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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

Maga

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About Maga

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    Copper Miner
  • Birthday 05/06/1995

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  • Gender Male
  • Location Canada
  1. GMT-7:00 (Mountain Time) Canada magaminer 20 2-4 hours a day during the winter Look forward to seeing you all!
  2. Archery Overhaul

    Think of it this way. If it takes 5 steps and a combined drying time of 100+ days there's no point making the bow before you have metal. That, and things like drying racks would need lumber... So no composite recurve without metal tools. I see no reason to find silly workarounds to design a crafting process that avoids all metal age tech.
  3. Body Temperature Tolerance Build Up

    Good grief. The OP is a fantastic suggestion. All the talk of genetics and fancy science, while interesting does not negate the fact that over months and years, anyone's body can adapt to a slightly higher or lower average temperature. I live in Canada, when it's 10 degrees centigrade I go outside in a t-shirt. If I moved to Hawaii for 3 years then came back to Canada I would NOT be going outside in a t-shirt in 10 degrees. A limit to how much a player can acclimatize is certainly needed if this was added but this suggestion is great. I would also like to see a similar mechanic in place for elevation. Players who spend lots of time at the tops of mountains should have an additional resilience to the cold (since air pressure is not a thing in TFC we can just use a boost to cold tolerance above the limit in adaptation to the z coordinate) Yes, behavior is ultimately the biggest factor but I think this mechanic would compliment behavior very well.
  4. Take a sealed barrel... (Brace yourself now) ...and put it on your back.
  5. Oh... I see. Well then, that's... ok I guess. Better than the current system but I still believe what I had outlined above would be a better solution. More code no doubt, but better for the end users.
  6. I loved the latest addition of smoking and the barrel mechanics that deal with preservation are great too. I'm glad that burlap is in the works for root and tuber type veggies. I look at the wheat that has been sitting in sealed buckets in my garage, it's been there for 3 years. It's absolutely fine. Then I log into a server and the grain I harvested 2 weeks ago has been sitting in a loaded chunk and it's half gone. My personal opinion is that in addition to burlap sacks, a multiblock granary is desperately needed but my ideas regarding the specifics of that are fairly fleshed out probably deserve a massive post elsewhere, if not a new thread entirely. These two new things (burlap and granaries) combined with a handful of different classes of food with carrying decay rates more or less identical to what alice has suggested would turn the food decay system from a work in progress to a fully rounded out and enjoyable finished project.
  7. Water From Seaweed

    Have you ever had seaweed even? That stuff is salty. If anything it should negate thirst...speaking of which, why not? Imo it would be really neat if seaweed, salted meats and other certain foods gave a tiny decrease to your thirst bar, and then things like peaches etc would add a tiny bit. Nothing to big, onlynoticeableif you were eating it plain for whole day.
  8. Archery Overhaul

    </3 You're breakin' my heart darling. Hehe, glad you like the rest of it. I actually never finished/added the metal bow section because while working on it I got the same feel, although they do exist metal bows don't feel right alongside the rest of the game. A composite recursive (and maybe an extra large long bow) would probably be the only logical remaining bow types, requiring metal age technology but no metal in the bow itself. Multiple steps, drying times, layering, fun stuff...
  9. Barrel crashes my MC when I seal it

    try 11 hrs a day 6 days a week can't wait for winter and some well-earned time off
  10. Allowing players to attach a lead to TWO fence posts (with a limit of say, 15-20 blocks) would be a really cool little feature. Now before you crush this notion simply because it's not NEEDED, please remember that much of the fun of things are the little bits that don't make or break the game but simply add a touch of enjoyment and possibility. I for one, would immediately start building a Spanish galleon with authentic rope-rigging, and I would love it.
  11. Grain storage

    Personally I fantasize about multi-block granaries. The mud bricks that currently have no recipe or use, combined with the recently added trapdoors would make an ideal combination along with a certain set of specific mechanics I've been tossing around in my head for a week or so now. Haven't decided if I want to necro the old granary thread with a massive post or start a new one all together.
  12. Small RPG server for b79

    Rhodance cuts people off at 14 I believe, for people who aren't 15-17 there is a bit of leniency based on maturity. My only impression of you comes from the 4 sentences you've posted on this thread but they seem like some pretty decent sentences. Bottom line is that you miss 100% of the white-lists you don't apply for.
  13. Small RPG server for b79

    Check out Rhodance's HugBox server. Whitelisted 18+ cooperative semi-rpg goodness.
  14. Thatch as of Build 79

    Every established player on the server has the same excess. Perhaps it is your play style that is not the norm. I'm curious to see what the results of a "too many sticks" poll would be. EDIT: Of all the uses you listed the only ones that consistently use any significant amount of sticks are torches and ladders. Everything else put together would be less than these two combined. 64 levers and 64 item frames should last almost forever, rails use basically nothing, tools you make rarely once you get past stone, paintings are not used by the hundreds, fishing rods last almost forever, fire pits take next to nothing, flint and steel replaces fire starters and even then 2 sticks is nothing, unless you need a thousand signs I don't see why 128 shouldn't last a long time, bows are negligible, arrows are incredible stick-cheap to craft... honestly I don't see how you run out. Unless you build exclusively with stone and your idea of a big tree farm is woefully small... I can't get on board with this.