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HunterKain

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Everything posted by HunterKain

  1. Hey hey hey who even remembers who i am

    1. davoval0001

      davoval0001

      You had really detailed discussion answers :D

  2. Shipwright Steve

    Whether it's my terrible luck, or it's the code, but my ore veins are always far away from each other, even if they're on the same shoreline. Walking back and forth is a huge hassle. What would make it easier? Boats. Log canoes had been used by native Americans up until the 1800's, well within TFCraft's time window. A dugout canoe for transport through a river or in ocean shallows would be a useful thing to have early-game.Making a dugout canoe.Tools needed: Adze, support beamAdze: can be made only from metal, and needs leather straps in recipe. The tool head of an Adze is at an unusual angle, soot needs a better attachment.ScribingAdze Head PlanLeather straps (makes 2)OXOXOOXOXOOXOXOOXOXOOXOXOCrafting a canoe1. Place three to seven logs (not log piles) end to end, lining up the cut faces of the block2. Place vertical support beams, like so(X as support beam, O as logs)3. Right click the logs with an Adze to confirm the size of the canoe. breaking any of the blocks will make the entire structure fall apart. Attempt to break each log with Adze. Block will not break, but the bark will be shaved off4. Make a firepit in the center log until a depression appears. The fire will go out when the pit is made. If the canoe is longer than 3 blocks, another depression can be made to seat another player, in SMP, but only the front-most player can control the canoe5. Attempt to break the bow and stern blocks and the canoe tips will be shaped6. Dig out the blocks below that canoe so that water flows underneath it.7. Right click with an oar to add an oar to the canoe. Oar recipe: one plank above two sticks8. Canoe finished! Row around to your heart's desireNotes:Canoe controls are the same as the vanilla boatMoving and turning the canoe will take hunger (rowing oars takes strength)The canoe will not break when it rams into landFishing rods do not cast when you are in a canoe. Casting would tip over the boat on real life.To be rowed, canoes need water at least two blocks wide and two blocks deep.Canoes are good and all, but what if you need to transport things? Or maybe you want a platform to fish on? Or maybe the seashores around are too shallow for canoes. A raft solves all of these problemsMaking a raft1. Place log piles (one log I each pile) in a 3X3 pattern one block high. The raft can also be 5X52. Right-click with an Adze to establish the size of the raft3. Craft enough leather straps, one for each log pile. Place one leather strap and one wool yarn in the crafting grid to get one lashing4. Right click each log pile with the lashing in your hand to bind the logs together5. Craft rafting pole: 6. Right click raft with a rafting pole.7. Dig out the blocks under the raft so that water flows under the entire structure8. Raft-pole around to your heart's desireNotes:When fully constructed, chests, crafting tables, logs, plank blocks, and scribing tables can be placed to the front, back, left, and right of the center of the raft. If a block if placed to the front, one must be placed to the back, to balance the raft. The same with left and right. Those blocks can also be placed in the center.Rafts move slower than canoes and are harder to handleThe player must be within one block of the edge of the raft to control it. (The raft has to be poled around)The raft can only travel in water 1-4 block deep. (The raft pole isn't infinitely long, and you need to be able to touch the river or ocean bed)You can fish on a raftTorches can be placed on the top of the raft without needing to balance itRafts 2.0I don't REALLY think we need this, but I guess some people would like it. Wind power. An arrow would have to be put in the HUD to show the wind direction. the arrow would change color to show wind strength, white, green, yellow, and red, from weakest to strongest. A sail would help in moving rafts. A sail would eliminate the need to use up hunger while piloting the raft. Also, with a sail, a raft could be sailed in deep water. A steering oar would be needed. And pole holders would allow for multiple poles to be cast at once, making fishing a little easier. So lets dive head first into rafts 2.0.SailsTo make a sail,do this (I used a blaze rod instead of a bone needle):To make a bone needle, put a bone into the quern to grind the bone to a point.MastsTo equip a raft with a mast, you need 4 vertical support beams and 2-4 horizontal ones. Place the vertical support beams in the center of the raft, and the horizontal ones to the sides of the mast so that the horizontal support beams stick out to the sides of the raft. The horizontal beams must be as wide as the raft is. Right click each horizontal support beam with a sail in your hand to rig it. The raft will move with the wind. Right click each sail with a lashing in your hand to roll up the sails; the raft will not move with furled sailsPole-holder and OarlocksHere's the recipe for the pole holder ( I used Nether Wart instead of a Leather Strap:Pole-holders can be placed on the edges of rafts. A cast fishing rod can be placed in the pole holder by right-clicking it. The player can then cast another rod.Oarlocks are made by putting a pole-holder and an Adze in the crafting grid. It is placed at the back of the raft in the center, like soAn oar has to be placed in it by right clicking. Once placed, the raft can be directed in any direction other than directly against the wind. The steersman needs to be within one block on the oarlock to steer it. This only works on rafts with sails on them.That's my views on a TFCraft Naval Expansion. I think it would be cool if the devs would put some of this in. (Also if we could make steam-powered ships and galleons, but TFC's time window ends in the 1500's and Galleons are unnecessary). Hope you guys had fun reading this post.
  3. Rotten Flesh to something useful?

