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Maga

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Everything posted by Maga

  1. Wolf Aleles (To simulate breeds)

    I am of the opinion that advanced genetics and animal breeds have the potential to be very useful with horses (provided more horse features are added such as carts) However, in some cultures dogs were used as pack animals, and pulling sleds for transportation so I can see this being a very versatile and fun mini-game within TFC. Breeding dobermans as guard dogs, huskeys as pack animals and chiwawas as a food source comes to mind.
  2. Body Temperature Mechanics and Implementation

    Off Topic but It's great to see the difference in your writing style since we've been talking about cooking. Bold titles and organized bullet points... much easier to follow. Well done. I'm really hoping we get the opportunity to choose between good armor and heavy clothing that uses plenty of leather, cloth and feathers to craft. Perhaps a hard line debuff on players with no hat is a bit harsh... Bad enchantments that slowly get worse as you get more and more overheated or hypothermic combined with stuff like thirst bar decreasing faster in the heat and needing to eat my food in colder climates maybe? (people who live in colder climates consume many more calories on a daily average just to maintain a working body temperature)
  3. Heating homes? o.O <3 Happiness abounding! My brazier and oven threads are useful!
  4. Buckets

    Fantastic. Since stone layer generation generally follows the surface contouring adding a water table level that mimics reality would be simpler. Anywhere the water table moves into air blocks we get artesian springs, water source blocks above sea level. (provided that there was a way to keep every cave from flooding) My hopes are that wells would be multi block structures of somewhat customizable size that slowly fill with water. Rain and storms could fill them quickly.
  5. Better Cooking [updated again!]

    It uses most of your ideas combined with some of my own. I suspect it might be easier for everyone to follow If I manage the OP, no disrespect intended, I just love going to detail and formatting/organizing ideas. I used a lot of your suggestions and I think they are really making it into something wonderful. You were totally on the right track with focusing on ovens. I'm pretty sure the devs won't add pizza and lasagna (just a little too modern and complicated) but advanced recipes are coming tomorrow or the day after that, depending on my free time, msg me ideas. I still need to work out the details of crafting and using clay and iron ovens as well as a comprehensive list of food items but it's midnight for me and I work tomorrow. I'll start a private conversation with you where we can collaborate on managing the OP. @Kitty, not sure what you'd prefer to do about the double thread. I've already started merging them in an attractive and coherent way (with Djakuta's permission of course) so I guess... umm... do yo thang :3
  6. Better Cooking [updated again!]

    My personal style tends to be much more detail oriented. I start out with several broad goals and then brainstorm specific ways to achieve those goals.
  7. Regarding Blueprints

    Great point Anaminus, this is a much more valid concern than the one presented in the OP... however, I would prefer something different. When naming a blueprint in the GUI there could be buttons for rotating it 90, 180 or 270 degrees clockwise. Getting on a certain side of a block can be a pain and this way should be easier for the game to handle, just one less thing for the game to figure out when you chisel the block.
  8. Better Cooking [updated again!]

