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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Diego il Catanico Jr

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About Diego il Catanico Jr

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    Adventurer
  • Birthday 06/06/2001

Profile Information

  • Gender Male
  • Interests I'm not english. I'm trying to be understood.

    Remember that sometimes my ideas are not well-elaborated, cause when I think of them, I have to rapidly write them, or I will probabily forget them.
  • Location

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  1. Magic!

    Well i think they would not depend at all by daytime, but on a lot of other things like temperature, moisture, distance from dungeons and portals, some blocks (for example some types of flowers, trees, gem ores, vulcanic rocks...), or even mobs.
  2. Nomadisim vs Settlement

    That's what i had thought!
  3. Agriculture

    I don't think is really off topic: But probably I (or we) could think about this inventory system and suggest it in an elaborated post. Related with encumbrance of course.
  4. Food depletion depends on the player's skills

    Well, nothing against it if it will be configurable.
  5. Water and alcohol purification

    Good ideas. Alcohol, even not pure but still high grade, could be used to make molotovs. New simple weapon.
  6. Agriculture

    What if the vanilla inventory is replaced by an inventory where the you can have every item you want until the sum of all the items' sizes reaches a N value. The better example i know is Unturned. I don't mean to to copy that inventory system, I only want an inventory where the limit is based on item size and not slots. So you could carry 64 seeds (1*seed) OR 21 sticks (3*stick) OR 6 hammers (10*hammer) OR 3 hammers, 7 sticks, 13 seeds (3*10+7*3+13*1=64) And you could equip additional items like sachets (+32 space for SEEDS ONLY) or scabbards (sword won't use space in inventory but only there)
  7. Food depletion depends on the player's skills

    Probably the best way is to make food harder to get and to make animals need to be fed. I already said i don't like the idea and probably farms will still produce too much. But better more than not enough. And to produce too much you would be a skilled farmer. And hunting should be the main way toget food in early game, and medium-secondary way for mid and late. IMO now the main problem is that you get food only waiting without doing nothing more for the crops.
  8. Food depletion depends on the player's skills

    Exactly. I was on mobile phone when i wrote that so i couldn't explain in this way. And you will always need to eat so there is always reason to eat. Then some foods will make this effect to be less strong (vegetables), and somes more (meat and diary). And if statistic were implemented this will be connected to weight and strenght.
  9. Food depletion depends on the player's skills

    What if the more food you eat the more food you need? If you're thinner you'll need less food. Singleplayer is a problem. TFC2 seems to be tought for multiplayer. But what if singleplayer will be now a mode to show to the player how far you can go alone?
  10. Nordic Survival - a Playthrough Journal

    Everythig cool
  11. Food depletion depends on the player's skills

    This is not believable, not realistic and grinding. And there are ways to balance all this with pests and dearths and other things already said in other topics, i think. If all the food was for only 1 person it would be too much. But in TFC2 people will have to work together and help others to be helped to advance in the game. And not everyone will be a farmer.
  12. Food depletion depends on the player's skills

    This is cool, why not? Of course the player does not have metal tools. People in the past farmed without metal for 2000 years.
  13. Coins

    Basically Coin: New item Blueprint: New item that has the top of the hierarchy of a code. When created it lets you give it its name. Code: Number of 4 digits, not shown to all players. When stored in an item, the item gets the name of the code and changes to a more fancy texture (coins only). Code name: Name shown as lore by an item that has it stored that has a code.
  14. Coins

    Coins. They will not have an in-game value (if NPCS won't be here). The value will be based on the community of the server. People could evaluate platinum coins more than gold ones or vice versa. So, coins will be a new metal object that could be casted or wrought. Every coin will be made with 10 metal units or a pure metal nugget, also made with 10 metal units. Coins could be made of any metal, and could have a blueprint code. A coin blueprint will be an item made of wood/ceramic/metal that would be used to make blueprinted molds, hammers and presses. A blueprint could be made by a wood worker or clay worker. A wood worker would do the wood blueprint. A clay worker would do a ceramic blueprint or a blueprint mold, used to make metal blueprint. Not blueprinted coins will be simple discs of metal. These coins will be made with not blueprinted molds or hammers/presses. Blueprinted coins will ornamented discs of metal. These coins will be made with blueprinted molds or blueprinted hammers/presses. The blueprint will get a code (number of 4 digits) and name on creation. The name will be shown as lore in the coins to eveyone and changes when the blueprint's name changes. If you create a blueprint with a code that already exists (by duplicating an exisiting one) it will get the same name of the previous. Two blueprints with different code cannot have the same name. The code will be obly seen as lore by blacksmiths masters and by who made the said blueprint. Blueprinted coins will be used to control money production in more advanced towns. This is how to make molds and other things to make blueprinted coins: A = Worse than iron B = Iron or better W = When weldable, on anvil Clay coin mold Hammer mold Hammer head Hammer head Press hammer Clay blueprint mold (A-B) (A-B) (A)(W) (B)(W) (B)(W) (A-B) Wooden blueprint Yes Yes No No No Yes Lost durability 1% 1% - - - 1% Ceramic blueprint Yes Yes Yes Yes No Yes Lost durability 1% 1% 35% 90% - 1% Metal blueprint (A) Yes Yes Yes No No Yes Lost durability 1% 1% 5%+ - - 1% Metal blueprint (B) Yes Yes Yes Yes Yes Yes Lost durability 1% 1% 1%+ 5%+ 20%+ 1% And this is how to make coins: B = Blueprinted Mold B Mold Hammer B Hammer Press B Press Liquid metal Coin B Coin - - - - Refined metal nugget - - Coin B Coin Coin B Coin
  15. Coconut and bamboo

    Obviously bamboo planks can't be made, but you can make relatively really-strong-fast-building by weaving together smaller bomboo and you can also make good columns with larger bamboo.