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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Stroam

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Everything posted by Stroam

  1. While a lot of progress has been made on TFC2, there's still a lot to do. Here's some pretty blocks to distra.... heh,entertain you while development is progressing. I've hacke..... done my best to present you with some aesthetically pleasing blocks to build with while in creative mode. There are no recipes for these blocks. That'll come in the form of another mod. I like to compartmentalize and keep things in there separate boxes that do not touch.My favorite box hasnothing init. Here's a screenshot of some of the stuff added because I'm too lazyit's up to you to make lovely builds and post screen shots! Material Expansion currently adds blocks to the TFC tabs so not everything in them is added by this mod. These blocks follow the gravity and support laws of TFC2 (mostly ...(it's a W.I.P)) and as such don't expect them to float (not for an extended period of time anyway). I will be modifying the support values to match aesthetically pleasing builds, game balance, and as I see fit (Rammed earth needs supports over gaps, get over it. I don't care if dirt is magical). I'll of course be adding all variety of blocks over the development of this mod. If there is something within theme for TFC2 and this mod that you'd like to see please leave a comment below. I an not familiar with pattern names and very few architectural elements. Please use reference pictures to help me out. Features that may be added in the futurewood and slate shingles, wattle, wicker, plaster, mud and mud pit, wood frames you can fill with terrain blocks, various types of flooring and pathing. Currently in Beta until more stable. Feel free to add to any modpack. Download: TFC2ME.jar Changelog:(I'll get to it) Source:(It's very messy. You've been warned) Git
  2. Fearsome Critters

    I do like the idea of a bug faction controlling the dungeons All the creatures being bugs creates a common theme bugs are something you'd expect to find underground where the dungeons spawn Bugs you can find in every climate the world over Bugs have innate abilities that make them dangerous instead of tools Bugs build their homes out of all sorts of materials so it wouldn't be unexpected to find unknown materials in dungeons that give it that otherworldly feeling Bugs are known to have innate hierarchy societies and classes as seen in ants and termites bugs are known to have centers of operation and create rooms for specific purposes we can useRoughnecksandthe Zergas inspiration for making enemies.
  3. Smilodon

    This is my last comment on the subject. Here's an example of what I consider a beefy body. Note on how those shoulders really stand out Both on the sides and top. If this were to get animated you'd be able to see those shouldersworking from any angle really giving you the sense that this is the powerhouse of the beast. As you mentioned this effect is less obvious when in a neutral position. That's because the cat stands up taller. When not relaxed the cat sinks down to store elastic energy in its muscles that it can release.In the context of when you'll find it in minecraft, it'll always be hunched in this active position because a relaxed cat is a piece of scenery and we aren't adding the cat for scenery. If I were to take this to a second iteration I'd scale this bigger and make the chest more parallel to the ground while keeping the body at the same angle to give it more of a hunched look. The legs you can also see are not perfectly straight but by sinking the hind feet 1 pixel into the ground and making the feet long I am able to just rotate the shoulders and hips to make a decent walking pose. SaberTooth.MCModel- be aware it's for structure demo only
  4. Smilodon

    Closer. I'd imagine a blocky version of.. If you want more realism maybe Definitely needs more distinctive shoulders like Darmo mentioned, that you can see and instantly says I'm powerful!. Also the legs should be less stiff. I know you are dealing with blocks but I have faith in you. I'd look at how the legs are on these two examples. I know Darmo suggests not dramatically angled legs but the back ones could use a little angling.The fangs seem a little too much curved backwards. I am also laughing at that open toothless mouth. Just two small teeth on that bottom jaw would go a long way or keep the mouth close.For this guy I also think it's okay to take a little more creative liberty with it's feet. Give it some toes or claws. I of course defer to Darmo. The hulking slanted one I'd say is your best so far.
  5. I just downloaded the picture(Right click, save as) and it worked fine for me. I open it in MSpaint or my favorite, paint.net. That brick tile goes on a block with 5 other slightly different textures and it randomly rotates the block each time each so it doesn't form a pattern when you make a wall out of it.
  6. Ore blocks are weird... really weird.

