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Vlad

Unshaped ingot

38 posts in this topic

It seems very different, in CIV you build cities, in them you can build things that work like an upgrade for you city, but basically you city is an unit, you can build settlers there and move them to make new cities. You conquer the adversaries either by force and you smash their cities, or by diplomacy.

Then what i highlighted in the quote is wrong. Theocracy is pretty much that. There are obviously some details in which both games differ and that makes for completely different game styles, but if you take a step back, without stoping at the details, they aren't that different really...

So it's easily understandable (and also, just to quote something from the mod for the sake of doing it) , i see it as the difference between TFC's red and blue steel. From the normal player perspective*, they are equal: same durability, same damage, same defense, same velocity. But going into detail, you see they are made from completely different materials, which are obtained in very different places.

*That being, a guy who has not seen anything from the code.

So... yeah, after that moment of comparison, i think i'm gonna try it. Thanks for the help, guys :P

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Then what i highlighted in the quote is wrong. Theocracy is pretty much that. There are obviously some details in which both games differ and that makes for completely different game styles, but if you take a step back, without stoping at the details, they aren't that different really...

So it's easily understandable (and also, just to quote something from the mod for the sake of doing it) , i see it as the difference between TFC's red and blue steel. From the normal player perspective*, they are equal: same durability, same damage, same defense, same velocity. But going into detail, you see they are made from completely different materials, which are obtained in very different places.

*That being, a guy who has not seen anything from the code.

So... yeah, after that moment of comparison, i think i'm gonna try it. Thanks for the help, guys :P

I just looked at the pictures, and it seemed that is not map based as Civ, also Civ is turn-based

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I just looked at the pictures, and it seemed that is not map based as Civ, also Civ is turn-based

Theocracy is also trun based, but in a different maner: Every turn is a day, and you can masively jump turns over, or go slow and keep doing new things every single separate day. It's turn based, but a lot faster than most turn based games.

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The genre of civ games (think Civ, SMAC/X, or the newer Warlock) is turn based 4x - eXplore, eXploit, eXpand, eXterminate.

you can get real time 4x games like Sins of a Solar Empire as well.

The basic gist of the genre is as follows - you start with the very basics for building a base. You explore to find a suitable location, rich in resources to exploit. You use those resources to fuel technological research and unit production. You use these units and technologies to expand your bases and create new ones in new locations and with new resources. You then use your amalgamation of bases, units and technologies to befriend or conquer other players, exterminating them through assimilation or through destruction until you are the only one left.

Your average game is expected to take several (3 to 10) hours based on difficulty and starting conditions. Combat is often strategic, not tactical. More emphasis is based on keeping your supply lines operational and keeping the units flowing than to individual combat movements such as where to shoot from, or how to keep your units in optimal firing range, etc. This is not to say that there are no tactics, but that they are less important than your overarching strategic goal.

Modern 4x games are expected to have several winning conditions, the most common are:

1 - conquer all enemy factions through force.

2 - accumulate enough money to buy every faction out.

3 - diplomatically lead all factions to declare you their leader.

4 - discover the final technology, which gives you an instant win condition.

My favorite 4x game is by far SMAX (Sid Meier's Alpha Centauri Alien Crossfire Expansion) but I am a fan of the genre as a whole.

I hope this helps you, Just another guy :)

have fun!

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The genre of civ games (think Civ, SMAC/X, or the newer Warlock) is turn based 4x - eXplore, eXploit, eXpand, eXterminate.

you can get real time 4x games like Sins of a Solar Empire as well.

The basic gist of the genre is as follows - you start with the very basics for building a base. You explore to find a suitable location, rich in resources to exploit. You use those resources to fuel technological research and unit production. You use these units and technologies to expand your bases and create new ones in new locations and with new resources. You then use your amalgamation of bases, units and technologies to befriend or conquer other players, exterminating them through assimilation or through destruction until you are the only one left.

Your average game is expected to take several (3 to 10) hours based on difficulty and starting conditions. Combat is often strategic, not tactical. More emphasis is based on keeping your supply lines operational and keeping the units flowing than to individual combat movements such as where to shoot from, or how to keep your units in optimal firing range, etc. This is not to say that there are no tactics, but that they are less important than your overarching strategic goal.

Modern 4x games are expected to have several winning conditions, the most common are:

1 - conquer all enemy factions through force.

2 - accumulate enough money to buy every faction out.

3 - diplomatically lead all factions to declare you their leader.

4 - discover the final technology, which gives you an instant win condition.

My favorite 4x game is by far SMAX (Sid Meier's Alpha Centauri Alien Crossfire Expansion) but I am a fan of the genre as a whole.

I hope this helps you, Just another guy :)

have fun!

Yes, it helps me a lot :) thanks.

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I'll add something to this post that is somewhat unrelated. Already search for a topic on this and nothing. Is it possible to put the tier 0 ingots placeable on the flor like the others? Its strange to keep them unshaped in the chests cause the moment you turn them into a ingot you have to carry them around inside your inventory.

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I'll add something to this post that is somewhat unrelated. Already search for a topic on this and nothing. Is it possible to put the tier 0 ingots placeable on the flor like the others? Its strange to keep them unshaped in the chests cause the moment you turn them into a ingot you have to carry them around inside your inventory.

it IS possible... my tin and zinc ingots are stockpiled in a corner )
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SMAC/AX may be the greatest PC game of all time. It is truly a classic. Spartans forever!

Col. Corazon Santiago... Rawr! :D

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I'll add something to this post that is somewhat unrelated. Already search for a topic on this and nothing. Is it possible to put the tier 0 ingots placeable on the flor like the others? Its strange to keep them unshaped in the chests cause the moment you turn them into a ingot you have to carry them around inside your inventory.

Were your ingots still warm, or did they have any working on them? (Hit, shrunk etc)

Ingots, to be placeable, need to be cold and unworked.

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Hi, im having issues with shaping ingots and subsequently turning them into useful items.

im only working with tin thus far - i fulfill every criteria on the anvil, but still nothing happens ... is there something im missing in the wiki or the letsplays from spumwack?

Posted Image

This is what happens 90% of the time

Posted Image

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Hi, im having issues with shaping ingots and subsequently turning them into useful items.

im only working with tin thus far - i fulfill every criteria on the anvil, but still nothing happens ... is there something im missing in the wiki or the letsplays from spumwack?

look at the bar at the bottom. There is a green marker and a red marker. The green marker must line up with the red marker and the rules all have to be met to make a tool. If the green marker is within the arms of the red marker, (even if it is not directly in the centre) and the rules are all met, a tool will be crafted. The closer the green marker is to the centre of the red marker, the more durability the tool will have, up to 100%. The difficulty isn't the rules, it's following them and lining up the markers as best you can.

Hope this helps.

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look at the bar at the bottom. There is a green marker and a red marker. The green marker must line up with the red marker and the rules all have to be met to make a tool. If the green marker is within the arms of the red marker, (even if it is not directly in the centre) and the rules are all met, a tool will be crafted. The closer the green marker is to the centre of the red marker, the more durability the tool will have, up to 100%. The difficulty isn't the rules, it's following them and lining up the markers as best you can.

Hope this helps.

Dammit, i knew it was something painfully simple .... thanks anyway >.<
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