    That's a lot of code for something small like that. But I agree early game cooking should have things be less durable. It might be better to just simulate this by having them have a chance to break every time they are heated.
  9. About braziers Fire-pits are very early game, rudimentary means of containing fire, however, later in the game they seem out of place, barbaric and unattractive. A brazier is a metal cage that contains a fire so that it can give off light and heat and in some cases be using for cooking while maintaining a safer indoor flame. I don't like the feel of cooking meat in the same forge I am melting steel in and I feel this would make a great addition to the game. Once body temperature is added braziers would be very useful as a means for heating your homes during cold winter nights. In real life TFC chiseled concept art Mechanics Crafting a brazier would require working a double ingot of copper, any bronze, wrought iron or steel, then welding it with a double ingot and then working again The brazier would be similar in size to an anvil and, like the anvil, would be placeable in line with both the x and z axis Right clicking a brazier would open the GUI where you would find a temperature gauge and inventory slots for fuel When burning, the top-most fuel slot is burned first, logs migrate to the top and coal and charcoal automatically go to the lowest possible slots Right clicking an unlit brazier with fuel inside using a fire starter or flint and steel would light it Right clicking a lit brazier with a water bucket would put it out Braziers are not affected by bellows Lit braziers would have 3 stages, or modes:flames,coals andembers -Flames are from a lit brazier that has wood being burned in it, the brazier is replaced with a fire-block (http://minecraft.gamepedia.com/Fire) that burns until the wood runs out. If possible, there would still be a hit-box in the center so players could add fuel to a flaming brazier. A flaming brazier would obviously be have a luminance of 15 since it becomes the default fire-block. When a flaming brazier runs out of wood the fire block is replaced with a brazier with embers inside. (no harvest-able charcoal is produced by the brazier) -Burning coal or charcoal in the brazier gives lit coals but no flame, however the temperature of the brazier would be higher. Lit coals would look like the brazier was full of the texture used for an active bloomery. A brazier with lit coals would have a luminace of 11. When the lit coals run out the brazier becomes full of embers. -Embers are the final stage of a lit brazier before it goes out. They would last quite a while (maybe 1/3 day-night cycle) but could not cook anything. The texture would be the same as lit coals but with more muted colors. A brazier with burning embers would have a very low temperature and a luminance of 3. Adding fuel to a brazier with burning embers does not require re-lighting the brazier. Fuels Logs, coal and charcoal are used as fuels (not peat) Copper and bronze braziers only burn logs Wrought iron braziers can burn logs and coal Steel braziers can burn all 3 fuel types. Logs would burn shortest, followed by coal and finally charcoal as the longest burning fuel. The brazier would stay lit significantly longer by taking the burn time for logs, coal and charcoal and multiplying it by a certain value so that players wouldn't have to stoke the fire every 2 minutes. I think that for a brazier with 8 inventory slots, a full load of 8 charcoal should last about one fullday-night cycle (that means to keep a brazier lit to heat your cabin for a 45 day winter would take roughly 5 stacks + 40 charcoal) Other fuel types could be scaled back from this. Cooking To use the brazier for cooking arange or ametal pot would be placed in the block above a brazier. When food items are placed on the range or when the pot is set to 'boil' the brazier consumes it's fuel at the same rate it would normally be consumed in a fire-pit or forge (depends if it's logs or coal/charcoal) EDIT: Cooking aspect moved to new thread that deals with cooking and foods.LINK Here is an example of how using a brazier might play out. Steve loads his brazier with 3 oak logs, 1 kapok log and 4 charcoal The charcoal sink to the bottom and the logs go to the top Steve lights the brazier and it turns into a minecraft fire block First it burns the kapok log at the burn temperature for kapok but for much longer than kapok in a campfire Next go the 3 oak logs, the brazier stays a fire block and the temperature goes up Steve is now boiling stew for 30 seconds so the oak logs are consumed at the same rate as they would be in a campfire until the stew is done When the logs run out the fire block disappears and the metal brazier returns, now full of lit coals The temperature is hotter but it's not as bright now Finally the charcoal runs out and the brazier is now full of embers Steve notices the lighting change, walks over to the brazier and stokes it again, enjoying the cozy atmosphere inside his cabin along with a bowl of hot beef and vegetable stew while not dying of hypothermia The end.
  10. Better Cooking [updated again!]