    Once there are new predator mobs in the overworld, it could be used to attract them (to hunt) or to throw aside to draw their attention when they chase you
  4. Shipwright Steve

    Crap. Sorry, I removed all the pretty pictures when the post got 3 pages behind. I can re-upload them if you like
  5. Corpses, Food, and Butchering

    Excuse me? More practical and efficient? So they should go back and make dozens more item ID's for bone-handles tools? And a new sprite for each tool made with a different stone? A knife is a very versatile tool by itself, it doesn't need different types. The knife we have is used for refining grains, harvesting straw, and a pretty good weapon. It feels lie the knife was meant to be an all-purpose tool, doesn't it? Neolithic people didn't have fancy knives, but they dealt with it pretty well. Too much detail is bad. That's why we don't have long, broad, and bastard swords, rapiers, falchions, and all those fancy weapons.And: different bait for different animals. Pigs, sheep, and cows cal be attracted by shift-right clicking grains onto the ground.
  6. New Cooking Methods

    ---- Not really. A raw stone block chiseled to the thinnest is all you need for frying and cutting. A metal or ceramic pot for soups, stews, and cheeses. Ceramic molds can double as bakeware if they're coated. For you example of the cheeseburger: bake the bread in a ceramic mold in a multi-block oven, a knife and bread in the crafting grid to slice it. you can cook the meat on the stone or grill or spit, not just a skillet. On the topic of smoking and salting: Salt can also be made from certain woods like hickory. And resin-y woods can't be used for smoking; they have tarry smoke. And bread: Id love to see more diversity in grain foods. sprouted grains, grain pastes, and more. Especially that the ability to eat uncooked grain should be deleted. we can't digest it raw toasting or sprouting, at least, by soaking in a barrel of water of toasting on a flat stone. cooking dough without an oven, on a the flat stone, for example, should give flatbread, which loses nutritional value after it gets cold (it just gets unpalatable IRL). A proper oven gives the bread we're accustomed to today. and make it a multi-block structure, to allow for more bread baked at once.
  7. The "Why Can't I...?" Thread

    Why cant I...carve wood? Carving wood can solve the whole stick debate about whether they are branches or twigs. Properly carved scythe and tool handles, in addition to sword hilts and arrow shafts could add an element of durability like with smithing, with better carved handles giving better durability. Why cant I... hunt for fish? Bowfishing and spearfishing are done in real life. All that's needed are some 3D models of fish mobs. Why can I...fish without bait? What fish is dumb enough to bite string? digging up some worms or using some scraps of that cow you butchered yesterday would give fish something to bite.
  8. A few suggestions on Stone Age Weapons

    --- I recently played a game on Armor Games call Storm assault (Or something like that). The meat of it was shooting arrows at people, but the catch was, the farther you pulled back your bow, the shakier the aim got. it makes sense, since its easier to throw something accurately and lightly than it is to throw a rock with enough force to kill something. So the player has to sacrifice power for accuracy. That could factor into the swaying. And if woodcarving is added, the more skill in making a nice balanced shaft, the easier it would be to aim the javelin
  9. Health, hunger and thirst unification system

    --- Is it really better, though? It almost seems like your suggestion would make players a little more clueless about what's happening to them. The more you know, the better you can use it. Say you tried tfcraft for the first time and you didn't know anything about thirst. you'd go have fun until suddenly you realize you're thirsty and don't have any jugs handy. Welp. got yourself in trouble there. Though I see what youre getting at. a bunch of bars and a HUD where there's too much happening looks cluttered and confusing (*cough* Infinite Crisis*cough*). hunger and thirst is already simplified into this: if your red is empty, you die. If your green is empty, you won't heal. If your blue is empty, you can't sprint. Your stamina is just hunger. it just needs to be tweaked for armor and weapons.
  10. [Suggestion] Basic Needs

