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Thrainn
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Everything posted by Thrainn
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That's not a bad idea, actually. Not bad at all!It should be doable, with semi-transparent colours like the soil nutrition system in agriculture. Like all exposed save-to-mine Stone blocks would get a green overlay or something.I do feel, we should get some aid, seeing that mining has become so much harder now ...
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That's your decision of course, but you obviously do something wrong here: your main concern seem to be the crazy cave-ins: open the TFC config, change one single line after the instruction you'll find there, and never have to bother with beams or cave-ins at all anymore. That's a thing of less than 30 seconds, and you can enjoy your personal playstyle again :)Same goes with torches or ore spawns or food decay - there are so many options to make the game after your personal taste.As for your problem with sheep familiarity - you are clearly making a mistake here, if you can't shear them within a week or so. So either you are not consistent enough in feeding them EVERY SINGLE DAY, or you hang in the old bug. The former is necessary, because if you miss one day, the familiarity will drop significantly, unless the familiarity indicator got a white frame. If the latter is the case, try to update, if you haven't already, and go find new sheep on newly generated chunks, or better, start a fresh new world and enjoy.There, all your problems solved :)P.S.: If I'm wrong somewhere, please correct me!
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Looks amazing! But still can't see any rivers - I've not found any myself in build 79 so far. Really weird, what's up with that?
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I like the idea. If nothing else, the name should indeed be changed. I don't know, "fire starter" doesn't sound quite right. And add straw to the crafting recipe. These should be some very quick changes
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I think, eggs also fall into this category, so changing it to "meat" won't solve the problem ...
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Not sure if anybody is interested in it. So far I've only added the four menu tracks from vanilla minecraft, because I think the atmosphere quite suits TFC ingame. If somebody was to upload a pack with some of the music mentioned on the previous page, I'd interested in that too! But, wouldn't that violate some copy rights? Dunno ...
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Also, the latest forge is NOT the one TFC was built on! Please use the forge version recommended on the download page (10.13.1.1217, I believe), this might solve your issue. [Edit:] Ha! Sorry, I'm late ... that happens when at work and you need 15 minutes for two sentences! My post was supposed to come after Kitty's first answer :/
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I guess that is the same bug as the wrong version number displayed in multiMC, which already has been reported several times. I think Bioxx couldn't figure it out yet ...
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It works smoothly, so thanks very much, Sahji, for your guide!! @aliceingame: I think, when the next version is coming out, I'll heed your advice and try a recource pack
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If so, then a vanilla feature, not a TFC one. This is nowhere believable ...
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This is funny but by no means is it a severe issue and hardly tips the balance of the game. Frame it and hang it over your forge. This is like finding pink sheep in TFC
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A threatening message?I honestly don't believe it has something to do with you, Kitty, or with you being female; Vlad was treating other users (e.g. Bunsan) much the same way. He clearly is unable to accept being proven wrong in any case.He seems like the kind of person who goes rabid in a simple fight, starting to throw things or even willing to hurt somebody physically ...Don't let this get to you.
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Why would somebody do that? That is so beyond me I cannot even begin to grasp. Why would one want to willfully destroy what somebody selflessly and with absolute no personal gain built with so much effort? How much frustration must he have with his own life to do something like that ...
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Hm ... I'm sorry if I seem obtuse here, but I never worked with resource packs before ... So with what you suggest here I won't change the original sound.json in the jar file, but just use it for a custom resource pack, which I can switch on and off as I like, and the original TFC jar would stay unchanged? I think I will look into that. Just now I did change the original .json according to the guide above and see if it works. If yes, I may download a new, clean TFC.jar and try the resource pack thing Thanks for your effort!
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But that does seem to be more complicated ... where is the advantage?
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That brings me to an interesting question: how deep are oceans? Are they deep enough to only have one single stone layer to bedrock?
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And this is supposed to be easier? I think there are many players who don't know how to work with these things; I prefer a nice step-by-step like above
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Is it possible, that you indeed had a 0.79.# on your system once and decided to downgrade? If so, you probably forgot to delete your config files when downgrading, that would explain it ...
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I seriously doubt, that the devs invest their time to root out a bug in a several months old version of TFC - unless, of course, this bug still exists in the current version 0.79.10. Could you maybe upgrade and see if it does?
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Are you kidding me? Please, guys, read the change log whenever updating TFC, that's what it's for! Here: http://terrafirmacraft.com/change_log.html If you are still too lazy to read the whole thing, search for "familiarity" for your questions #1-#4, and "leather rack" for #5 on the page ...
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Interesting ... but how would I do that? No experience whatsoever with resource packs.
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Thanks for the simple and interesting explanation, I didn't know that, but it perfectly makes sense :)Learning things like that helps a lot for how to deal with weird things happening like that!I know it's off-topic, but would you care to explain similarly how these bottomless chunk holes in the ground happen? Had a few of those nasty things in previous TFC versions ...
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Out with it, please! I would love to get some more of - erm, how did GenericB call it once upon in a time in his TFC Let's Play series on YouTube again? Oh yeah yeah yeah yeah, the awesome space music!Frankly, this music was one very important reason that got me into TerraFirmaCraft in the first place :)I doubt the devs would mind some more tracks of it!
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Well spoken, Shiphty, let's keep reason here. I'd rather not know which nasty hostility Kitty removed here that even caused her to ban you. But back to topic: I know you are a fancy builder, and I respect that, but actually I didn't talk about lanterns or other light emitting replacements for the perma-torches, but rather another device or something, crafted with gemstones if you like, that prevents nasty monster spawns. I don't care if that thing emits light or not, as long as it holds the damn monsters at bay! As for believability in this case: if we must have sickly green walking dynamite and moving corpses, I really won't mind some magical device which repells them.
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I agree completely, especially with the torch part! I really hope, the devs will take the time to read through this post as I did.I'd like to repeat this sentence: "I like to fight back the wild and the evil and gain ground."I have absolutely no problem with torches burning out, for the sake of believability, but we really should have some replacement means to actively prevent 'the wild' from popping out of thin air in, let's call it "conquered" areas, including caves. As I mentioned in an earlier post, I really don't care about 'conquering' areas I often visit again and again from scratch, and the spawn protection system really doesn't help much on this front, like Shiphty said.