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Maga

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Everything posted by Maga

  1. Just wanted to take a second and say... "First fully armed and operational blast furnace!"
  2. Rename Items

    IMO naming tools would do well as a start of a smithing skill effect tree. A novice could name things, an adept could also add an inscription, an expert could balance the pommel with a gem for 10% attack speed boost and a master could inlay things with other metals for bling and potentially a DMG boost of around 5 or 10 percent. It's a bit bigger of an idea but I feel that skills in general have lots of potential for bonus gameplay such as this. (Could also have equivalent bonuses unlocked for tools and armor)
  3. Calgary, Alberta... Martin is that you?!
  4. Version #: 79.9.357 SSP/SMP (Single/MultiPlayer): SMP Suggested Name: Infinite iron ingot insanity (that alliteration tho) Suggested Category: Severe Description: Using the way that forges now spit out molds of liquid state overheated items I was able to duplicate iron. Don't ask me to repeat the situation because I can't. I won't go into details here so people don't take advantage of it and break SMP economies. The bug involved 8 ghost items that could replicate themselves, not be placed, would reappear in inventory under certain circumstances, could not be thrown out of inventory, would take infinite water when attempting to cool them and a host of other strange behaviors. Kitty, if you would like further deatils I would be happy to message you an explanation of what took place, I also filmed demonstrations of the odd behavior because there was a lot and it isn't easy to explain. Have you deleted your config files and are still able to reproduce this bug?:Deleted configs but unable to re-create this bug. My limitedcircumstantialinformation leads me to believe that an action must be performed on a certain game tick. There is no way to know when that tick takes place, I just got extremely lucky that time. Do you have any mods other than Forge and TFC installed?: Yes, fastcraft, optifine, smart moving, codechickencore, player api, render player api, nei, nei plugin for tfc, mapwriter.
  5. Alternate Fix for Chiseling Ceilings

    I'm aware this can be done. But personally I absolutely hate touching the configurations. If I change that to make the game easier without any work, then why not just turn off hostile spawning... why not just spawn in graphite, why not just go in creative and fly around the map. My ADD and low self control makes messing with configs a slippery slope to basic cheating. This is why I prefer SMP where even if I'm tempted to cheat I can't... and I end up enjoying the game a lot more.
  6. Clay Bricks

    I very much hope to see advanced pottery in kilns, as well as advanced bakery ovens for more grain based food variety etc... in future updates, however, none of this is original suggestioncontent. It's good to use the search bar.
  7. Splitting Blooms

    Once I re selected the plan, one of the blooms split like this, without further interaction. It only happened with one though and they were all lined up. Very strange indeed. OP mentions it was 79.8 SMP. There is no other plan for a bloom of 840%, just one.
  8. Alternate Fix for Chiseling Ceilings

    Well, maybe it's just me and MDub that want to play the game differently. Maybe everyone else and their pink flamingos look at this game and see it exactly as the devs want it to be seen. Maybe talking about my stance and opinion on beams and lighting doesn't have a snowball's chance in hell of being taken seriously. Maybe it'll come around but just take a year or two but I really don't know yet, that's why I say maybe. However I'm not the type of person to sit down, shut up, accept things I don't like and pretend not to care. The way I see it, you don't lose until you give up. Kitty might like creepers blowing up her stuff once in a while but I doubt she invests as much into her builds. The way I look at creepers, they are a threat to overcomecompletely.If that's tough to do, great, but if the goal is to make obstacles insurmountable then that's not awesome at all... imo.
  9. Torch Poll

    I avoid detail mode like the plague, shouldn't be a problem.
  10. *hurls dictionary* Also, @Rhodance do NOT update to 79.9 until they fix the horse killing bug I'll be messaging you to make sure you get this.
  11. Blows my mind how many "adults" fail to follow the most basic instructions.
  12. Alternate Fix for Chiseling Ceilings

    Oh cool, must not have noticed. In all seriousness I think you should consider my alternate solution, it would be more effective at tackling the real problem (as you see it) and be less cumbersome for building.
  13. Alternate Fix for Chiseling Ceilings