    ---------------------------- People won't sleep as much in SSP either,if beds don't skip nights (I'm not sure if this is implemented or planned. been playing Thaumcraft). You wouldn't need to skip the night in a bed, just rest in it fora bit.
  11. [Suggestion] Basic Needs

    Sleeplessness should be a bit like alcohol, with stacking negative effect with each passing night you don't sleep
  12. Finite liquid?

    Or small bodies could evaporate dry. So it would be possible to pour seawater in shallow 'salt pans' to get salt. For salting meats and brining vegetables. I'd make a preserving post if I wasn't soooooo lazy
  13. My BIG suggestion post

    First off, it better (and more convenient for readers) if you post multiple threads with a proper topic instead of lumping them all together. That said: Winter makes you lose hunger quicker, since you lose body heat. Excessive heat makes you thirsty quicker, since you get dehydrated in heat. Dynamic landscapes are difficult to program, I'm sure. I don't think the crop harvest and plant time should be tweaked; fall is generally harvest time, but the growth should be tweaked so that any crops planted in before late spring should be ripe by late fall. This wouldn't apply to multi harvest crops. About over hunger: obesity was in NO way a Neolithic problem. Food was hard to get, and even if you had enough, a lot of work was put into getting to it or harvesting it, or just daily activities. I'm sure you jump a lot when you play minecraft, and I'd like to see humans do that irl. Yes, metal armor should slow you. But have you ever touched a leather jacket in chilly weather? It's cold. Not much warmer than cloth. Armor or clothes made from sheepskin or from wool or lined with those materials should give you the cold resistance. And finally: jewelry and coins have been suggested before. The tone of it has mostly been 'Eh.' Metal is (or was) too precious to waste on coins. Jewelry doesn't really have much use.
  14. Patron Spirits

    Yes, definitely. I have the problem whenever I play Mo' Creatures. I have to turn off all the fictional mobs.
  15. Falconry - Let birds hunt for you!

    I did it with vanilla health in mind. We'd just have to scale up the damage is all. so eagles would do 500 damage.
  16. Falconry - Let birds hunt for you!

