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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Terex

Mobs for TFC2

17 posts in this topic

In the read-only forum for regular members, I enjoy the new mob models currently being made. Almost looks like a full-time job as I suspect it can't be that easy? It took Dunk a good effort to make the bear for TFC1. Whilst I welcome the new animals, I wonder if they are also meant to be hunted/domesticated? The detail on the animals is far more than the standard minecraft animals possess. I encourage the modellers to replace the regular MC animals with higher polygon models. 

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What animals are for is up to the devs.  Basically those of use doing the models and textures aren't coders, but we can do this.  So we're just kind of making whatever animals we feel like making.  The details to be sorted later.  Suffice to say, I made a pretty thorough list, and so far I don't recall anybody making any animal suggestion that was not already on that list.  We'll just have to see what we have time to get to.  But the process has been greatly aided by Bioxx creating a new modeling program, superior to any other available.  Some of the things we've done, probably would take 10x as long, or would not be possible without that.

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I love these animals too, especially raccoon. Could you maybe share with us some other animals you planning to add? Big respect for you all and your work, I don't know much about coding but it must be lots and lots of work.

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I like the animals - but always wonder if North Americans have some kind of fetish for raccoons - if I recall correctly, they appeared in Disney's '101 Dalmations' remake(S) in London (the original one in the UK).  Raccoons are only native to the US...
(just a little joky dig btw)

I am a little creeped out by the rat model - probably because it hasn't been given eyes yet and I keep on seeing the ears as eyes (unless they *are* eyes?)

Can't wait to see all these new critters in their habitats in TFC2

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1 hour ago, Narmo said:

I love these animals too, especially raccoon. Could you maybe share with us some other animals you planning to add? Big respect for you all and your work, I don't know much about coding but it must be lots and lots of work.

You'll have to beg Bioxx for that.  I'm not authorized to speak to the media ;)  Plus then where would be the surprise and wonder of discovery when it is finally released?  Don't forget Alpha and Phineas are also helping in this department.  It's a team effort.  Personally I've probably had an easier time than most would, as I have a bit of background in 3d modeling and drafting.  It's actually fairly simple compared to the stuff I used to do.  Just takes time, which is often in short supply.

It's been said before in other posts, but if anyone else is interested in helping with this stuff, they can contact me - I do the vetting of new 'recruits' to see what they're capable of.

34 minutes ago, ChunkHunter said:

I am a little creeped out by the rat model - probably because it hasn't been given eyes yet and I keep on seeing the ears as eyes (unless they *are* eyes?)

It does have eyes, actually.  They're just kind of obscured by the shadow in the screenshot.  Beady little black eyes. 

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Yep, I too want to have a surprise so I ask about some of them ^^ Btw I would like to help you because Terrafirmacraft is my favorite modpack and I would be very happy to be able to do part of new version but I don't now anything about coding. Can I do something else?

 

Edited by Narmo
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What we (Alpha, Phineas, and I) do involves no coding at all.  Bioxx handles the coding part of inserting the animals.  What we do: there's modeling the animal, and there's making the texture.   Modeling requires getting good with MCMC, the program Bioxx has made, which is I think pretty easy to learn.  Texturing just requires you be able to use an image editing program.   If you want to help in either or both capacities, shoot me a pm, we'll go from there.

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7 hours ago, ChunkHunter said:

I am a little creeped out by the rat model - probably because it hasn't been given eyes yet and I keep on seeing the ears as eyes (unless they *are* eyes?)

Perhaps this photo helps you see the eye. The eye is 1 pixel that is darker than the rest. It is hard to see since the only texture I have made for it is a black version. I will be making other variations (grey, brown, white) soontm after I finish some other current projects 
Rat Eye Close Up.png

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Thanks for sharing the progress with us, I'm so excitd to see the new animals!! :)

 

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16 hours ago, Th3A1ph4D0g said:

Perhaps this photo helps you see the eye. The eye is 1 pixel that is darker than the rest. It is hard to see since the only texture I have made for it is a black version. I will be making other variations (grey, brown, white) soontm after I finish some other current projects 

Yes - after Darmo pointed it out I went back to the other forum and found it - it's *very* hard to spot - even on your "clearer" photo :)
(Or maybe my old eyes are simply a little foggy.)

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I'm of the mind that simpler is better, and I'm not really a fan of several of the mob models.  Default mobs seem to try to use the least amount of boxes possible: One for the head, one for the nose, one for each ear, the raccoons head, for instance doesn't look like it belongs in the game with 3 boxes defining the head and two boxes for the nose.

The weasel is better, but the nose still looks weird with a poly at a 45 degree angle, The rat looks really cute, and is closest to the aesthetic of the base game.

The gorilla could probably do more with less.  A box for the head, a box for the muzzle, and I think it looks a little on the skinny side, arms could be much larger.

The giraffe, though its more complex than the others, is all right.  A larger mob can use more polys and fit into the game because it keeps a similar polygon per unit volume density, though the hair on the tail might look better as two alpha textured surfaced than a 3d box.

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Thanks for the interest Jalden, but the fact of the matter is, we can't satisfy everyone.  Some people like complex models, some people like simple stuff.  Bioxx has an aesthetic in mind, and it is what it is.  It is not up for debate.  Take comfort in the fact that we have rejected far more complex models than what you have seen - we actually are going for a simple, blocky aesthetic.

Edited by Darmo
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Thanks for the reply.  I felt really bad after I gave my input.  It almost felt like I was telling the developers what to do.  I can imagine comments from the peanut gallery can get annoying. I'm sure everything I said was already a thought in someone's head.  Don't take anything I say with any more than is actually helpful.

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One thing I'd for sure love to see is more of a "Tech Tree" and more weapons to accompany them. As an idea possibly the ability to craft a musket or a poll arm things like that

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Curious as to whether or not Strays and Husks from vanilla Minecraft could be incorporated in some way. Their unique appearances could be nice additions to the list of hostile mobs (or perhaps replacements for the plain old zombies and normal skeletons). 

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As a rat owner, I adore the rat model. So cute! Also fond of the musk ox. The new mobs look awesome and you guys are doing a great job!

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