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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Stroam

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Everything posted by Stroam

  1. Current survival strategies

    It may be tempting to find a spot and settle down but you will starve to death most likely if you try this. You might be able to settle down if you find some animals, have some food stored up, and food in the nearby area you haven't picked. At that point plant some seeds and eat your stores until you run out. Then eat all the surrounding plants. Last east the animals and hope your crops will be mature soon. It is helpful to have the ocean nearby as there is an infinite amount of squid. So having a place near an ocean is highly beneficial.
  2. [0.1.11] TFC2 Prerelease

    I was on grass. So I then I dug down the 3 blocks until I hit stone and placed logs and it didn't make a difference. I did this for the entire house which is a shell of 12 logs around a 3x3 section. It has no roof and the walls are 12 high with a spiral staircase also made of logs. Every time I tried making a window at any level it broke all the logs above it into sticks which have at least one other pillar of logs touching it. Even if it were unsupported, should it be turning all the logs into sticks?
  3. The purpose of this thread is to keep an updated log of topics covered in the suggestion pages, to help people find topics, andhelp keep information together. There is already one by Kittychanley but it hasn't been updated in some time. To find something go to the category and expand the spoiler. The categories will be in alphabetical order and some may have sub categories. Some topics may find themselves under more than one category which is fine while others may not be included due to it falling under another topic. Topics will be evaluated by content on first page. If Kittychanley has locked a thread it will not be included in the topics unless I deem it adds something the other treads in the topic do not. It can be hard to know if your idea is close enough to a topic to be added to that idea. When it doubt skim closely related topics to see if it would fit in with the flow and then decide. If fits into multiple categories your idea may need refining. A new topic should have no less than around 200 words. If you can explain it in less than there's probably already a topic it could fall under. If you can't find topic using this directory then do a search by going to the suggestions directory, navigate to the top right of the page and select "This Forum".As always thank you for being polite and follow the rules outlined in this forum. [Half updated 4/9] Clay working Climbing Coins Crafting Table 2.0 Encumberance Effects caused by pain Glass works Less tech development Lumber, saws, and sawmills Magic Mechanical, electrical, and steam power modding API & mod compatability Plants,bees, food/water, and Mobs Player skills, stats, and professions Regional Difficulty Smithing,metals, mining, processing, tools, weapons and armor Sounds Time Transportation World Generation, weather, and NPCs
  4. Thylacine

    You should hide this topic and post your suggestion here.
  5. [0.1.11] TFC2 Prerelease

    When ever you build your house out of logs and then break a block in the wall for a window or something it breaks all the blocks in a vertical line up turning them all into sticks.
  6. Current survival strategies

    To make torches craft a stick with charcoal to get charcoal make a pot in a pit kiln
  7. [0.1.11] TFC2 Prerelease

    Per block That would be better as a set of achievements in the achievement menuIMO than in a book. Some funky behavior up and down the river here in the newest version. The gravel on the sides is missing causing the water too look funky. World Seed: [-1451133104994483571] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=2096, y=83, z=-6531}]
  8. [0.1.11] TFC2 Prerelease

    Depends on what you mean. Collapse when laid out straight verticalor horizontal. Horizontal includes Stone brick, smooth stone, planks, thatch, logs, dirt, stairs, wood support, grass, and stone. vertical includes. sand, gravel, and rubble. Dirt was modified so it could support stone. Strangely enough a pillar of TFC grass blocks can support dirt horizontal out to a distance of 3. Don't know why tigers are trying to spawn during world gen.
  9. Metal Tiers