    New MobsIve seen mob suggestion threads elsewhere, but This is just a quick list of mobs that need to be added for my falconry suggestion. More pictures coming soon!*Prey animals:Pheasants: drop raw pheasant, males drop plumesRabbits: drop furFish: drop fish(as a material mob: trout in freshwater, cod in saltwater)*Raptors (I want to keep it simple, so not too many types)FalconEagleOsprey Birds of prey can be seen flying around in different biomes, Eagles in mountain, jungle, and forest biomes, Ospreys near Ocean and river biomes, and falcons in all other biomes except for desert and tundra biomes. On occasion, and always at sunset, they will return to a tall, leafless tree with a nest at the top. During late spring, there will be two to three chicks in the nest. The player must then climb to the top and right-click a chick to pick it up. Keep in mind that if there is an adult bird present, it will attack the player. Falcons and Ospreys deal slashing damage, eagles deal puncture damage *Falcons are the smallest and weakest birds, dealing 1.5 hearts of damage. A in real life, both parents hunt, so there is very little chance that a bird will be present at the nest. Tamed falcons can hunt only small game, such as pheasants, rabbits, and chickens. *Ospreys are bigger than falcons, dealing 3 hearts of damage when protecting their chicks. There is a higher chance that an adult will be at the nest. Ospreys nest in trees that have water on all sides. They are specialized fish eaters, and will hunt fish only. Tamed Ospreys return fish to their owners. *Eagles are the biggest of the bird of prey. There is a high chance that an adult will be at the nest. Each hit does 5 hearts of damage to the player and has a 10% chance of knocking the player back. Tamed eagles can hunt small game and fish in addition to deer. Having an eagle perched on their hand makes a player move slower due to the bird's size. Falconry gear Falconry needs a lot of leather accessories to prevent harm from the bird. The first thing you need is a Falconer's Harness. To make one, you need a leather tunic, leather glove, and leather straps. Leather glove: Leather Straps (makes 2) Place a leather tunic, a leather glove, and one strap in the crafting grid and you get a Falconer's harness, which you can wear in the chest armor slot. Without the harness, the raptor will not respond to the player. Falcon accessories: Leather Patch (makes 4. Paper is a proxy for leather patches): Its a 3X3 square Hood: place one feather above a leather patch in the crafting grid. To transport the bird from one place to another by hand, and to take it inside, a hood must be equipped to the bird by right clicking while it is perched. To remove hood, right click while holding a hooded bird. A bird does not need a hood once it is inside, but only while transitioning. Trying to do it without a hood will cause the bird to fly outside. The bird must wear the hood for 2 weeks before the training process to begin. It helps them get used to humans nearby Padding (firework star is used as a proxy) Perch: Right click with bird on arm to place bird on perch. Lure: leather patch in the center, one fur on top, four feathers in the corners and one string at the bottom. (leather is a proxy for fur) Meat scraps: any raw meat and a knife in the crafting grid. Raptor Whistle: the interface is opened by placing a knife above a plank in the crafting grid. Yes it needs metalworking. Medieval people had steel. Its like knapping, but with wood. Training a Bird of Prey 1. Retrieve raptor chick 2. Place chick on a thatch block (right-click). The chick will keen when hungry. Right click with meat scraps in your hands to feed. If you don't feed it within a day, it will die, so you have to take care of your bird. 3. Wait7 minecraft days. The chick will then be ready to fledge 4. Pick up chick and place on perch by right clicking (you must be wearing a Falconer's harness) 5. Hold meat scraps in your hand and stay one block away from the perch until the bird hops to your hand. 6. Repeat step 5 with increasing distance until it succeeds at 10 blocks. (At 4 + blocks, the bird will need to fly) 7. The bird can now fly. Repeat step 5 at 10 blocks, but blow the raptor whistle before holding out meat scraps. 8. After a while, blowing the whistle will make the bird return to your hand. Note: the chance of the bird responding to the whistle at first is 0%. With each successive try, the chance is raised by 1.25% until the bird responds Hunting Training 1. Have bird sit on perch outside. 2. Right click with a lure in your hand to spin it around. The bird will fly to it and knock it down. 3. Blow the raptor whistle until the bird returns to you. (Chance of it responding is the same as step 8 of bird taming) walking close to the lure will make you pick it up. 4. Bird now hunts for you Hunting with a falcon/eagle 1. Run through tall grass to flush out pheasants, chickens, and/or rabbits with the bird in hand. 2. When quarry is flushed, right click with an empty hand and the bird will fly out and pursue prey. Keep it in your sights 3. When the falcon strikes, it will perch on the corpse. It will start feeding off the corpse twenty seconds after the strike 4. If the bird eats the corpse, you will need to retrain it. (In real life, if a trained hunting bird is allowed to eat its kills, Butcher the corpse as soon as possible with a knife. 5. Falcon will keen, so feed it a meat scrap. If you don't feed it within 30 seconds, it attacks. Hunting with an Osprey 1. With the bird in hand, face an ocean or a river. 2. Right click with an empty hand to make the bird fly out over water 3. The bird will circle for 1-5 seconds, then plunge and fly up holding a fish. It will circle above the water until the raptor whistle is blown 4. Blow raptor whistle and Osprey will circle over you and drop fish, then return to water to fish. Blow raptor whistle again (before it catches another fish) and it will return to your hand That's falconry. For more on hunting, I made a post a few weeks back about a hunting overhaul. http://terrafirmacraft.com/f/topic/4700-hunting-overhaul/
  17. Manganese. No not Magnesium...

    The lava buckets are a 'believability - realistic' issue. The manganese not being added has the same reasoning as why guns won't be added into TFC. Time window issues.
  18. Studying seeds..