    ore blocks in TFC are tile entities in TFC.
  7. I've got something else in mind, but more on that when I've got the main mechanic working. That does help quite a bit. If you want to give me a sheet of textures I can turn them into blocks. For reference: This contains 4 potential future textures. Bronzeencased aetherium, clay roof shingles top right,bricks bottom left, thatch roof bottom right. Each texture probably took up to three plus hours each. I've been sticking to 16x16 textures because that's what TFC uses, but 32x32 is also alright if you really need that extra detail.
  8. As always, I like your feedback. I had to google most the stuff you talked about. I am apparently not very versed in architecture design elements and patterns. If you could include more pictures of the things you are describing it would help. Stepped roofing - What sort of stepped are you talking about? For roofing I'm thinking of doing just slope 2 or slope 4or slope pairs 3 and 6. Slope 4means adding one block per material. Slopes 1 or 2 or 4 means adding potentially 2 blocks per material.Slope pairs 3 and 6 would mean adding potentially 8 blocks per material. The number of blocks doesn't actually matter much except for extra work. Thanks to what I've picked up from Bioxxthat's not as much as I feared. It use to be worse in previous versions. I don't know what you mean bya "stepped soldier course for roof eaves". As to brick patterns. The part that takes the longest, at least for me, is the textures. As long as someone else is doing that, Once you've made one block it's almost copy paste. You just got to let me know what shapes it applies to. The trowel idea isn't bad. I'm not going to worry about how to obtain these blocks outside of the creative tabs until after we have a stone age. In fact I can't test these blocks very well at the moment because TFC2 in it's current state keeps crashing on me. So I won't be adding anything else until the next version change. Until then I'll be working on another mod that'll help remove the need to light up every block in an area to prevent mob spawning.I call it apotropaic magic.
  9. Lit pumpkin is overpowered

    Automated Message:This topic has been moved from Servers to Discussion
  10. Multiple people left unanswered for extended period of time. If you are the Server owner and would like this unlocked please contact me.
  11. No reply to server being down in two weeks. Server owner can message me to unlock.
  12. [TFC 79.29.922] Nations of Terra

    Locked due to server being taken down.
  13. Magic!

    It nicely ties in with the other mechanics. It could also be tied into thirst. To make it more difficult you could keep track of the last 5 foods ate and if they eat too much of a food it makes you sick instead of filling you up. I would want some way to temporarily increase my max foodlevel or temporarily decrease casting cost. The main difficulty is how do you create a progression for a system like that. I'm a fan of thaumcraft's warp system. Perhaps players and villagers drop meat when you kill them and by eating this meat it permanently lowers your max food level by 1 and then add two additional food levels to a cannibal food bar. These canniballevels can only be filled by eating human flesh. You can continue to increase the cannibal food bar by filling it up and then continue eating. Each time this is done the player's max food level decreases by 1 and the cannibal food max increases. For example the first trade is 1 food level to 2 cannibal level. Next trade is 1 food level to 3 cannibal level. As the cannibal level increase the faster it depletes requiring eating more often. Also as the cannibal level increases you start getting permanent buffs called gifts of the wendigo. These make you stronger, faster, and more difficult to kill, and can cast more powerful magics.At a certain point NPC's and players can start to see physical changes. At that point NPC's will flee from you. People can be cured of being a wendigo bybeing weakened by a herbal brew of wolf's bane and being finished off by the shot of a migis shell. When such an individual dies in this manner they will drop a heart of ice. The heart must then be fully melted in a campfire. If the wendigo is able to get a hold of the heart before it is melted then it'll be reabsorbed into them.
  14. I don't know what you mean since it uses the TFC2 gravity and support code applied to my blocks. Meaning TFC2 blocks already have this.If you are talking about back porting it to TFC1, there is no plans on doing so. I want people excited for TFC2, not reliving the glory days of TFC1.
  15. [0.2.4] TFC2 Prerelease

    Not a comprehensive checklist nor guaranteed to be implemented in part or whole. Island generation - check terrain generation - mostly check ore generation - caves - checked island barrier - island portals - mostly checked path dimension - There's paths! island dungeons - mapped! island bosses - island unlocking mechanism - named? knapping - mostly checked Mobs- started encumbrance system - started crafting - outlined containers - partly sketched out transportation - crops - cooking/campfire- food - handled by Harvestcraft nutrition/calories - trees - check logging - mostly checked thirst - check pottery - started tools - WIP metals - smelting processes - forging - magic - still thinking about what shape it'll take barrels - stone age - copper age - bronze age - iron age - steel age -
  16. [0.2.4] TFC2 Prerelease

