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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Stroam

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Everything posted by Stroam

  1. Hunting and world generation.

    The portals are a way of connecting the islands without crossing the deep sea which due to how the terrain is generated can have holes in the bedrock. It also allows for the transportation of non-item entities such as pack animals and trains. Itis lockable preventing players from skipping island tiers. The distance between island is vast, so it shortens the distance needed to travel. Dimensions are a well-established mechanic of minecraftmaking it easier for Bioxx. Boats were buggy until recently and increase chunk loading/generation, one of the more expensive server processes. Boating across nothing but water is also boring, where the path dimension most definitelywill not be. I don't know what all is planned for them but I do know they are like a sketch of what is to come as they currently are. For instance, in the future, players may encounter a swiftdeath if they stay in the path dimension too long, even if there might be tempting reasons to do so. TFC2 will have magic and isn't pure tech, so portals are not outside of the scope. A NPC caravan/ship or other such deviceswould have to be indestructible which might make less sense than an indestructibleportal.
  2. Hunting and world generation.

    The animals moving about is already in place. Old world generation broke with the new minecraft updates. I know you are hesitant about the new island system but having played with it, it doesn't feel much different other than you won't be using a rowboat to cross an ocean. You'll be using the path dimension.
  3. Food + Taste + Hunger

    That's a thought. It brings to mind final fantasy 15 where different foods give you different temporary buffs. The parts I like is it is abstracted from reality yet familiar enough to be recognizable. The only downside I see is lining up the buffs with the expected stat. Strengthis directly translatable, but is Endurance more hp, absorption, or resistance and what is Mana fluidity? As long as the buff and the name make sense then it's okay to use RPG terms for nutrition and it might even gain a wider audience for TFC2.
  4. Food + Taste + Hunger

    Inspired by this topicand this topic. While I think the 5 basic food groups is something everyone is familiar with I agree with other individuals it should be abstracted to eight(insert manageable number) groups. By abstracting it and changing the number from five you no longer have the issue of people arguing over how it matches to reality. Next food items should have a different amount of each and they don't have to make sense, for instance, boiled and scrambled eggs could have different nutrients. This makes it easier to balance and code. Each category then keeps track of the last four(insert your favorite number here) foods consumed in that category. If you eat the same thing then the nutrients you get from that item is reduced. As the categories fill up the player gainsbuffs to health or other stats. While this is difficult to figure out what gives what, as long as a player eats a variety of foods they don't need to know what gives what. Those who want to minimize the variety of foods they need to eat or want to consistentlyget the full amount of nutrients will become chefs and greatly benefit from a system like the TFC1 cooking skillbut for nutrients instead of taste. On top of all of this, thereis hunger and saturation which I wouldn't change other than giving a temporary slowness debuff if more hunger is restored thanyou have room left for. A reminder that eatingtoo much is bad for you but that's because I'm evil. Watching someone fighting something in a let's play who then starts eating to regain health and ends up eating too much, causing slowness and dying from it would put a smile on my lips. When I was thinking up this system I had these principals in mind. Rewards those who eat a veryvarieddiet and does not reward those who don't. Rewards those who eat more complex food items over more basic food items. Works even on servers with different food items without being tailored. It accomplishes these goals by Having diminishingreturns on foods you've eaten recently. Having different categories and nutrition values. Evenly distributes nutrition among registered food items. By reducing the number of categories then the player doesn't need as much variety unless you keep track of more foods in each category and reduce the number of categories each food item contributes to. If you don't havecategories and nutritional value simple foods you don't have the complexity needed to represent steak which is simple and restores a lot of hunger, a carrot which is simple and doesn't restore a lot of hunger, and carrot cake which restores a lot of hunger and is complex. The number of categories also corresponds to the number of different buffs you can give a player.
  5. Food + Taste + Hunger