    I get in Thaumcraft that you need to research things, but its just not necessary in TFC. The major different between this and Thaum is that Thaumcraft needs resources. Its a mostly mid-late game mod. The researching needs tools and materials. I don't think cavemen spent time pondering if seeds grew into plants. they threw seeds into their refuse pile (most likely) and found later that they grew. It doesn't take intelligence to stick little bits into dirt and harvest them. If seeds were given different pictures, the distinction between things like wheat, oat, and barley very hard to distinguish. It just isn't necessary. And it matters very little what you planted just before. I always have two farm sites so the nutrients can get back into the soil. The only time it would affect the player is if he planted multiple A-circle crops year after year in the same spot. even then, the only penalty is what, slower growth? I don't think people would care that much. 'Research' has never mattered much to early humans. It was mostly just trial and error
  19. Fix Vanilla horses

    There was a post on this a few months back. Dunk replied to it. Vanilla horses are on their way. with new pretty models. I think they have a lot planned for vanilla horses. Here's part on the model, its unfinished:
  20. Roman-style aqueducts and lead pipes

    They did actually suffer from lead poisoning, but not from the pipes. Merchants boiled wine preservatives in lead-lined pots, then put it in the Romans' wine. When they drank it, they absorbed the lead. two common symptoms of lead poisoning are loss of appetite and a deadened sense of taste. Archaeologists have discovered an ancient Roman recipe for something called liquamen, which was an incredibly potent flavored sauce made of fermented fish, fish guts,and some other ingredients. Like amuch stronger fish sauce, like the kind used in Asia.the strong taste of it coincides with the lack of taste in the higher classes of Romans. They used a lot of it too, especially for feasts. So yeah, they did suffer from lead poisoning, but the higher classes far more than the lesser ones.
  21. Falconry - Let birds hunt for you!

    I use a program called Techne. I was getting to the birds of prey but its so much work. I recently missed a chunk of school and I need to catch up on my college-level math. Don't worry. They'll be out eventually. If I'm not a lazy-ass Weapons weren't the purpose of this suggestion. Its based on the art of Falconry, when people trained birds to hunt for them. Its meant to mob vs. mob, not mob vs. player. And While Ravens are intelligent, they're a little too intelligent to tame. domesticated animals actually have smaller brains than their wild counterparts I wanted to make fishing a bit more fun, and it is technically possible to train Ospreys. And the fish model makes it possible to hunt fishes with javelins and fishing arrows.
  22. Lathe for Sticks

    You guys know that is is a long, ongoing debate, right? There's so much wiggle room in the definition 'stick.' A proper handle carved from a log would solve the dilemma, but for now it is how it is. I sure the devs are going to reach a conclusion eventually.
  23. Lathe for Sticks

    If not for tool handles, this could be used for arrow shafts. Those definitely need to be nice and straight. A wooden knapping system would be of more use, in the form of woodcarving and whittling for straight tool handles and curved scythe handles. Maybe whittling wooden fish hooks and whistles for wolves. Proper bows and sword hilts would be amazing. Woodcarving could have so many other uses... Maybe it needs a separate post, but I'm feeling lazy...
  24. Apiculture ...* And more soon *...

    First: why do you need bronze to make a press? It's one of the things I hated about forestry. Apiary doesn't need that much of advancement in the tech tree. A press could be made out of wood or even stone. You mentions Egyptians having apiculture. They definitely did not have bronze. The farthest they ever got was copper, and you can quote me on that; even the tools they used for chiseling stone for the pyramids and the sphinx were made of copper, a relatively soft metal. Second, the smoker: when I lived in India, a bees built a hive under the balcony. The guy who harvested if used nothing but heavy, oversized clothing (to protect from stings), a rickety wooden ladder, and a fire fueled with green sticks and grass. A firepit fueled with saplings under a beehive should make enough smoke. Third, the apiary. Bees will take any proper shelter for a hive site, even an upturned basket. No need for elaborate seed-squeezing, carpentry, and impregnating wood. The frames are a fairly new and modern addition. A specific wood type would make apiary too labor-intensive for it to be worth it. One of my recent worlds has nothing but willow trees for miles around. And while beekeeping may not be a very early discovery, third-world countries deal with wild bees, countries that don't have much metal or industrialization. And last: I do like the fact that beekeeping increases yields from crops, but tree growth? If anything, it should increase the yields of fruit trees, but pollinating saplings won't help they grow faster, just make them yield seeds faster. If Hickory nuts, Chestnuts, and acorns are ever added, they could help with that. Itll keep Apiary in the food section of gameplay. Don't get me wrong, I do like the suggestion. I just want to see bee-keeping done right, not like its done in Forestry.
  25. Manganese. No not Magnesium...

    Nice suggestion, but you said yourself that this wasn't discovered until 1770. TFC's time frame, officially, has been determined to end in the 1500's, and even that date is stretching it. So sorry, I'm almost sure this will not be added