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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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Posts posted by Moress
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Oops, I should have reread the post. I like the idea of more "wild" animals, but being that Goats were one of the first animals to be domesticated by humans, maybe something else would be appropriate?
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The wild variant of a cow is called a Auroch, and I suggested a similar system for the horses, but the developers have said that domestication was once a thing, but had been since removed. (This was with plants, but I could assume the same goes for animals)
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There was discussion a while back about horses and carts. Wheels certainly do better on flat surfaces, and not so well on 1 metre cliffs. If they get added to the game, roads may have a purpose, if not as an explicit structure, but that running carts over stone or cobblestone might be faster than dragging them over grass, dirt or sand.
Dunk you do love me!
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Why not goats? I <3 Goats!
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The point of terrafirmacraft is that its hard to progress to the end. In fact, only taking a few days to get to blue steel alone is still too quick for me.
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Atharsea I thought about that. And I decided to keep with the plants that are in the game already, but if people want me to add more plants I may
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Well, what he's saying is that in reality you don't slowly fill a crucible by slowing adding the ores, you would fill it to the point that you wanted, then begin to heat it. So instead of baby-ing 16 ores into it, you would simply plop the stack in, heat it and do other things, like the blast furnace.
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He's asking for the code for the map gen
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Finally finished the medical plants, might add some more detailed preservation details later.
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AllenWl the hostile mobs corpse gives me a thought about butchering!Never mind, I reread your post about it and realized you already posted about that.
Also, I added some more to the different diseases and the causes. And I tried to touch on the "die and respawn" fixes all issue.
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Xervir, I understand very well how burns work, but like the mods have said many times, the Mod is made to be believable, not 100% realistic. So, the point of the damage/lotion cures to burns is to give it a linear issue/solution game play.I'd also like to make sure you understand that 3rd/4th degree burns will have lesser burns in the surrounding area, these will cause quite a bit of pain to the victim.
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One big needed to add is a coin mold, ONLY used for gold to create gold coins, and an anvil plan.
Also some more medieval items/weapons, like cannons.
Both of these have been talked about in more recent posts. This post is almost 2 years old and is mostly obsolete/pointless at this time.Cannons have been talked about, and no firearms or weapon using gunpowder will be added to TFC, unless by an addon.
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I have started to revamp the health system using the new level system. Also, due to the high level of disapproval on physcology I have decided to remove that section altogether
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Been awhile since one of my posts came up. I would love to redo/revive these, but with the changes in 78, there would be so much to add/remove/change that it will be awhile if at all. But I do like your idea Allenwl
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Are you in the southern hemisphere? Because there the seasons are reversed. Winter in July, Summer in December, ect
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I don't actually know much about the hardness of ORES but I do know that trying to use a copper pick axe on rhyolite (let alone basalt or granite) would be an exercise in futility. So I'm totally for these sort of limitations as I don't think it's especially tedious, and it creates a real reason to tier up, which I think is lacking. (Metal buckets yeah, but other than that bronze really does everything and is even easier to craft)
I like the idea of possibly needing a certain tier of pickaxe to mine a type of stone (and any ore in that stone). So you could make it to redsteel using a copper pick, but it would be a pain to find the right mineral in the right stones.
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This has been suggested before, and what was said was that in TFC youre supposed to be the first civilizations, so you would be the ones building the cities that would become the ruins.
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Nice server, I like the rank system. +1 from me
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The first time I ever heard a rooster in TFC I was in the middle of a cave with headphones on, I just about had a heart attack The sound isn't the best but I've come to enjoy my demon roosters
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I like the idea of fire-wood instead of logs, perhaps you could use both logs and firewood, but firewood burns hotter and uses less resources, in trade for the effort of splitting it?
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This should be in the combat overhaul post.But the length, thought and detail of this post is something Ive almost never seen. PROPS!
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This would be a cool way to improve the quality of foods. So you could add like a maximum of .5% or so to the quality of each meal, making all the Terrible quality ones at least slightly worth it
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I was thinking of a pyramid shape almost
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Best server Ive played on, much better with PVP.Server has been down (for me at least) for like an hour or two..
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Ridiculous Suggestions
in Off Topic
Posted
Terrafirmacraft Kingdoms! ( yeah I'm calling you out Dunk ;p )