    You may be interested in this thread.
  6. TFC Community / Server poll

    If you do a bit of research you'll find it's like any game. You need to provide a reason for people to come back. If you look at Bartle's taxonomy you'll see gamers tend to be a mix of achievers, explorers, socializers, and killers. Achievers need a goal, explorers need new stuff, socializersneed people, and killers need to master an ever increasing level of combat. Explorers are the hardest to keep long term because eventually, you run out of new stuff. Killers are also difficult to keep around unless you include PVP or some sort of arena and have people willing to engage. The socializers tend to like RP, dislike being killed, prefer building regulations/theme, professions, and shops. Both killers and socializers have a minimum viable population. Nothing worse than showing up to an empty arena or no one buying stuff at your bakery. What that minimum is I could only guess. Everyone likes different levels of variety. Achievers tend to be the collectors. As long as they have something to collect they tend to be fine. Now everyone is a mix of the four so there's a balancing act to be had that's unique to every server. Issues that all TFC servers tend to have are, people planting their crops and then they are dead next time they log in, same with stored food, spotty snow when exploring previously explored regions, too many ravines, everything getting mined out in an area, too many people having too many animals, enormous need of charcoal or coal and not very good renewable options, clay deposits becoming rare, illusion of no one playing caused being too spread out, or too many ghostbuildings. Some things I've seen alleviatesome of these issues include the ability to claim protected plots that must be maintained, reduction of maintenance costs for in-theme/creative builds, ability to expand the number of plots claimed via business licenses, town owned plots for roads and other public goods,plots pricesencouraging grouping, plot auctions, unclaimed chunks regenerating over time, limit on tamed animals, making seasons longer, disabling beds, merchant NPC that buys goods and sells them back at higher prices,active moderation, expansions on stuff to do other than smithing.
  7. Weapons, sheats, and ranged weapons

    As it is, if you read the first post on Encumbrance inventoryit most likely is going to be in units of stone.
  8. Weapons, sheats, and ranged weapons

    Two things. You probably won't see the vanilla recipe book being used too much before the 1.13 update since they seem to have saved all the major changes for that. Also, you are getting a little far from the subject of weapons and weapon holders.
  9. [0.2.4] TFC2 Prerelease

    Again " This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR " I can see you are not very learned on how to diagnose minecraftcrashes so here's a guide .
  10. [0.2.4] TFC2 Prerelease

    There's no crash log in that report. If you want help you'll need to show the crash log which may be in the latest log or the crash log.
  11. Various items

    I'mlocking this thread for rule violations of not being specific or deeply thought out.It's more like meanderings. feared those who would give us so much information that good ideas would be drowned in a sea of irrelevance. Green houses - If you can do anything anywhere then there is no need to go anywhere. Bamboo pipes - Other threads have been made on bamboo. Still - there's kinda already a topic that covers this and pipes but if you have more to expand upon then please do. You can even discuss bamboo pipes as it pertains to a liquid management system. Dulling and sharpening - been suggested in much greater detail. Catch up on the discussion. Charcoal burner - I actually haven't seen a good thread on how to either reduce the reliance of charcoal or make a believable way of mass producing it late game without completely stripping islands or having trees that grow abnormally fast. This is an idea that should be in it's own topic and expanded upon.
  12. [0.2.4] TFC2 Prerelease

    The issues with the links have been fixed. Drop box changed how they function which has required hosting changes. Thanks for your patience.
  13. Smilodon

    I think the hind legs would look better if the hind haunches were bigger. If you look at the picture above you'll see the haunches help form the butt. I could take or leave the gap. The tail is a style choice. I've seen the Jacob's ladderstyle segments on Mo's mobs and I think it plays well with the minecraft aesthetics. When you have a solid tail like you present it can give you the feelof a handle bar when animated which the Jacob's ladderstyle doesn't even if it acts like it.
  14. Ocean Tides

    I have seen something that looks like you could raise and lower the ocean in a dimension but I've never used it to see if it works. While I think it is possible I worry about what load it might have on the server for such a minor detail.
  15. While a lot of progress has been made on TFC2, there's still a lot to do. Here's some pretty blocks to distra.... heh,entertain you while development is progressing. I've hacke..... done my best to present you with some aesthetically pleasing blocks to build with while in creative mode. There are no recipes for these blocks. That'll come in the form of another mod. I like to compartmentalize and keep things in there separate boxes that do not touch.My favorite box hasnothing init. Here's a screenshot of some of the stuff added because I'm too lazyit's up to you to make lovely builds and post screen shots! Material Expansion currently adds blocks to the TFC tabs so not everything in them is added by this mod. These blocks follow the gravity and support laws of TFC2 (mostly ...(it's a W.I.P)) and as such don't expect them to float (not for an extended period of time anyway). I will be modifying the support values to match aesthetically pleasing builds, game balance, and as I see fit (Rammed earth needs supports over gaps, get over it. I don't care if dirt is magical). I'll of course be adding all variety of blocks over the development of this mod. If there is something within theme for TFC2 and this mod that you'd like to see please leave a comment below. I an not familiar with pattern names and very few architectural elements. Please use reference pictures to help me out. Features that may be added in the futurewood and slate shingles, wattle, wicker, plaster, mud and mud pit, wood frames you can fill with terrain blocks, various types of flooring and pathing. Currently in Beta until more stable. Feel free to add to any modpack. Download: TFC2ME.jar Changelog:(I'll get to it) Source:(It's very messy. You've been warned) Git
  16. Download Link Broken?

