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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kill3rCat

Wild Crops = Weeds

21 posts in this topic

Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): 
Answering "no" to the above question will result in your post being deleted.

Aye.

 

------------------------------------------------------------------------

 

So, they seem a little common, yes?

 

This is less a suggestion, and more me begging on my knees. Decrease the spawn rate of wild crops, please! In the current build, agriculture is pretty much obsolete because nature has handed us a lifetime of green munchies on a plate. Yummy. I am not sure how common they would be in real life, in wild land, but I think in both terms of believability and gameplay, the current figure is way off the mark.

 

That's pretty much all there is to say. Thoughts?

Edited by Kill3rCat
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That's primarily because if the area isn't loaded during freezing temperatures, the old ones don't die when the new ones pop up in the spring. This has already been fixed for .25

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That's primarily because if the area isn't loaded during freezing temperatures, the old ones don't die when the new ones pop up in the spring. This has already been fixed for .25

 

<3

 

So, when's .25 rolling out? :D

 

I miss the days when if you found wild crops, you felt like a god.

Edited by Kill3rCat
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As soon as I finish the last little project I'm working on. The past few releases have been around the 15th of the month.

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'Last little project'? The ambiguity has me excited.

Edited by Kill3rCat
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It's nothing big. Just some obscure bug fixes to help a bit with performance. Most players won't even notice the change.

 

Also, please make sure you are following rule # 1 of the suggestions forum. This topic is still on the front page of this forum, and discusses the exact same thing: http://terrafirmacraft.com/f/topic/8684-tweak-crops-production-relative-to-nutrients-in-the-soil/

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Also, another thing though I don't want to make another thread, but fissures in the landscape, ravines and lava pools seem far too common as well. Is it just that the region of the world I spawned in happens to be extremely volcanic, or is it more a world generation issue?

 

Edit: Ah, sorry. I usually search thread titles, I don't have time to go through every page of every thread looking for something vaguely similar to my post. Sorry.

Edited by Kill3rCat
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That would be a seismically active area. If you dislike them, there's a config option to change how often they spawn.

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That would be a seismically active area. If you dislike them, there's a config option to change how often they spawn.

 

Ah, great! My problem was it made ores way too easy to find, I managed to find a bismuth vein, two coal veins, two copper veins and a magnetite vein exposed due to fissures and 'ravines'. Cheers!

Edited by Kill3rCat
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At least ravines are useful. My base is set in an area with an insane amount of hot springs (I think I just got "lucky", haven't seen an analogue of that crazy place). My house has a hot spring behind it, my smithery has a spring beneath it and in front of it. I found a bear in a hot spring and two horses in hot springs. I'm thinking of creating some kind of a Roman bath building since there are so. many. hot springs.

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I was wondering, what do the different values in the 'cave-ins' options mean? I was going to decrease the chance of cave-ins, since they seem pretty ridiculous right now. A 1x2 (1-wide, 2-high) corridor of stone, with a few turns and twists in it will almost immediately cave in on itself. It seems also rather strange that a thin wooden support does a better job of holding up stone than... a block of stone. Huh?

 

Edit: You know, nevermind. I think I was just rather unlucky. Cave-ins still happen but they're rather small and don't tend to kill me too often. They don't seem to happen as frequently now, fortunately. In fact, there are times when it feels there should be cave-ins but the game couldn't care less because psuedo-random chance says 'no cave in, matey'.

Edited by Kill3rCat
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That's primarily because if the area isn't loaded during freezing temperatures, the old ones don't die when the new ones pop up in the spring. This has already been fixed for .25

Does this mean planted crops will no longer stay alive indefinitly?

Edited by CorpseDrop
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Does this mean planted crops will no longer stay alive indefinitly?

 

No. The change only affects wild crops. Crops that have been planted on farmland are not affected.

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Seriously.  There's like 20 corn plants in something like a 2x4 chunk area.  It's crazy how much wild food spawns in my area, I can just live off it and not worry about having to plant stuff.

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maybe wild food gives less food than tilled soil grown crops and possibly less chance for seeds, like 50% or 65%

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Actually i would prefer farming to be pushed to the metal age. When you explore out for metals and such you can find wild crops eventually and that would be enough for you for a while. Also why add 1 tool that doesnt have a feature every other type has? (Four if you want to go into detail)

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Also why add 1 tool that doesnt have a feature every other type has? (Four if you want to go into detail)

 

The nutrient mode doesn't exist in the stone hoe because otherwise metal hoes in TFC will be the equivalent of a diamond hoe in vanilla, nobody ever bothers to make them because there's really no point. There is no efficiency when using a hoe, so literally the only thing you gain is durability, and rocks are cheap.

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 There is no efficiency when using a hoe, so literally the only thing you gain is durability, and rocks are cheap.

Well, there's always making hoeing ground take some time.  Like mining or chopping wood.  Then there would be efficiency.   On the balance a player doesn't need nearly as much farm ground as they do mining of rock, or probably even chopping of wood I'd guess.  So might not be too grindy?

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The hoe uses a right-click action to till soil, so we'd have to implement an entirely new system to use the same efficiency scaling that is used for tools to break blocks. There are multiple specific methods explicitly for getting the dig speed of a tool against specific blocks, as well as a registry for it. There's no such thing for right-click actions other than a general timer of how long you have to hold right click until the animation completes.

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Right, but the hoe has no left-click use, so it could be switched over?  I guess all the left click actions I can think of remove a block rather than change it to another though.  Perhaps best considered a TFC2 idea, though this is not that forum.

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My personal opinion on the subject is that wild crop spawning should be drastically decreased, stone hoes should take obnoxiously long times to till (or be removed), (basically) forcing you to use copper or better, so that the stone age gets prolonged and of course, so that hoes become more useful as they get better. Maybe animal drawn ploughs/seeders for faster tilling?

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