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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Tsuarok

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Everything posted by Tsuarok

  1. Life In The Woods?

    I really have no issues building at any stage. Logs are perfect for early game, and mid game on I can use most things. What I'd like to see is more aesthetic things like tables, chairs (with a sitting animation), etc. But honestly, I'm perfectly happy just adding other mods for that stuff. There's no reason to put everything in one mod. People have different tastes.
  2. B78 Pre-Release Live-Steam 04/08/14!!!

    If it would work if it was on a scale, so that the higher above average the current category is, the less it hunger it filled, until it filled nothing at all. Edit: I'm an idiot. I just found out what the actual debuff was, and I think it's brilliant.
  3. B78 Pre-Release Live-Steam 04/08/14!!!

    So, I love the food decay, and I love the idea of nutrition, but I'm not too sure about debuffs for poor nutrition. Because debuffs are irritating. What do ya'll think about making it so that food simply fills less hunger if it's category (protein, etc) is higher than average?
  4. B78 Pre-Release Live-Steam 04/08/14!!!

    Hmmm... well, I didn't really like the crafting table I was designing anyway.
  5. Life In The Woods?

    I like it, but really TFC is better, imo. Just add in bibliocraft (with custom NPCs to make the recipes work), Dynamic Lighting, Carpenter's Blocks, and Better Grass and Leaves, and you have Life in the Woods, but with better mechanics. Hmmm... maybe I'll make a mod pack...
  6. Integrated Crafting Guides

    Personally, I look it up on the wiki. My nostalgia isn't for trying random things to see if they work. It was for a day when video game makers controlled when and how you got instructions, dropping subtle hints and forcing you to figure it out. It was really fun when you had to work at it for a while and then figured it out. It's not really useful to design like that now, because anyone can just look up the answer.
  7. [Request] Sphax texture pack

    I somehow don't think you'll be looking at this after... 7 months... but in just in case, you can download GIMP and scale the images down yourself. It's really easy, just open each image, go to image -> scale image and enter whatever size you want. Interpolation will cause some problems, but it should be good enough to play with.
  8. Integrated Crafting Guides

    While I really do love the idea, I feel like most users would still refer to a wiki if the flavor text only added hints. Writing it out in such a way as to make all steps perfectly clear, while maintaining immersion, would be essential to making this work. Something like, "I've found that a copper can be strengthened by adding 1 part zinc for every 9 parts copper," but, you know, with more flavor. Preferably written by you. Honestly, I think it's kind of a shame, because I remember the pre-internet days of video gaming where you really had to figure this stuff out on your own.
  9. Great work, one of my favorite mods.
  10. Thanks. I'm currently optimizing for 256. While I'll release scaled versions of this, interpolation will mess with the quality of the smaller packs a bit. This is of course correctable, and I'll make it one of my two priorities after initial release (the other being vanilla support). From the few tests I've run, 32x is far better than 16x, and I understand that it has a negligible effect on performance. Just something to consider.
  11. I know it's been a while, so I thought I'd just post in here to let anyone who's interested know that I'm still working on this. I just finished my lava animation, which I'm pleased with. Let me know what you think.
  12. Alternatives for magical mobs

    If you were replacing the mobs with something else, with the aim of believablity, what would you put in? So, I've long felt that zombies and skeletons and such are out of place in TFC. One easy way to change this is to simply rename and reskin them via a resource pack. As I'm in the process of making a pack right now, I thought this would be a good time to replace them, but I'm not quite sure what to change them to. My first thought was some sort of pre-human ancestor. I went with homo hablis. ...but... well... while they are only a rough draft, they just don't feel right. So, I'm wondering what ya'll think. Iwas also considering some sort of giant insectoid creatures (which would go well with the spiders).
  13. Alternatives for magical mobs

    So... you need a resource pack to change it. You can make your own from scratch, but the easiest way is to simply download any pack, edit the textures that you want to change (mobs are in "texturepack"assetsminecraftentities), and delete the rest (or use them if you'd like). I personally like GIMP as an editor, because it's free, but paint.net (also free) and photoshop (definitely not free) also work. MS paint doesn't work because it doesn't support transparent pixels. If you need the image to be a higher resolution you can scale it up, as long as it is 2^x (that is, 16, 32, 64, etc.) You may need optifine to do higher than 16, I don't remember. The homo hablis are 256 btw. Now... does anyone have any ideas for a believable texture? I should have put my question in the title...
  14. Alternatives for magical mobs

    There's always the naked mole rat... ...though I'm not quite sure fanged phallus is the direction I'd really like to go in...
  15. Alternatives for magical mobs

    At least if they're underground they won't be bursting into flames too frequently. Now what would a believable subterranean biped look like? *golum* *golum* meh
  16. Alternatives for magical mobs

    Feel free to write that up, I'll add support for it in my resource pack.
  17. What do you like about terrafirmacraft

    As a builder, I like the diversity of materials available, and the microblocks. I also enjoy the challenging crafting system and the sense of accomplishment that comes from working hard towards a goal and finally achieving it.
  18. What do you like about terrafirmacraft

    Much better. Feel free to stick your links and such in your signature.
  19. Alternatives for magical mobs

    I agree, though I'd like to make sure that the animals don't attack in creative mode... that would just be annoying.
  20. Alternatives for magical mobs

    I suppose that when my hypothetical believable mob bursts into flames in sunlight, belief will go right out the window anyway... If I went the insectiod route, my thought for the creepers would be sort of a vertical larva, with the head near the feet and an exploding, engorged vertical abdomen. Some species of social insect do sacrifice themselves for the good of the hive, so that wouldn't be too bad. But they do have the problem of being giant insects. And a little gross.
  21. Alternatives for magical mobs

    If I could I'd definitely do wolves, panthers, etc, but I can only edit the skin, the model (the shape) has to stay the same. Within those bounds, there isn't much that actually exists, but I think it would still be better to do something that could exist (but doesn't) than obviously impossible creatures. Unfortunately, the list of things that could reasonably exist with a humanoid shape is pretty small. Maybe zombies could be made into bears... that always stand... but when you give them weapons and armor, the suspension of believe collapses. Though it's still better than the walking dead.
  22. What do you like about terrafirmacraft

    Gotta say, this looks a lot more like an advertisement than a genuine discussion.
  23. Alternatives for magical mobs

    Well, they're just something I roughly threw together, just to sort of field test them. The final product, if I decide to do them, would probably have clothes and/or jewelry and such, and the zombies (left) and skeletons (right) won't look exactly the same (though they should look like the same species). IDK, if I do choose the human ancestor route, I might go for homo erectus or neandertal (I know, not actually an ancestor). These look too much like gorillas I think.
  24. Breeding Inaccuracies Messing With my OCD

    Frankly, I think luring animals with anything but leads is a bit silly. I'd rather them all be like ocelots, running away unless you're sneaking. But instead of giving them food you throw a lead on them. Afterward, feeding them enough times would make them not run away (some random amount, like vanilla horses).
  25. thanks, I'm glad you like it. Sorry if this is taking a while, I really want to get it right before release. I had made all the stone, but I had to throw them out. The non-CTM blocks proved to be either completely featureless, or form these horrible grids. I've settled for a single CTM stone pattern, which has been recolored for each stone type. In future versions, I'll do unique CTM for each, but they take a bit over a week each, and I'd not like to spend several months on the raw stone alone, not until there is a usable pack first. Of course, the Basalt will be different, as it was already done, and was way too particular to be used as a general stone texture.