    I have a few ideas but I'm still at work. One of which is for copper pots to be used over campfires and iron cauldron over top a forge or brazier. Copper pots would only handle smaller batches of porridge or stew etc
  11. 80% of that belongs in the cobblestone thread. Please.
  12. This is a modified post, the original can be found in the spoiler at the bottom. Just a simple suggestion this time. One recipe, one new block, one great new addition to building in TFC. I love to build and TFC lends itself well to medieval buildings. There is a block that most medieval texture packs include and it looks great. Here are a few examples of it in different buildings (It's the wool with a wooden cross frame) Historically this building material used plaster dried on to a frame, after doing some quick research into plasters (which I should have done before I started this thread) I was pleasantly surprised to find that the means for creating plaster are almost entirely in Terrafirmacraft. Making this specific block would require applying plaster to a frame made of wood. Frames When I want to get to my attic or treehouse I use a ladder, but when I'm working on a barn or castle tower it would look sweet to have the work in progress surrounded in scaffolding for easy building, climbing and chiseling. Given that fall damage is so lethal I think scaffolding would fit in wonderfully into construction in the world of TFC. Crafting recipe for wooden frames, yields 2 frame blocks. Frames would act somewhat like a combination of vertical and horizontal support beams, horizontal armatures of frames could only extend a certain distance from a vertical column of frames, however they would not provide any cave-in support to blocks except the ones directly on top a frame. (To ensure that support beams are still useful) Frames could be climbed like ladders on all sides and would break slowly except when using a saw. Like trees and support beams, knocking out the bottom block would topple the frames above. Frame columns would have a max height of 16 blocks. For more info on possible mechanics for scaffolding check out the scaffolding mod (http://www.minecraftforum.net/topic/246874-173scaffolding-v23/) One thing I think would be great is the way that right clicking the side of a scaffold block adds a scaffold block to the top of the tower, I think this would be balanced if the height limit of 16 was used for frame towers. Plaster Traditionally lime plaster is created from limestone powder, water and sand (essentially what is currently used for making mortar) so I propose that we go in favor of Gypsum plaster (or plaster of Paris) Basic Info on plaster of Pairs as taken from the wiki page... Gypsum plaster, or the plaster of Paris, is produced by heatinggypsumto about 300 °F (150°C):[2] CaSO4·2H2O +heat→ CaSO4·0.5H2O + 1.5H2O (released as steam). When the dry plaster powder is mixed with water, it re-forms into gypsum. The setting of unmodified plaster starts about 10 minutes after mixing and is complete in about 45 minutes Since we already have gypsum I think it makes sense that we start using it. Without going into super detail, the way we simulate making/using plaster in TFC is this: Take gypsum and heat it in a fire-pit or forge Crush gypsum while it's hot by crafting it with a hammer (yeilds 3 plaster powder) Craft 8 plaster powder with a water bucket to obtain 8 wet plaster (wet plaster would have an invisible countdown -like cooling metal- where once it reaches 0 it reverts to plaster powder) -(A nice bonus would be to include a way for mass-producing plaster by placing a full stack of plaster powder in a barrel of water and having it empty the barrel and instantly convert to wet plaster, the same mechanic might be used making mortar with sand in a barrel of limewater) Wet plaster can be applied to a frame, creating a frame with a grey coating, breaking the block at this time separates it into a frame drop and a wet plaster drop After 1 hour game time the plaster dries and the coating turns from grey to white, breaking the dried block drops the entire white coated block, right clicking with chisel in hand and a hammer on the hot bar (on any chisel mode) will remove the white coating from the frame and drop it as plaster powder so that frames can be recovered Once plaster is applied to a wooden frame it stops being affected by gravity unless the plaster dries and is then chiseled off. Original OP Here is a possible crafting recipe for this block. It would yield 1-3 blocks, I'm not sure which number is better balanced. Any plank type could be used. Characteristics -This block would not be affected by gravity, making it a versatile building material. -By using planks it restricts this block to the metal age. -Currently maintaining sheep is pointless, once you have a few beds you can make all your bows and fishing rods etc from spider silk. Historically sheep were much more used and useful. I think adding a block like this would give players incentive to maintain a healthy flock, regularly shear them and actually use the wool for something. Fancy Extra Bits -If more than one type of plank is used the block defaults to a generic wood color for the border. Using only one type of plank could make the wood frame be that color -The block could be dyed using the existing dyes in TFC, only the white wool part of the block would be affected by dye. These last 2 suggestions would make a butt-load of different sub ID's for this block but they would look really neat, especially the different color wood frames.
  13. Braziers -heating (and cooking)

