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Thrainn

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Everything posted by Thrainn

  1. That's exactly what I plan to do. As I said, I never used map mods, ever. For my B77 world, I believe, I even drew a map with a pencil on paper that covered a considerable area with points of interests on it.I do this not because I like hardcore in games, but to work with high tech GPS systems in a game like TFC really seems immersion braking to me! I do use F3 in combination with screenshots that I may look up when outside the game, and make notes on paper with coordinates but that is as far as I'm willing to go.We really need ingame maps worthy of TFC, but that horse has been beaten to death several times, I guess ...
  2. Thank you

    I really want to add the new fish and the fishing system to the list! This is simply awesome!
  3. [Solved] Help with meals

    Well, does knowing that D is sweeter than C really help my cooking? Ok, I guess this first unskilled information is here for the sake of consistancy and to give the whole cooking skill progression more sense and it doesn't really have to help me, especially since a tasty food now only effects saturation. With the "old" nutrition based system I would care much more! Anyway, I did my duty as my forum title implies and just did some thorough research: and you are indeed right! Nowhere could I find information that differs from what you stated here, thus I stand corrected! Sorry Kitty ...
  4. [Solved] Help with meals

    Hm, but I honestly see no point in this information then. It tells me practically nothing regarding my taste, doesn't help with cooking at all. If says Not Sweet or Sweet makes absolutely no difference, since the range from Perfectly Sweet to Ridiculously Sweet is still very wide, so why bother with this feature at all until you get your skill high enough for accurate information? If it was as I said (and I at least think to remember you stating), that Sweet meant food to be about my characters taste, then I at least had luck finding at one taste my char likes, and I could somewhat use that in early cooking.
  5. Skeletons a bit op-ed?

    I agree, but zombies seem to be killed easily enough with just a stone axe and 4 or so critical hits. Skeletons and spiders don't seem to give up so easily.On the other hand, zombies get alerted to you from quite far away, which the other mobs don't.Well, I don't think there will be anything done now to rebalance the fantasy mobs, since they hopefully won't roam the surface world for long anymore ...
  6. [Solved] Help with meals

    Thanks very much, Kitty, also from my side - even I knew many of it already, this still was very enlightening! Trenix is right: you should post this information on the wiki, instead of answering every single thread about it. You basically said all there is to say, but many players don't frequent the TFC forums, let alone read this thread. Surely you already have concrete plans for the wiki page and just are too busy to get to it yet, but you maybe could add a link to this thread on the wiki for the time being, I think that should save you a lot of time and effort One last question on the topic: I may have missunderstood, but I seem to remember you stating in the past, that a flavor being X instead of Not X without a high enough cooking skill meant that it's within the range of your preferred taste. Yet you wrote now above that it meant that it's over your chars preferences, so that something ridiculously sweet would still display as sweet wihout skill? Has there changed something, or just don't I remember correctly?
  7. Animal Familiarity (again)

    Ok, seems I just missunderstood something here. I usually read changelogs very carefully, but sometimes I just don't get the full meaning. You meant the baby "state" which is only for a certain amount of time, while I thought that the cap does not apply to second gen animals. But the fact that there is nothing indicating this cap makes things really complicated. I don't have enough grains yet to carelessly waste it ...
  8. Animal Familiarity (again)

    I could not find anything on the forums answering my question, please forgive me if I overlooked something: Is there anything indicating the familiarity cap of the first generation of animals? I got all my animals to the white border, which indicates that their familiarity won't decrease anymore. There has been no offspring yet, some of my females are already pregnant. But I assume I can keep feeding them to raise the familiarity further? How do I know that the cap is reached? The changelog states that the indicator change to golden when max familiarity is reached. But does that mean only with 100% familiarity, or also when the max of the first gen cap is reached?
  9. Animal Familiarity (again)

    Thanks for your incredibly quick answer! Thats a shame, so we'll have to guess, I assume. Second gen has no caps at all, right?
  10. Grass, Hay and Straw

