirsty and don't have any jugs handy. Welp. got yourself in trouble there. Though I see what youre getting at. a bunch of bars and a HUD where there's too much happening looks cluttered and confusing (*cough* Infinite Crisis*cough*). hunger and thirst is already simplified into this: if your red is empty, you die. If your green is empty, you won't heal. If your blue is empty, you can't sprint. Your stamina is just hunger. it just needs to be tweaked for armor and weapons.
  9. [Suggestion] Basic Needs

    ---------------------------- People won't sleep as much in SSP either,if beds don't skip nights (I'm not sure if this is implemented or planned. been playing Thaumcraft). You wouldn't need to skip the night in a bed, just rest in it fora bit.
  10. [Suggestion] Basic Needs

    Sleeplessness should be a bit like alcohol, with stacking negative effect with each passing night you don't sleep
  11. Finite liquid?

    Or small bodies could evaporate dry. So it would be possible to pour seawater in shallow 'salt pans' to get salt. For salting meats and brining vegetables. I'd make a preserving post if I wasn't soooooo lazy
  12. My BIG suggestion post

    First off, it better (and more convenient for readers) if you post multiple threads with a proper topic instead of lumping them all together. That said: Winter makes you lose hunger quicker, since you lose body heat. Excessive heat makes you thirsty quicker, since you get dehydrated in heat. Dynamic landscapes are difficult to program, I'm sure. I don't think the crop harvest and plant time should be tweaked; fall is generally harvest time, but the growth should be tweaked so that any crops planted in before late spring should be ripe by late fall. This wouldn't apply to multi harvest crops. About over hunger: obesity was in NO way a Neolithic problem. Food was hard to get, and even if you had enough, a lot of work was put into getting to it or harvesting it, or just daily activities. I'm sure you jump a lot when you play minecraft, and I'd like to see humans do that irl. Yes, metal armor should slow you. But have you ever touched a leather jacket in chilly weather? It's cold. Not much warmer than cloth. Armor or clothes made from sheepskin or from wool or lined with those materials should give you the cold resistance. And finally: jewelry and coins have been suggested before. The tone of it has mostly been 'Eh.' Metal is (or was) too precious to waste on coins. Jewelry doesn't really have much use.
  13. Patron Spirits

    Yes, definitely. I have the problem whenever I play Mo' Creatures. I have to turn off all the fictional mobs.
  14. Falconry - Let birds hunt for you!

    I did it with vanilla health in mind. We'd just have to scale up the damage is all. so eagles would do 500 damage.
  15. Manganese. No not Magnesium...

    The lava buckets are a 'believability - realistic' issue. The manganese not being added has the same reasoning as why guns won't be added into TFC. Time window issues.