    Take heart. Several of your comments were both relevant and of merit, such as: 1) No cooking in a forge 2) No making bread on a metal grill (bad idea on my part) 3) The oven (I love your idea for progression from clay ovens to stone ovens to metal ovens) To name a few. Now, the thread is mostly about the brazier. Using a metal pot with it (which we both agree is a good idea) deals with cooking but a cooking overhaul is such a massive topic that it deserves it's own thread where you could go into all the oven detail you wanted. While I did have issues with some of your comments for various reasons my biggest concern is that letting a thread about braziers become a conversation about cooking overhaul can very easily morph into a big ugly complicated mess that's hard to follow and harder still to gather any useful information from. I don't hate your oven idea, in fact I think ovens have such enormous potential that they simply require a thread of their own. The two blocks could compliment each-other quite well actually. If you don't mind I think we need to start a cooking thread that takes your ideas and lets them grow in an appropriate environment, properly articulated and with focused discussion. In fact, the idea of cooking overhaul is really starting to grow on me to a point where I almost want to go start that thread right now. (If I do you get full credit for inspiring me) And I'll probably delete the range suggestion and move the metal pot bit over to the cooking thread and simply link it to this one where appropriate.
  14. Well... obviously? But these two blocks have problems too, I Just thought they would be so obvious that I wouldn't have to go into detail... maybe I was wrong about the obvious bit. Natural stone has it's purposes and can be used to build but acquiring enough of the stuff is a nightmare and historically people did not build houses by taking massive chunks of a mountain and placing it in the shape of a cottage. Smooth stone has the same problem as bricks but about 8x worse. It makes a nice castle courtyard but poor people's house walls were not 1x1 meter monoliths of polished stone stacked on top each other. Even the quickest Google image search will show you that most buildings from that period use cobblestone (something like the image I linked in the OP), not massive slabs of polished stone and brick. And yet we need mortar to build with bricks... I would also like to point out that the thread is quickly derailing and a conversation that deals specifically with the issue of cobblestone for building vs cave ins already exists here.
  15. Braziers -heating (and cooking)

    I find myself repeating something I said in the OP because either you didn't read it carefully or you forgot about it, not fond of needing to do so. One at a time now... Finally, I feel as though you're completely ignoring the heating aspect of the brazier. When body temp becomes a thing heating your homes during the winter is going to be important. The whole point was that a brazier would consume fuel slowly so that you could maintain a warm house without spending 20 hours a day babysitting something. I made sure to include that when actually cooking over a brazier that fuel would be consumed at a normal rate. I was very careful in the OP to be thorough in my explanations in hopes that people wouldn't bring up details I had already addressed. Some of your points are valid (ie: cooking bread would better be done in a clay oven) but... If you want to talk clay ovens feel free to make a thread, if you don't and there isn't one currently in existence I would be happy to provide an environment for discussing that topic. In future please keep in mind that we're talking about something to heat your home as well as cook here and that not everything should be available as soon as you dig up some clay. IMO TFC could use more late-game content and making things like iron pots/braziers needed for advanced stews would help with that.
  16. No doubt there are much more important things to work on, I'm not disagreeing with you on that. However, because I tend to play SMP to build structures (instead of having one building be my smithy, barn, bakery, tannery etc) I can't help myself from wanting a more realistic building block.Bottom line is I'm biased. I know it.Still... Mortared cobble could be no more than copying code from other blocks, simple crafting recipe and adding 21 very similar textures. Not exactly a tall order.
  17. Speaking as a builder I could not disagree more. The different stone colors help but only having one texture for buildings that use stone I find both severely limiting and hard to believe. A poor farmer's cottage would not be made of the same massive blocks that would realistically be restricted to the castles and dungeons of wealthy lords and barons. I don't think we need carpenters blocks or the chisel mod here, but saying that the HUGE niche of stone building blocks should be filled by a single texture is silly. Asking for just one more option sounds perfectly reasonable. I have a better idea for making mortared cobble but I'm at work atm and break is almost over.
  18. Transportation Infrastructure

    I think you've missed a bit of the point. Currently the conversation is about roads that could support carts (kind of a double thread but moving on) build the paths between houses out of whatever you want, but roads to logging camps, mines and other towns for trading resources would need to be smooth and in this case, what the road is made of would definitely have an impact on a cart or wagon being used.
  19. Braziers -heating (and cooking)