    I do like this idea, especially the hay drying and feeding to animals. That could also be used in relatively small animal pens: leave full hay blocks in the pens, and the sheep will eat that hay to regrow wool for instance. The hay blocks would need to be non-solid blocks like thatch of course.
  11. [Solved] Stair Mode Bug

    I think, lipki is right on this one. Like the original devs did he just have the best intentions, and a lot of players seem to really like this new feature. Thanks for your work, lipki
  12. Sluicing

    Correct. But it seams that you have to hit the upper part of the sluice for it to accept the gravel or sand.
  13. [Solved] Stair Mode Bug

    Still, that shouldn't be too big a problem. I think the user who wrote the code knows what he/she is doing. Maybe you could send him/her a PM? I believe "lipki" was the one?
  14. Oh really? I didn't know that! I'll be sure to try that as soon as I arrive in iron age :)I personally have never once used a map mod before, but the vanilla map can really be helpful!Since my surroundings are loaded with iron ores, that shouldn't be all that expensive ...
  15. Improve Firestarter

    Thank you very much, TFC Dev Team! I came finally around to play 79.12, and the change to the firestarter is simply awesome! The animation, the sound, the smoke, the little flame - the result is even better than suggested in this thread! Thanks again for hearing our voice!
  16. Sandwiches

    That may be, that's why I made some suggestions on food variety myself, if you recall.
  17. Sandwiches

    I wasn't talking about realism, I was talking about immersion!And I can confidently say that a muffin and smoothies would kill my immersion in the game ...
  18. Fishing with spear or net

    In my experience they do kinda flee. Try to swim amidst the swarm and see what they do. In my lake they do spawn not too far away from shore and I often succeed chasing them there. If they don't flee by default, just hit them once with a spear without throwing it and they surely do. I really like the new fish and playing with them :)I like the bait idea though, but I would suggest that they are herbivorous and be baited with corn or bread. Yah I know, uses for the otherwise utterly useless zombie flesh ... but who knows, maybe we'll get a nice variety of fish with time
  19. Fishing with spear or net

    Spear fishing is already possible in TFC since B79. I have done it several times in my world. You just have to find a Lake Biome, there fish will spawn as actual entities in swarms like squid in the sea. Spear away at them as you like.
  20. Ceramic jugs can be used for alcohol as well

    I do hear all your arguments except this one: why bother rendering the jugs differently according to their contents? A jug is after all not transparent like glass, so even real life jugs won't tell you what's in it by just looking at them either. That seems to me much like ceramic vessels: you have to "look" into them (per tooltip) to know their contents.In real life you likely won't even be able to visually tell water or vodka apart.So why not just add a simple tooltip that tells you it's water or rum or cider? This would simulate "smelling" the jug, if you will.
  21. Sandwiches

    McMuffins? Smoothies? A cup of coffee? Seriously??Please don't forget the timeline TFC is set in. I really don't want have my immersion ruined completely by fruit smoothies or such!In my opinion even "sandwich" is a bit too much for a game set from stone age to medieval.I'm thinking more on the lines of "stew", "soup", just "meal" or whole animals skewered over a campfire ...If you want smoothies please play Sims or something. Not even sure if you get them there. But please leave TFC alone with it.
  22. Sandwiches

    #1. Food your character likes makes him more saturated, meaning he doesn't have to eat so often to keep him away from the new debuffs like mining fatigue and slowness. #2. Food taste is also determined by the soil it grew on. So an onion that you found at world spawn may taste differently than one you found some kilometres away.
  23. Sluicing

    As far as I know, you can sluice wherever you find water ...
  24. Forging.

    Yeah, but only until you reach the Iron Age. You can't smelt iron ores with vessels.[Edit:] Just to confirm: it is not possible to fill tool molds with bloomery/forge smelted wrought iron in a ceramic mold, or is it?
  25. Wiki Edits/Suggestions

    I think what he is looking for is something like this:http://dwarffortresswiki.org/index.php/Quickstart_guideYou must admit that Dwarf Fortress is still way more complicated than TFC, and a chart like this should be doable. Maybe somebody would take his time and put something together like this chart?