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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
snaketokill

Ore prosessing

4 posts in this topic

Our ore system is currently a lot simpler than it is really. Here is a few ideas to make it more accurate 

 

Crushing;

ores should be first crushed to remove rock from the ore and leave fine metal powder. This should be done with a hammer and later a possible crusher (mechanical or magical).  You will then be left with raw ore dust.

 

melting methods;

the current (tfc 1) start game method makes sense and I like it (hopefully so do you). However steel is sometimes much easier to make, however the steel made in these ways are used differently.

Example: katanas are made of a multi part billet made from iron dust poured into a clay tube full of burning coal or charcoal. The tube is then tapped at the bottom to allow the metal to flow out. This creates a clump of slag and metal at the base, similar to a bloom however containing steel. The steel is grade separated then arranged into the katana ingot which is worked into a sword.

this is one of many ways to make steel however it creates a different form. These different types of steel are interesting and could have their uses in tfc 2 (like a katana). So we could have many metal tech trees if you will. Like Damascus (in the Middle East), oriental (east Asian), industrial (European) and magic stuff (bone steel?)

point is their are many ways to create metal from dust but we can only have a few: Damascus (mixed metal steels) mostly alloys made the current way however, including a casted "steel" made of bronze and iron and charcoal dust, this type can be the easiest to make and the cheapest however is not as strong as the other methods. Oriental (most expensive) lots of work, little output however, the strongest product with out spells. European (blast furnace (current steel)) most efficient way to make steel however has lots of setup and is meant for mass production of an okay product. Magic (magical?) its magic so its different and should envolve death and sacrifice and such.

 

rolling and sheets:

rolling machines can be used instead of forging to create sheets late game by using mechanical power or some magic motor.

basically you run a double ingot into the machine cold a few times (make it a worked item with a progress bar, 10% each time)

this just makes things faster

 

thanks for reading, now discusse please :)

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On the subject of metal processing one of the chief complaints in TFC1 was not having the ability to pour multiple ingots at once. I do agree a channel system similar to tinker's construct, would be beneficial to pour multiple molds at once. Here's a picture of such a system they use in real life. Each channel/ingot cast fills up and then pours over into the next one.

tIYYLCQ.jpg

 

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Might also be an opportunity to introduce some simple sand casting.  Pig iron was normally done in sand beds.  But that was industrial scale, of course.

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On 3/12/2016 at 3:57 AM, snaketokill said:

Our ore system is currently a lot simpler than it is really. Here is a few ideas to make it more accurate 

 

Crushing;

ores should be first crushed to remove rock from the ore and leave fine metal powder. This should be done with a hammer and later a possible crusher (mechanical or magical).  You will then be left with raw ore dust.

 

melting methods;

the current (tfc 1) start game method makes sense and I like it (hopefully so do you). However steel is sometimes much easier to make, however the steel made in these ways are used differently.

Example: katanas are made of a multi part billet made from iron dust poured into a clay tube full of burning coal or charcoal. The tube is then tapped at the bottom to allow the metal to flow out. This creates a clump of slag and metal at the base, similar to a bloom however containing steel. The steel is grade separated then arranged into the katana ingot which is worked into a sword.

this is one of many ways to make steel however it creates a different form. These different types of steel are interesting and could have their uses in tfc 2 (like a katana). So we could have many metal tech trees if you will. Like Damascus (in the Middle East), oriental (east Asian), industrial (European) and magic stuff (bone steel?)

point is their are many ways to create metal from dust but we can only have a few: Damascus (mixed metal steels) mostly alloys made the current way however, including a casted "steel" made of bronze and iron and charcoal dust, this type can be the easiest to make and the cheapest however is not as strong as the other methods. Oriental (most expensive) lots of work, little output however, the strongest product with out spells. European (blast furnace (current steel)) most efficient way to make steel however has lots of setup and is meant for mass production of an okay product. Magic (magical?) its magic so its different and should envolve death and sacrifice and such.

 

rolling and sheets:

rolling machines can be used instead of forging to create sheets late game by using mechanical power or some magic motor.

basically you run a double ingot into the machine cold a few times (make it a worked item with a progress bar, 10% each time)

this just makes things faster

 

thanks for reading, now discusse please :)

Hmmmmmmmm......... I think that different ways of making steel steel are an excellent way to offer the player , and I like that you looked up many different methods of making steel, really good to see detailed suggestions :) (even if this is an oldie).

BUT there's one thing that really triggered me in this post

On 3/12/2016 at 3:57 AM, snaketokill said:

point is their are many ways to create metal from dust but we can only have a few: Damascus (mixed metal steels) mostly alloys made the current way however, including a casted "steel" made of bronze and iron and charcoal dust, this type can be the easiest to make and the cheapest however is not as strong as the other methods. Oriental (most expensive) lots of work, little output however, the strongest product with out spells. European (blast furnace (current steel)) most efficient way to make steel however has lots of setup and is meant for mass production of an okay product. Magic (magical?) its magic so its different and should envolve death and sacrifice and such.

 

No..... just no. The reason for which Japanese smiths folded the metal over and over while beating it is because the iron present in Japan was lower in quality than the one in europe. The smiths hammered the metal to remove impurities, just like its done to turn pig-iron into steel. Japanese "folded" steel is NOT, in fact, unbelievably tough. It's in fact a technique called pattern welding. The Japanese smiths mastered this in 1200 BC, while in Europe pattern welding was mastered in 800 AC by the Celts, 2000 years earlier. By the time the Japanese mastered this technique, in Europe other, more effective smithing techniques had caught on. This doesen't mean that folded steel is bad, but it is NOT, by far, the best steel that one can find. That said, nice suggestion :).

10 minutes ago, Darmo said:

Might also be an opportunity to introduce some simple sand casting.  Pig iron was normally done in sand beds.  But that was industrial scale, of course.

As long as you don't cast steel, then you're right. Casting was used estensively for bronze, copper and other soft materials (you probably know this already). Cast iron was used historically for other things: cast iron has high compressive strength (a cast iron pillar would hold up really heavy loads) but ridiculously low resistance to impact (I can't remember if it was called tensile strength or something else), meaning that a cast iron tool or weapon would shatter at the first heavy blow.

19 hours ago, Stroam said:

On the subject of metal processing one of the chief complaints in TFC1 was not having the ability to pour multiple ingots at once. I do agree a channel system similar to tinker's construct, would be beneficial to pour multiple molds at once. Here's a picture of such a system they use in real life. Each channel/ingot cast fills up and then pours over into the next one.

It would be awesome: casting one ingot at a time was a pain in the side, but using a system similar to tconstruct would make things wonderfully easier.

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