    The three layered armor is an interesting idea. If you want to make that work I suggest in your inventory menu you have anadditional equip interfaceslike baubles and tinkers construct does. The advantage of that is you don't need a special armor bench and you can have the first equipment UI be the under layer and the second equipment UI be the outer layer. You could then restrict what armor types can go in which slots. So you could say this plate cannot go in regular equip slot, it can only go in the second equipment interfaceslots.You could also interceptthe damage event and distribute damage and durability loss as you see fit. If designed correct it doesn't even need any ASM and can be modeled off the code for Baubles. Speaking of which, it could add a third equipment interface for jewelry which can be for show or magically enchanted. An alternate or even complimentarysystem could be all armor and weapons have two bars. A durability bar and a material bar. As your item loses durability it also loses material at a slower rate. With the right tool/toolkit you can repair the durability of the item back up to the material level like sharpening a blade. Then when you get back to a black smith you can use some of the same material to raise the material level back up to max and then use your tool/toolkit to raise the durability back up to the new material level.This ca carry over to smithing items. Your product when you are done smithing has no durability, an unsharpened sword,and then you have to use a tool/toolkit(file for sword, toolkit for armor) to raise up the durability to the material level. In addition if you no longer want the item you can melt it down and retrieve the material value back. Math details(numbers are for demonstration purposes only and not to be taken as actual planned values)
  10. [0.1.11] TFC2 Prerelease

    I'm not Bioxx, but there's a thread that kinda has current survival informationherewhich could be added to as things progress. As to implemented features, I'd check the change log on the first page. As far as I understand it, Bioxx wants all bug reports on this thread and has been pretty good up to this point at addressing bugs posted on it.
  11. [0.1.11] TFC2 Prerelease

    You have stuff in your mod folder other than TFC2 and Pam's harvestcraft. It isn't a issue with this mod.
  12. Metal Tiers

    I see at least a few people support this notion of copper blades have the same cutting potential as steel blades. I like that idea as well but in addition damage should be based off of percent durability. The metal tiers in this instance would increase the total durability making the weapon deal higher damage longer. Piercing would lose durability the quickest followed by slicing. Armor would follow the same trend in that armor made of softer metals would lose durability quicker and provide less damage resistance. This means copper weapons could be half as effective by the end of one fight while steel weapons would still be going strong well into it's tenth fight. You could also add modifiers like heat treating that would add to the durability. Weapons with less iron could be better for enchantment. So mythical metals and alloys could be a way to have similar durability as steel while still taking on stronger enchantments. I would make extracting and refining these metals be a lot more difficult than it is for steel. Like Darmo mentioned, maybe needing blasting to extractore fragments, then a process of heating it up to different temperature and pressures adding in reactants at the correct time, finally charging it up with magical energy to change it from inert to something that can be mixed in alloys but becomes too brittle if the alloy percentage is too high.
  13. Metal Tiers

    What's old is new again. Revisiting this topic now we have islands. It's been touched upon that different damage types will come into play. I'm guessing a mix of physical and elemental. It has been stated there will be a classification system to make alloys more complex which is nice. You could also give metals past steel a chance to have a random ability and unlock mechanism that goes along with it. An ability such as during a rain storm has a chance to shock or chance in temperature below freezing to deal fire damage. An unlock mechanism could be arequirement such as must be at less than 10% health or be a master cook. Thenadd in an alloy testing device where you sacrifice some of the alloy and an item to determine what might unlock the special effect. Sacrificing a *****might tell you nothing.Another sacrificewould say it could be A, B, C, D, or E. A different sacrifice could say it's B, D, F, G, H. With enough sacrificing you could limit down to what the trigger effect is. Then when you trigger it, it'll reveal what the special random effect is. The ability, strength of the ability, chance of the ability to go off, and unlock mechanism could be affected not only by the alloy but the order of the metals added to the alloy,This would give you another dynamic of alloy making other than physical and elemental stats. This idea could use some refining but it should get the creative juices going.
  14. Portals VS Ships

    It's already been discussedhere.
  15. [0.1.11] TFC2 Prerelease

    I think I see your issue. Your java arguments is: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Which is fine if you are running on a 32 bit system at which point you will have performance issueswith this game. I use: -Xms1G -Xmx4G -XX:NewSize=512M -XX:MaxNewSize=2G -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -d64 -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts I don't know how much ram you have on your system but I generally suggest-Xmx4G-XX:MaxNewSize=2G if you can, where 4G and 2G stands for 4 gigs and 2 gigs respectively. For a more complete article on the topic here is the TFC suggested guidelines.
  16. [0.1.11] TFC2 Prerelease