    As of writing this I have tweaked my mining technique and am once again able to safely mine an entire ore vein with ~0.1% risk of taking damage from cave ins. Perhaps you should consider that short of removing half the mechanics in your game, nothing will stop people from finding ways to use them together to get around your idea of how the game should be played. I love using support beams when I want what I'm digging out to look nice, but I still don't have to use them when digging for ores and stone. Is it really so awful that we don't all want to use our logs for beams? I prefer to save mine for buildings that I will see and use all the time. Why must I repeatedly have my fingers slapped for wanting to focus on aesthetics and creativity? If you really want to make it a necessity, take the b79.9 restriction off the chisel and double the chance of cave-ins yet again. Honestly that would hurt builders less and be much harder for players like me to overcome. (My workaround is entirely dependent on being able to mine a few stones in a row without a cave in, allowing me to secure a new location to mine from while remaining safe from the cobble. Also, more cave ins = more destroyed ore blocks. I think you are using the wrong solution for your perceived problem.) Perhaps this should have a separate thread in the suggestions (tell me if you want me to do that) but I think it would be really cool if different stone types had different cave in chances/propagation. Basalt should take a lot more of a beating than clay stone before it collapses, and yet currently they all go at the same rate. This is totally in opposition to the fact that different stones give tools with differing durability. My Food & Wine Cellar is under dirt and is chalk full of beams, and I love it... because I consider it a "build" and not a temporary resource mine.
  14. Torch Poll

    :3 Guilty as charged. To clarify, it was 9k south and 6k east, and I only got 612. I plan to continue to make the inside of my houses entirely spawn-proof via hidden lights and chiseling dark blocks. Pumpkins contained in a thin layer of white stone on a black post will soon become the street lamps that keep our gardens safe.
  15. inb4 full app please
  16. Smoke racks?

    A great guide has been made by Beardedwombat, I highly suggest you check it out. It takes you through each step with pictures and advice. http://terrafirmacraft.com/f/topic/7054-beardedwombats-0797292-smoking-and-drying-meats-guide/
  17. Pickle your fruits and vegetables. Smoke salt and dry your meats. Store what you want to keep forever in barrels of vinegar. Put everything else in a sealed large vessel. Put that vessel at the top of a mountain, in the dark. Grains don't really have a proper solution, just use the mountain cold room for the foreseeable future. These mechanics exist for a reason. If you don't try to use at least some of them don't be upset about decay. It's like complaining that trees are hard to cut down when you've never tried moving past stone axes.
  18. [Solved] Grill Placement

    I figured since no one else is I'll have to do a take 2 Version #: 79.8 SSP/SMP (Single/MultiPlayer): SMP and SSP (tested both) Suggested Name: Placing grill incorrectly can delete the item Suggested Category: Annoying Description: If you place a grill in a non-valid location it will remove the item from your inventory and not return a dropped item on the ground (like a blast furnace would) effectively deleting 4 iron ingots worth of metal. Have you deleted your config files and are still able to reproduce this bug?:Yup *If you answered no to the above question, delete your config files and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question. Do you have any mods other than Forge and TFC installed?: Yes, fastcraft, optifine, smart moving, codechickencore, player api, render player api, nei, nei plugin for tfc, mapwriter. I then tested in a blank and unaltered TFC directory I use for this exact reason and the bug is still there.
  19. H -the cut in half hotkey

    WAaaaaaaatttt >_> Ok, I think my suggestion just went from 99 on the important scale right down to a sad little 53;_; The hot key would avoid this inventory mess but this is good to know, wish I'd learned it sooner. I still think the community would appreciate it, and it adds continuity. However I will be much less annoyed at 100oz recipes from now on, thank you. EDIT: Filling extra slots with sticks/torches so you only get the 80s 40s and 20s helps.
  20. H -the cut in half hotkey

    With the addition of more and more complex preservation mechanics it was really nice to see the devs add the hotkeys to trim and combine foods, saving valuable time on these tedious fronts allows us to spend more taking advantage of brine, vinegar, smoke racks and grills. This idea came to me after attempting to turn my potato harvest into 10 barrels of vodka for later use as vinegar. Because the recipe calls for 100oz of food and I prefer not to waste any, I took the time to cut potatoes and combine them into 100 oz pieces. I think it would be nice to include a hotkey for cutting food items in half. It would work similar to the combine hotkey where you need to hold your cursor over the desired food item. Essentially you would need to have a knife in your inventory, hover over a food item and then press H at which point the food item would be cut in half and both pieces placed in available inventory slots.This would fit in well with the existing hotkeys and take away a little more tedium so we can enjoy the new preservation mechanics more. Useful applications of this hot key include: -Easier time preparing food for small vessel storage -Easier time preparing food for grill cooking -Easier time cutting food into the correct portions for use in liquid recipies -Easier time sharing food with other players in SMP Thank you for your consideration.
  21. H -the cut in half hotkey