    The logs are always different so it's probably not something on your side. I've used the minecraft launcher, multimc, and even downloaded the github repository and ran it through eclipse. Each method has it's own sets of issues so it might be a symptom of underlying issues with the OS but it would be very unlikely for it to be an issue with all the installations. I have not been having issues with any other game, though there are some system level references missing. So maybe I'll reinstall the OS in the next few weeks. I don't know. I'll play around with things until something happens. Thanks for looking into it though. I just wish things would work right.
  17. [0.2.4] TFC2 Prerelease

    crash on spawn in new world crash on quitting new world
  18. Single player tweaks for casual players

    Joining a server may help. There are also various modpacks that take some of the grind out TFC1. I like the mod custom NPC's. It allowedme to create an NPC that sells the product when I got bored of making it. Such as charcoal. There are some servers with this already setup. Ultimately it becomes a question of what you want out of the game. With farming you are done once you've gathered all the seeds, saplings, and copper tools. Most things in TFC1 are pretty much over once you can make a barrel. The only exception to this is smithing. If you want something more then look at the modpacks. If you just want to grind one thing like farming, join a server.
  19. Survival

    Automated Message:This topic has been moved from Suggestions to Discussion. It's a question so belongs in Discussion notSuggestion. In TFC2 you'll have that beginning challenge as well. On top of that to find more resources you'll have to go out and conquer more islands unless you are content with stone age technology. So TFC2 will be more combat focused than TFC1.Beyond that, no one can say as Bioxx isfiguring it out as he develops. There has been a lot of good suggestions,some of which will find their way into the game.The Thing to Know thread in suggestions covers just about everything that has been develop or is definitely going to find it's way into the game in some form. Even things set in stone don't have all the details yet. If you have suggestions of your own check the Categorical Suggestion Directory to see if someone has created a thread for something similar so you can catch up on the discussion and expand upon that idea or if there's nothing related to that idea create a new thread and await feedback.
  20. [0.2.4] TFC2 Prerelease

    This sounds like what happens when a computer can't keep up to the tick rate. Often happens in new world generation.Please exit the world and go back in it. Make sure the configurations for TFC2 have only one thread generating nearby islands and make sure you have at least 4 gigs of ram dedicated to the jvm using-Xms2G -Xmx4G as your arguments.
  21. [0.2.4] TFC2 Prerelease

    From the change log Added basics of the size/weight encumbrance system. A new meter in the inventory now tells the player how burdened they currently are. Upon reaching certain thresholds, a debuff will be applied. Currently the debuffs have no effect.
  22. [0.2.4] TFC2 Prerelease

    Anyone else having issues with placing down small fired clay vessels? I still keep getting. [15:24:11] [Client thread/ERROR]: Received invalid update packet for null tile entity at BlockPos{x=3283, y=64, z=-4954} with data: {inventory:[0:{Slot:1b,id:"tfc2:vessel",Count:1b,Damage:1s}],axis:0} It happens whenever I place a vessel down and it creates the 4 ground slot vessel holder with one vessel. Adding additional vessels fills it up only visually as you can not retrieve those vessels and they are not removed from your inventory. If I try placing another vessel down on another block it gives the same error, creates the 4 ground slot vessel holder but now the vessel in the holder is invisible. Itfeels like their is NBT data on the server side that the client side isn't getting.
  23. Mules (and other pack animals) carry barrels

    I was playing around with them on a vanilla server without any issues but didn't try any large modpack. It's nice to know you aren't having issues. I tried asking that question all over the FTB forums and IRC channels and couldn't get anyone to answer that. I also googled it and didn't find anyone complaining in the last year so figured it was minimal if it existed anymore but when I looked for boat mods I only saw Boatiful and Davinci's Vessels. Boatiful simple filled the second entity slot with a chest and allowed leads and Davinci's isn't out yet. So this lead me to believe that they might not be good enough for modded boats to be lag free, but I guess it's just a product of faster vanilla updated and a shrinking community. It'll be interesting to see what the modding landscape changes as they continue to add in features that traditionally were only held by Mods such as in game recipe look upand the ability to change recipes in the next update.
  24. [0.2.4] TFC2 Prerelease

    That's okay. I'll clean my testing environment later and retest. I'd like at least one other person to test to get a base line. crash log - tried placing down a fired clay vessel. upon relog, trying to place the vessels down gives me