    If it helps at all the gardens I found were always on the side and top of cliffs.
  17. [0.1.11] TFC2 Prerelease

    I can attest that is not so. They are very veryrare to be sure but I did find two gardens and a few hives. I found it odd that when a stack is right clicked it splits into half instead of adding one to another stack. I could break and pick up rocks but breaking didn't consistently produce a rock.I noticed when you plant crops too far away from water they don't grow instead of eventually turning back into grass. The hoe didn't get damaged after use. You can fall through thatch and jump up out of thatch but you can't move through it sideways. If intended, makes a great one high door at night. Killed a spider and when I picked up the red thing which I assumed as it's eye the item didn't appear in my inventory. The silk did though. Didn't break the game but console complained about failing to spawn tiger at world generation. Are we suppose to spawn with a tiger like in Life of PI? Some things that probably aren't on your radar yet but recipes that aren't suppose to consume one or more of the crafting ingredients didn't work. Tested using pam's pot and a bone to make stock. creating a campfire worked and growing crops worked. Made a little hovel on the beach.
  18. A quote from Bioxx Things to know. The world generates as islands. There are 9islands generating from North to south, all with different biomes. There are infiniteeast and west.You are not meant to travel very far into the water. You move from one island to another via portal. You can't add or remove blocks until you defeat an island boss. Further information can be found here. Things that have been suggested in the past nine pages of suggestions. Biomes above ground Better Forests/Biomes Large mountain biomes Immersive deserts TFC2 Desert Expansion Swamps Flora (plants, fungi, etc) Mushrooms Coconut and bamboo More Flora realistic seasonal trees Berry Overhaul Underground generation features Salt Domes Cave Mineral Formations & Scenery Initial Island as Stone Age Only More Realistic Ore Veins Radioactive ore Oceans and shores Ores of the Ocean Ocean Tides Waves and sea foam Miscellaneous World Generation Settings Oxbow Lakes Ruins Villages Climate based villages Volcanoes Bigger or smaller islands?
  19. Ideas for Random Terrain Adjustments

    Good thing Bioxx both likes terrain generationand is masterful at it because that level of detail I've only seen in hand crafted maps. I noticed that people seem to prefermore rocky deserts than sandy deserts. Like vanilla mesa desert than vanilla sand desert. If there were sand dunes would this change your mind? If I'm wrong and you do prefer fairly flat sand deserts leave a post letting us know so.
  20. World Generation Settings

    I was wondering if it would be possible to have a setting to change the length of a day by a factor. So two would make the day and night twice as long, three would be three times as long, etc. I understand a lot of things are hard coded, like monsters don't depend on day light but spawn between a range of ticks. But adjusting for that and light amount would be nice.
  21. Ideas for Random Terrain Adjustments

    The vibe I'm getting from the links and these first few posts is people want a lot of height variation or at least the illusion of height variation and small biomes. So spires, arches, peaks, large variety of plants with varying heights, deserts littered with boulders, dense forest with fallen logs, etc. So like the map of Skyrim or Dragon Age Inquisitionwhere you find something every 30 seconds of travel be it a lake, bridge, hut, rock formation, meadow, cave, etc.
  22. Swamps Suggestion

    I really like the void state idea. Removing a block and having a type of water would be awesome. I also think that vary tall grasses in swamps, between 3 and 5 blocks high would be pretty neat.
  23. Ideas for Random Terrain Adjustments

    If you can post a link evidence contrary to what I have posted, then I'll update it.
  24. Ideas for Random Terrain Adjustments

    My first suggestion is since we aren't suppose to go past a certain point into the ocean, and I just watched Moana not too long ago in which the main character is warned not to go past the barrier reef, that a barrier reef makes the edge of the swimmable area.
  25. Climbing

    Done. Also if you could post some clarification in that thread such as generation pertaining to what all that includes such asshrubs, structures, and specific biomes that'd be helpful.