    To address these points one at a time... FIRST The existing hotkeys are great, and save a lot of clicking, but only a few times a year (not to say they aren't useful) I use the S key when harvesting our town farm which has over 400 plants and when harvesting fruit. The D key comes in handy when maintaining stored food and a large number of items need trimming, usually followed by a few S uses. SECOND In regards to your 3 actions comment I will try to explain why this hotkey would not be a waste of code. Yes, cutting a singleitem takes far fewer clicks than condensing and trimming a full harvest, but to make 100oz items needed for optimal barrel processing takes quite a few clicks. 1-Cut 160 into 80 and 80 2-Grab one 80 and cut into 40 and 40 3- Grab one 40 and cut into 20 and 20 4- Combine a 20 and an 80 (can't use S) 4.5- Use S when the 100 oz food is out of your inventory All that grabbing stacks and cutting in half takes a lot of clicks, and that's just a single barrel of liquid. If you're using a large vessel you have to cut a 20 down to 10s to optimize your weight usage and that adds yet another click-drag-click. When you're processing several barrels the clicks add up really fast. Try making enough vinegar for a town and I'm sure you would appreciate the value of this suggestion. In addition to this when cooking a large amount of that delicious harvest on the grill to modify tastes to preferred values you have to cut all those stacks you just combined one at a time. The same goes for storage in small vessels. I'm not saying that this key is more useful than the current ones, but it certainly comes close when managing food for a small village (remember SMP balancing, means more food and one person almost always does it alone because others are busy or offline) THIRD I don't think it would be as scary as you make it out to be. When using S I commonly stand on other bits of the harvest, when my inventory is full the item I try to combine simply sits in the crafting window until I have room in my inventory. Usually the item I pick up is the same food type and another S will combine what is in the grid and what is in my inventory. A similar solution could be used but it would be simpler (because the game doesn't have to check inv for the correct food type and decay value to merge it with and the size of that stack, it only has to check for empty slots) If the player does not have enough inventory space for the resulting 2 pieces simply place the output food items in the crafting grid (along with the knife if needed). That single rule would take care of this issue that you have portrayed as a code nightmare. Hopefully I have explained myself well, not a single person I have asked about this on SMP has said anything other than an empathetic "Yes please!" I expect the poll will validate that claim. It doesn't hurt progression and doesn't unbalance anything. As I said in the OP, it removes tedium so that time can be spent on meaningful actions instead of mindless click-and-drags. Same principal as the combine and trim keys and I fully expect to use it almost as often as I do those.
  22. I can't remember where I got this notion, but I was under the impression that storing a stack of food in a barrel full of vinegar would reduce the decay rate. I tried it last harvest, now a year has gone by and still less than 1% for every stack of food I stored this way (some are at 0%!). Thisseems to work almost too good to be true. I then read a forum post that said food stored in a barrel with liquid would not decay forever until it was removed from the barrel at which point it would almost instantly decay into nothing. Now I am confused, when I removed my food from the vinegar it kept it's decay of less than 1%, contrary to what I read in another thread. I'm not really familiar with all the new preservation mechanics yet and was wondering if this super-storage method is actually an intended feature.
  23. [Solved] Food storage in barrel with liquid

    I'm pretty sure the process that adds "pickled" to the tooltip is a separate decay rate modifier. The apples I was storing were not even pickled, which is part of what confused me, I didn't know if non-pickled foods would recive a decay buff when stored in vinegar. Thanks for clearing that up for me. Would keeping it in a large vessel of vinegar be better than a barrel of vinegar or does the container not matter once the thing is pickled and in the right liquid?
  24. Reduce Incidence of Bell Peppers

    Then don't pick them. I live in southern Alberta (Canada) and I think the dandelion spawn rate is way too high. Canola is also too common. I think I'll go complain to God about the spawn rates, brb.
  25. If you place the grill anywhere but inside the forge it will delete the item. I've lost 2 grills, one learning this and another by accident. Also, there is no way to re-ful the forge while a grill is on top. You need to break the grill to access the forge. This seems kinda crude to me. You used to be able to chisel the side blocks of forges down so reaching the forge block was easy (so long as you didn't update the forge block you wouldn't lose it) but now you can't do that any more, chiseling down a brick next to the forge block destroys the forge instantly. End results: The placement deletion I'm sure is a bug, please fix. The inability to chisel by forge blocks removed a handy bug that would be very useful now that grills make the forge gui inaccessible..