    Fixed.
  17. Hello, Im new

    The main download has been fixed.
  18. Ore prosessing

    On the subject of metal processing one of the chief complaints in TFC1 was not having the ability to pour multiple ingots at once. I do agree a channel systemsimilar to tinker's construct, would be beneficial to pour multiple molds at once. Here's a picture of such a system they use in real life. Each channel/ingot cast fills up and then pours over into the next one.
  19. Fearsome Critters

    I do like the idea of a bug faction controlling the dungeons All the creatures being bugs creates a common theme bugs are something you'd expect to find underground where the dungeons spawn Bugs you can find in every climate the world over Bugs have innate abilities that make them dangerous instead of tools Bugs build their homes out of all sorts of materials so it wouldn't be unexpected to find unknown materials in dungeons that give it that otherworldly feeling Bugs are known to have innate hierarchy societies and classes as seen in ants and termites bugs are known to have centers of operation and create rooms for specific purposes we can useRoughnecksandthe Zergas inspiration for making enemies.
  20. Smilodon

    This is my last comment on the subject. Here's an example of what I consider a beefy body. Note on how those shoulders really stand out Both on the sides and top. If this were to get animated you'd be able to see those shouldersworking from any angle really giving you the sense that this is the powerhouse of the beast. As you mentioned this effect is less obvious when in a neutral position. That's because the cat stands up taller. When not relaxed the cat sinks down to store elastic energy in its muscles that it can release.In the context of when you'll find it in minecraft, it'll always be hunched in this active position because a relaxed cat is a piece of scenery and we aren't adding the cat for scenery. If I were to take this to a second iteration I'd scale this bigger and make the chest more parallel to the ground while keeping the body at the same angle to give it more of a hunched look. The legs you can also see are not perfectly straight but by sinking the hind feet 1 pixel into the ground and making the feet long I am able to just rotate the shoulders and hips to make a decent walking pose. SaberTooth.MCModel- be aware it's for structure demo only
  21. Smilodon

    Closer. I'd imagine a blocky version of.. If you want more realism maybe Definitely needs more distinctive shoulders like Darmo mentioned, that you can see and instantly says I'm powerful!. Also the legs should be less stiff. I know you are dealing with blocks but I have faith in you. I'd look at how the legs are on these two examples. I know Darmo suggests not dramatically angled legs but the back ones could use a little angling.The fangs seem a little too much curved backwards. I am also laughing at that open toothless mouth. Just two small teeth on that bottom jaw would go a long way or keep the mouth close.For this guy I also think it's okay to take a little more creative liberty with it's feet. Give it some toes or claws. I of course defer to Darmo. The hulking slanted one I'd say is your best so far.
  22. I just downloaded the picture(Right click, save as) and it worked fine for me. I open it in MSpaint or my favorite, paint.net. That brick tile goes on a block with 5 other slightly different textures and it randomly rotates the block each time each so it doesn't form a pattern when you make a wall out of it.
  23. Ore blocks are weird... really weird.

    ore blocks in TFC are tile entities in TFC.
  24. I've got something else in mind, but more on that when I've got the main mechanic working. That does help quite a bit. If you want to give me a sheet of textures I can turn them into blocks. For reference: This contains 4 potential future textures. Bronzeencased aetherium, clay roof shingles top right,bricks bottom left, thatch roof bottom right. Each texture probably took up to three plus hours each. I've been sticking to 16x16 textures because that's what TFC uses, but 32x32 is also alright if you really need that extra detail.