Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    TFC 0.77.0 Now Available!


    Bioxx

    Alas the time is finally upon us! After several months of on and off development and a mad dash in the past two weeks or so, the long fabled Build 77 is now available to be played by the public.

    There are so many changes that I cant really remember most of them. If you head over to the changelog page however, you'll see a good list of them with varying states of detail. The wiki may take a few days to get many of the changes documented so please bear with us until it is updated.

    To make things easier, Dunkleosteus put together a video demonstrating many of the changes.


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    There is some more changes 

     

    Tweek
    - Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types
    - TFC Flint & Steel now has proper size/weight parameters
    - New animated textures for the bloomery
    - Moved static Block and Item IDs, there will no longer be block ID conflict with new releases
    - Logpiles can no longer be created on top of nonsolid blocks or other logpiles that are not completely full of logs.
    - Need to place 8 charcoal instead of trow them on the ground to make the forge
    - Wolf activaly kill chicken and pig
    - Only female chicken lay eggs
     
    Bugfix
    - Rain should give a proper sounds when hitting the ground now
    - Placing water bucket 
    - Rain sound is back
    - Fixed various explosions giving wrong drop
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    So, first of all, THANKYOU BIOXX/DUNK/REST OF THE TEAM! This mod made minecraft so much more fun for me, and I have been waiting for this update for a long time. Second, what version of Forge/Minecraft does this use? Might want to mention that in the post. EDIT: Derp, thanks for humoring my stupidity, Bioxx. Yeah, it's on the download page.

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    A suggestion; Rather than having to break the side of the bloomery all the time, maybe create a hatch block that works like a sideways trapdoor to grant access and is an optional bloomery component? Offsets the cost of eating up a pick all the time ;)

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    I have problems with this update. Firstly, we want to make quarry or 1x2 path underground and do some big boom in large area.. We want to mine like real.. safely with TNT from distance.. Now, 64*4 gunpowder that is a lot.. Problem in TFC is like allways.. time.. everything take a lot of time.. when it is progress of making some tools or something like that.. OK.. but later on, finding something like Iron was every time pain. We took our sulfur, saltpeter and charcoal and we cheated equal amount of TNT.. that was fun mining. Or make TNT barrels work differently. Make them explode with shockwave in small closed corridors to do bigger explosions etc.

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    I have a question. what is the tech chain to make a saw, now that you can't make a crafting table with out one?

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