    The brazier is used for light, decoration and cooking but when body temperature is added it would be the main way to heat your home. If embers didn't last a long time (and they do last that long irl) then every time a player left to go mine or build they would come back to a fireplace that they would need to relight. That's unrealistic and a major pain. The reason that going out when fuel is gone works fine for something like a forge is because when you're using a forge you're right by it the whole time to tend it and maintain proper temperature. With the fireplace you don't need to babysit the darn thing, its there to keep your cabin warm for when you get back. With this system the brazier IS a multipurpose block... Just not a convoluted one that would cause more annoyance than good.
  20. Transportation Infrastructure

    Not quite the MOST efficient way to make sure you got everything but it's easier to do without mistakes and if I'm mining an ore in a rock I want to build with that's often the method I'll use. Mining techniques aside... forcing players to have either no roads or fantastic roads that take 3 years to build seems a little unfair... I'm just suggesting that there be some middle ground with appropriately scaled back benefits.
  21. Transportation Infrastructure

    Obviously I don't. And stone is, as you say, "piss-easy" to get. I want stone? I take a pick and hold left-click. Easy? Yep. Tedious. Big yep. Given that I prospect and mine ores in the most efficient way possible I find myself well into the iron age before I need to place a fourth chest for cobble (talking single chests here) Not sure if that's just me but to back this up, today I got to the steel age going solo on a server and so far I have acquired just under 3 double chests of cobblestone (counting all types and everything used in building) Of course cobble roads should be better, but plenty of civilizations got along just fine without paving everywhere they wanted to take a wagon.
  22. Braziers -heating (and cooking)

    Purposeful game-play is always more important than pointless realism. l added long-lasting embers specifically so that players would notice the room darken but still be able to toss in fuel without needing to run to a chest and grab the flint for the millionth time. Cooking over embers might be what you do irl when camping but for balancing purposes there should be an appropriate fuel coast associated with cooking foods. Using 8 hours of free embers from a single log to cook whatever you need would thoroughly break and defenestrate that balance. As for the bad taste comment, it could be added that actually cooking would need to have charcoal/logs being burned at the moment and having coal pop up mid-cook would ruin the meal but that's extra code I don't see being necessary. I will repeat, the embers are there to look sexy, alert the player the fuel is gone and remove the need for constant re-ignition. If they can heat the home and cook the food as well then there is no reason left to actually burn anything. If your reality bug still isn't cured consider this: When you cook a meal on a campfire it probably weighs no more than a pound. A full stack of bread or meat is ten times this amount. Next time you go camping consider if you would prefer to boil a 300oz (18lb) cauldron of stew on a cozy little pile of wood embers or a roaring fire/white hot bed of coals. We're not toasting marshmallows here... although, that would be fun If we could get a brazier with flames licking across the surface and letting off sparks... that... that would be very satisfying indeed. Since I won't be the one who makes it happen (if it does happen) I try to suggest simpler solutions where I can.
  23. Having two types of cobblestone gas been discussed elsewhere, my opinion is that crafting cobble with mortar (or plaster) should create a block that looks similar but not identical and wouldn't be affected by gravity. Bricks are nice for some things but very restrictive at the moment. Mortared/plastered cobble could look something like this http://img.wonderhowto.com/img/05/44/63465288300373/0/tactics-for-using-stairs-minecraft.w654.jpg However great that would be for building and aesthetics it's kind of got it's own thread already.
  24. Braziers -heating (and cooking)

    No harm done, I tend to cram a lot of info into an op when I make a suggestion I really care about. I'm glad you agree with the bit you missed though... we're on the same good page.
  25. Transportation Infrastructure

    Edited post and apologized To make a road to a nearby town only 1500 blocks away for a heavily used trade route (often my mines are further from base than that) Even if the road only had to be 2 wide it would still take 47 stacks of cobble (1.25 full double chests) and 1.5k isn't even that much...